Searched refs:WaterMarksLoaded (Results 1 – 6 of 6) sorted by relevance
34 #define WaterMarksLoaded 2 macro
37 #define WaterMarksLoaded 2 macro
2019 data->water_marks_bitmap &= ~WaterMarksLoaded; in vega12_set_watermarks_for_clocks_ranges()2566 !(data->water_marks_bitmap & WaterMarksLoaded)) { in vega12_display_configuration_changed_task()2570 data->water_marks_bitmap |= WaterMarksLoaded; in vega12_display_configuration_changed_task()2659 data->water_marks_bitmap &= ~(WaterMarksLoaded); in vega12_power_off_asic()
2960 data->water_marks_bitmap &= ~WaterMarksLoaded; in vega20_set_watermarks_for_clocks_ranges()3659 !(data->water_marks_bitmap & WaterMarksLoaded)) { in vega20_display_configuration_changed_task()3665 data->water_marks_bitmap |= WaterMarksLoaded; in vega20_display_configuration_changed_task()3955 data->water_marks_bitmap &= ~(WaterMarksLoaded); in vega20_power_off_asic()
4975 !(data->water_marks_bitmap & WaterMarksLoaded)) { in vega10_display_configuration_changed_task()4978 data->water_marks_bitmap |= WaterMarksLoaded; in vega10_display_configuration_changed_task()4981 if (data->water_marks_bitmap & WaterMarksLoaded) { in vega10_display_configuration_changed_task()5143 data->water_marks_bitmap &= ~(WaterMarksLoaded); in vega10_power_off_asic()