/linux-6.12.1/drivers/gpu/drm/v3d/ |
D | v3d_gem.c | 20 v3d_init_core(struct v3d_dev *v3d, int core) in v3d_init_core() argument 28 if (v3d->ver < 40) in v3d_init_core() 40 v3d_init_hw_state(struct v3d_dev *v3d) in v3d_init_hw_state() argument 42 v3d_init_core(v3d, 0); in v3d_init_hw_state() 46 v3d_idle_axi(struct v3d_dev *v3d, int core) in v3d_idle_axi() argument 48 V3D_CORE_WRITE(core, V3D_GMP_CFG(v3d->ver), V3D_GMP_CFG_STOP_REQ); in v3d_idle_axi() 50 if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS(v3d->ver)) & in v3d_idle_axi() 59 v3d_idle_gca(struct v3d_dev *v3d) in v3d_idle_gca() argument 61 if (v3d->ver >= 41) in v3d_idle_gca() 74 v3d_reset_by_bridge(struct v3d_dev *v3d) in v3d_reset_by_bridge() argument [all …]
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D | v3d_irq.c | 5 * DOC: Interrupt management for the V3D engine 41 struct v3d_dev *v3d = in v3d_overflow_mem_work() local 43 struct drm_device *dev = &v3d->drm; in v3d_overflow_mem_work() 63 spin_lock_irqsave(&v3d->job_lock, irqflags); in v3d_overflow_mem_work() 64 if (!v3d->bin_job) { in v3d_overflow_mem_work() 65 spin_unlock_irqrestore(&v3d->job_lock, irqflags); in v3d_overflow_mem_work() 70 list_add_tail(&bo->unref_head, &v3d->bin_job->render->unref_list); in v3d_overflow_mem_work() 71 spin_unlock_irqrestore(&v3d->job_lock, irqflags); in v3d_overflow_mem_work() 83 struct v3d_dev *v3d = arg; in v3d_irq() local 95 * add more memory. Also, as of V3D 4.1, FLDONE won't in v3d_irq() [all …]
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D | v3d_drv.c | 5 * DOC: Broadcom V3D Graphics Driver 7 * This driver supports the Broadcom V3D 3.3 and 4.1 OpenGL ES GPUs. 8 * For V3D 2.x support, see the VC4 driver. 10 * The V3D GPU includes a tiled render (composed of a bin and render 32 #define DRIVER_NAME "v3d" 33 #define DRIVER_DESC "Broadcom V3D graphics" 42 struct v3d_dev *v3d = to_v3d_dev(dev); in v3d_get_param_ioctl() local 83 args->value = v3d_has_csd(v3d); in v3d_get_param_ioctl() 89 args->value = (v3d->ver >= 40); in v3d_get_param_ioctl() 98 args->value = v3d->perfmon_info.max_counters; in v3d_get_param_ioctl() [all …]
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D | v3d_sched.c | 5 * DOC: Broadcom V3D scheduling 121 v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job) in v3d_switch_perfmon() argument 123 if (job->perfmon != v3d->active_perfmon) in v3d_switch_perfmon() 124 v3d_perfmon_stop(v3d, v3d->active_perfmon, true); in v3d_switch_perfmon() 126 if (job->perfmon && v3d->active_perfmon != job->perfmon) in v3d_switch_perfmon() 127 v3d_perfmon_start(v3d, job->perfmon); in v3d_switch_perfmon() 133 struct v3d_dev *v3d = job->v3d; in v3d_job_start_stats() local 135 struct v3d_stats *global_stats = &v3d->queue[queue].stats; in v3d_job_start_stats() 165 struct v3d_dev *v3d = job->v3d; in v3d_job_update_stats() local 167 struct v3d_stats *global_stats = &v3d->queue[queue].stats; in v3d_job_update_stats() [all …]
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D | v3d_mmu.c | 5 * DOC: Broadcom V3D MMU 7 * The V3D 3.x hardware (compared to VC4) now includes an MMU. It has 8 * a single level of page tables for the V3D's 4GB address space to 31 static int v3d_mmu_flush_all(struct v3d_dev *v3d) in v3d_mmu_flush_all() argument 41 dev_err(v3d->drm.dev, "TLB clear wait idle pre-wait failed\n"); in v3d_mmu_flush_all() 53 dev_err(v3d->drm.dev, "TLB clear wait idle failed\n"); in v3d_mmu_flush_all() 60 dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n"); in v3d_mmu_flush_all() 65 int v3d_mmu_set_page_table(struct v3d_dev *v3d) in v3d_mmu_set_page_table() argument 67 V3D_WRITE(V3D_MMU_PT_PA_BASE, v3d->pt_paddr >> V3D_MMU_PAGE_SHIFT); in v3d_mmu_set_page_table() 78 (v3d->mmu_scratch_paddr >> V3D_MMU_PAGE_SHIFT) | in v3d_mmu_set_page_table() [all …]
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D | v3d_debugfs.c | 98 struct v3d_dev *v3d = to_v3d_dev(dev); in v3d_v3d_debugfs_regs() local 104 if (v3d->ver >= def->min_ver && v3d->ver <= def->max_ver) { in v3d_v3d_debugfs_regs() 113 if (v3d->ver >= def->min_ver && v3d->ver <= def->max_ver) { in v3d_v3d_debugfs_regs() 119 for (core = 0; core < v3d->cores; core++) { in v3d_v3d_debugfs_regs() 123 if (v3d->ver >= def->min_ver && v3d->ver <= def->max_ver) { in v3d_v3d_debugfs_regs() 133 if (v3d->ver >= def->min_ver && v3d->ver <= def->max_ver) { in v3d_v3d_debugfs_regs() 148 struct v3d_dev *v3d = to_v3d_dev(dev); in v3d_v3d_debugfs_ident() local 167 if (v3d->ver <= 42) { in v3d_v3d_debugfs_ident() 199 if (v3d->ver <= 42) { in v3d_v3d_debugfs_ident() 203 if (v3d->ver < 40) { in v3d_v3d_debugfs_ident() [all …]
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D | v3d_drv.h | 101 /* Short representation (e.g. 33, 41) of the V3D tech version */ 104 /* Short representation (e.g. 5, 6) of the V3D tech revision */ 128 /* virtual address bits from V3D to the MMU. */ 131 /* Number of V3D cores. */ 191 v3d_has_csd(struct v3d_dev *v3d) in v3d_has_csd() argument 193 return v3d->ver >= 41; in v3d_has_csd() 196 #define v3d_to_pdev(v3d) to_platform_device((v3d)->drm.dev) argument 200 struct v3d_dev *v3d; member 235 /* v3d seqno for signaled() test */ 246 #define V3D_READ(offset) readl(v3d->hub_regs + offset) [all …]
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D | v3d_fence.c | 6 struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue) in v3d_fence_create() argument 14 fence->dev = &v3d->drm; in v3d_fence_create() 16 fence->seqno = ++v3d->queue[queue].emit_seqno; in v3d_fence_create() 17 dma_fence_init(&fence->base, &v3d_fence_ops, &v3d->job_lock, in v3d_fence_create() 18 v3d->queue[queue].fence_context, fence->seqno); in v3d_fence_create() 25 return "v3d"; in v3d_fence_get_driver_name() 34 return "v3d-bin"; in v3d_fence_get_timeline_name() 36 return "v3d-render"; in v3d_fence_get_timeline_name() 38 return "v3d-tfu"; in v3d_fence_get_timeline_name() 40 return "v3d-csd"; in v3d_fence_get_timeline_name()
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D | v3d_bo.c | 5 * DOC: V3D GEM BO management support 7 * Compared to VC4 (V3D 2.x), V3D 3.3 introduces an MMU between the 11 * Physically contiguous objects may still be imported to V3D, but the 15 * driver) for an example of how to integrate with V3D. 45 struct v3d_dev *v3d = to_v3d_dev(obj->dev); in v3d_free_object() local 53 mutex_lock(&v3d->bo_lock); in v3d_free_object() 54 v3d->bo_stats.num_allocated--; in v3d_free_object() 55 v3d->bo_stats.pages_allocated -= obj->size >> V3D_MMU_PAGE_SHIFT; in v3d_free_object() 56 mutex_unlock(&v3d->bo_lock); in v3d_free_object() 58 spin_lock(&v3d->mm_lock); in v3d_free_object() [all …]
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D | v3d_submit.c | 18 * to v3d, so we don't attach dma-buf fences to them. 53 * @job: V3D job being set up 143 DRM_ERROR("Cannot allocate memory for V3D job.\n"); in v3d_job_allocate() 158 v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv, in v3d_job_init() argument 166 job->v3d = v3d; in v3d_job_init() 268 struct v3d_dev *v3d, in v3d_setup_csd_jobs_and_bos() argument 281 ret = v3d_job_init(v3d, file_priv, &(*job)->base, in v3d_setup_csd_jobs_and_bos() 292 ret = v3d_job_init(v3d, file_priv, *clean_job, in v3d_setup_csd_jobs_and_bos() 301 ret = v3d_lookup_bos(&v3d->drm, file_priv, *clean_job, in v3d_setup_csd_jobs_and_bos() 412 struct v3d_dev *v3d = v3d_priv->v3d; in v3d_get_cpu_indirect_csd_params() local [all …]
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D | v3d_perfmon.c | 198 void v3d_perfmon_init(struct v3d_dev *v3d) in v3d_perfmon_init() argument 203 if (v3d->ver >= 71) { in v3d_perfmon_init() 206 } else if (v3d->ver >= 42) { in v3d_perfmon_init() 211 v3d->perfmon_info.max_counters = max; in v3d_perfmon_init() 212 v3d->perfmon_info.counters = counters; in v3d_perfmon_init() 229 void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon) in v3d_perfmon_start() argument 235 if (WARN_ON_ONCE(!perfmon || v3d->active_perfmon)) in v3d_perfmon_start() 261 v3d->active_perfmon = perfmon; in v3d_perfmon_start() 264 void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon, in v3d_perfmon_stop() argument 269 if (!perfmon || !v3d->active_perfmon) in v3d_perfmon_stop() [all …]
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D | Makefile | 5 v3d-y := \ 18 v3d-$(CONFIG_DEBUG_FS) += v3d_debugfs.o 20 obj-$(CONFIG_DRM_V3D) += v3d.o
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D | Kconfig | 3 tristate "Broadcom V3D 3.x and newer" 12 V3D 3.x or newer GPUs. SoCs supported include the BCM2711,
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D | v3d_regs.h | 21 /* Hub registers for shared hardware between V3D cores. */ 68 /* GCA registers only exist in V3D < 41 */ 132 /* Use these regs instead of the defaults (V3D 4.x only) */ 141 /* V3D 4.x only */ 209 /* Per-V3D-core registers */ 448 /* V3D 7.x+ only */ 458 /* V3D 7.x+ only */
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D | v3d_sysfs.c | 15 struct v3d_dev *v3d = to_v3d_dev(drm); in gpu_stats_show() local 23 struct v3d_stats *stats = &v3d->queue[queue].stats; in gpu_stats_show()
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/linux-6.12.1/drivers/gpu/drm/vc4/ |
D | vc4_v3d.c | 135 int ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev); in vc4_v3d_pm_get() 156 pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev); in vc4_v3d_pm_put() 157 pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev); in vc4_v3d_pm_put() 225 * To work around this, we allocate a single large buffer while V3D is 239 struct vc4_v3d *v3d = vc4->v3d; in bin_bo_alloc() local 244 if (!v3d) in bin_bo_alloc() 262 dev_err(&v3d->pdev->dev, in bin_bo_alloc() 374 struct vc4_v3d *v3d = dev_get_drvdata(dev); in vc4_v3d_runtime_suspend() local 375 struct vc4_dev *vc4 = v3d->vc4; in vc4_v3d_runtime_suspend() 379 clk_disable_unprepare(v3d->clk); in vc4_v3d_runtime_suspend() [all …]
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D | vc4_perfmon.c | 7 * DOC: VC4 V3D performance monitor module 9 * The V3D block provides 16 hardware counters which can count various events. 157 if (!vc4->v3d) { in vc4_perfmon_create_ioctl() 158 DRM_DEBUG("Creating perfmon no VC4 V3D probed\n"); in vc4_perfmon_create_ioctl() 211 if (!vc4->v3d) { in vc4_perfmon_destroy_ioctl() 212 DRM_DEBUG("Destroying perfmon no VC4 V3D probed\n"); in vc4_perfmon_destroy_ioctl() 239 if (!vc4->v3d) { in vc4_perfmon_get_values_ioctl() 240 DRM_DEBUG("Getting perfmon no VC4 V3D probed\n"); in vc4_perfmon_get_values_ioctl()
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D | vc4_drv.c | 11 * OpenGL ES 2.0-compatible 3D engine called V3D, and a highly 104 if (!vc4->v3d) in vc4_get_param_ioctl() 279 { .compatible = "brcm,bcm2835-v3d" }, 280 { .compatible = "brcm,cygnus-v3d" }, 281 { .compatible = "brcm,vc4-v3d" },
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/linux-6.12.1/Documentation/gpu/ |
D | v3d.rst | 2 drm/v3d Broadcom V3D Graphics Driver 5 .. kernel-doc:: drivers/gpu/drm/v3d/v3d_drv.c 6 :doc: Broadcom V3D Graphics Driver 11 .. kernel-doc:: drivers/gpu/drm/v3d/v3d_bo.c 12 :doc: V3D GEM BO management support 16 .. kernel-doc:: drivers/gpu/drm/v3d/v3d_mmu.c 17 :doc: Broadcom V3D MMU 21 .. kernel-doc:: drivers/gpu/drm/v3d/v3d_sched.c 22 :doc: Broadcom V3D scheduling 27 .. kernel-doc:: drivers/gpu/drm/v3d/v3d_irq.c [all …]
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D | vc4.rst | 87 V3D binner command list (BCL) validation 93 V3D render command list (RCL) generation 104 V3D Interrupts 108 :doc: Interrupt management for the V3D engine
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/linux-6.12.1/Documentation/devicetree/bindings/display/ |
D | brcm,bcm2835-v3d.yaml | 4 $id: http://devicetree.org/schemas/display/brcm,bcm2835-v3d.yaml# 7 title: Broadcom VC4 (VideoCore4) V3D GPU 15 - brcm,bcm2835-v3d 16 - brcm,cygnus-v3d 39 v3d: v3d@7ec00000 { 40 compatible = "brcm,bcm2835-v3d";
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/linux-6.12.1/Documentation/devicetree/bindings/gpu/ |
D | brcm,bcm-v3d.yaml | 4 $id: http://devicetree.org/schemas/gpu/brcm,bcm-v3d.yaml# 7 title: Broadcom V3D GPU 19 - brcm,2711-v3d 20 - brcm,2712-v3d 21 - brcm,7268-v3d 22 - brcm,7278-v3d 66 compatible = "brcm,7268-v3d";
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/linux-6.12.1/arch/arm/boot/dts/broadcom/ |
D | bcm2835-common.dtsi | 70 clock-names = "v3d", "peri_image", "h264", "isp"; 138 v3d: v3d@7ec00000 { label 139 compatible = "brcm,bcm2835-v3d";
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/linux-6.12.1/include/uapi/drm/ |
D | v3d_drm.h | 100 /* Enum for each of the V3D queues. */ 193 * This is optional on V3D 3.3 (where the CL can set the value) but 194 * required on V3D 4.1. 238 * struct drm_v3d_create_bo - ioctl argument for creating V3D BOs. 249 * Returned offset for the BO in the V3D address space. This offset 260 * struct drm_v3d_mmap_bo - ioctl argument for mapping V3D BOs. 302 * Returns the offset for the BO in the V3D address space for this DRM fd. 607 * must no longer be used. These counters are only valid for V3D 4.2.
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/linux-6.12.1/Documentation/devicetree/bindings/soc/bcm/ |
D | brcm,bcm2835-pm.yaml | 50 - const: v3d 84 clock-names = "v3d", "peri_image", "h264", "isp";
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