Searched refs:uniforms_v (Results 1 – 3 of 3) sorted by relevance
585 uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0]; in reloc_tex()865 memcpy(exec->uniforms_v, uniform_data_u, in validate_gl_shader_rec()888 ((uint32_t *)exec->uniforms_v)[o] = exec->uniforms_p; in validate_gl_shader_rec()894 exec->uniforms_v += validated_shader->uniforms_size; in validate_gl_shader_rec()
750 void *uniforms_v; member
886 exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset; in vc4_get_bcl()