Searched refs:temp_samples (Results 1 – 3 of 3) sorted by relevance
95 u8 temp_samples[3]; member335 state->temp_samples[state->sample_index] = temp; in throttle_active_work()337 state->sample_index = (state->sample_index + 1) % ARRAY_SIZE(state->temp_samples); in throttle_active_work()338 if (state->sample_count < ARRAY_SIZE(state->temp_samples)) in throttle_active_work()342 for (i = 0; i < ARRAY_SIZE(state->temp_samples); ++i) in throttle_active_work()343 avg += state->temp_samples[i]; in throttle_active_work()345 avg /= ARRAY_SIZE(state->temp_samples); in throttle_active_work()
161 struct vc4_texture_sample_info *temp_samples; in record_texture_sample() local163 temp_samples = krealloc(validated_shader->texture_samples, in record_texture_sample()164 (s + 1) * sizeof(*temp_samples), in record_texture_sample()166 if (!temp_samples) in record_texture_sample()169 memcpy(&temp_samples[s], in record_texture_sample()171 sizeof(*temp_samples)); in record_texture_sample()174 validated_shader->texture_samples = temp_samples; in record_texture_sample()
599 | temp_samples | Note that on some devices it won't be possible to set all of |