Searched refs:validation_state (Results 1 – 1 of 1) sorted by relevance
156 struct vc4_shader_validation_state *validation_state, in record_texture_sample() argument170 &validation_state->tmu_setup[tmu], in record_texture_sample()177 validation_state->tmu_setup[tmu].p_offset[i] = ~0; in record_texture_sample()184 struct vc4_shader_validation_state *validation_state, in check_tmu_write() argument187 uint64_t inst = validation_state->shader[validation_state->ip]; in check_tmu_write()195 bool is_direct = submit && validation_state->tmu_write_count[tmu] == 0; in check_tmu_write()227 clamp_offset = validation_state->live_min_clamp_offsets[clamp_reg]; in check_tmu_write()236 validation_state->tmu_setup[tmu].p_offset[1] = in check_tmu_write()245 validation_state->tmu_setup[tmu].is_direct = true; in check_tmu_write()255 if (validation_state->tmu_write_count[tmu] >= 4) { in check_tmu_write()[all …]