Searched refs:shaders (Results 1 – 4 of 4) sorted by relevance
1 ASM sources for auto generated shaders9 i915/gt/shaders/clear_kernel directory.36 ~ $ cp ~/linux/drivers/gpu/drm/i915/gt/shaders/clear_kernel/ivb.asm \37 ~/igt/lib/i915/shaders/clear_kernel/ivb.asm42 ~ $ cp ~/linux/drivers/gpu/drm/i915/gt/shaders/clear_kernel/hsw.asm \43 ~/igt/lib/i915/shaders/clear_kernel/hsw.asm
36 struct a6xx_gpu_state_obj *shaders; member940 a6xx_state->shaders = state_kcalloc(a6xx_state, in a6xx_get_shaders()941 ARRAY_SIZE(a6xx_shader_blocks), sizeof(*a6xx_state->shaders)); in a6xx_get_shaders()943 if (!a6xx_state->shaders) in a6xx_get_shaders()950 &a6xx_state->shaders[i], dumper); in a6xx_get_shaders()974 a6xx_state->shaders = state_kcalloc(a6xx_state, in a7xx_get_shaders()975 num_shader_blocks, sizeof(*a6xx_state->shaders)); in a7xx_get_shaders()977 if (!a6xx_state->shaders) in a7xx_get_shaders()984 &a6xx_state->shaders[i], dumper); in a7xx_get_shaders()2031 a7xx_show_shader(&a6xx_state->shaders[i], p); in a6xx_show()[all …]
11 compute shaders for composition. This can yield some power savings if it means15 * Decreased GPU and CPU workload - no composition shaders needed, no extra
1059 uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX]; member