Searched refs:shader_state_count (Results 1 – 2 of 2) sorted by relevance
274 if (exec->shader_state_count == 0) { in validate_indexed_prim_list()278 shader_state = &exec->shader_state[exec->shader_state_count - 1]; in validate_indexed_prim_list()311 if (exec->shader_state_count == 0) { in validate_gl_array_primitive()315 shader_state = &exec->shader_state[exec->shader_state_count - 1]; in validate_gl_array_primitive()332 uint32_t i = exec->shader_state_count++; in validate_gl_shader_state()948 for (i = 0; i < exec->shader_state_count; i++) { in vc4_validate_shader_recs()
712 uint32_t shader_state_count; member