Searched refs:uniform_addr_offsets (Results 1 – 4 of 4) sorted by relevance
292 validated_shader->uniform_addr_offsets = in require_uniform_address_uniform()293 krealloc(validated_shader->uniform_addr_offsets, in require_uniform_address_uniform()295 sizeof(*validated_shader->uniform_addr_offsets), in require_uniform_address_uniform()297 if (!validated_shader->uniform_addr_offsets) in require_uniform_address_uniform()300 validated_shader->uniform_addr_offsets[o] = num_uniforms; in require_uniform_address_uniform()949 kfree(validated_shader->uniform_addr_offsets); in vc4_validate_shader()
176 kfree(bo->validated_shader->uniform_addr_offsets); in vc4_bo_destroy()586 kfree(bo->validated_shader->uniform_addr_offsets); in vc4_free_object()
838 uint32_t *uniform_addr_offsets; member
887 uint32_t o = validated_shader->uniform_addr_offsets[uni]; in validate_gl_shader_rec()