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Searched refs:play_effect (Results 1 – 5 of 5) sorted by relevance

/linux-6.12.1/drivers/hid/
Dhid-lg2ff.c22 static int play_effect(struct input_dev *dev, void *data, in play_effect() function
75 error = input_ff_create_memless(dev, lg2ff, play_effect); in lg2ff_init()
Dhid-nvidia-shield.c273 int (*play_effect)(struct input_dev *, void *, struct ff_effect *)) in shield_haptics_create()
286 ret = input_ff_create_memless(haptics, NULL, play_effect); in shield_haptics_create()
Dhid-playstation.c711 int (*play_effect)(struct input_dev *, void *, struct ff_effect *)) in ps_gamepad_create()
735 if (play_effect) { in ps_gamepad_create()
737 input_ff_create_memless(gamepad, NULL, play_effect); in ps_gamepad_create()
/linux-6.12.1/drivers/input/
Dff-memless.c51 int (*play_effect)(struct input_dev *dev, void *data, member
395 ml->play_effect(ml->dev, ml->private, &effect); in ml_play_effects()
508 int (*play_effect)(struct input_dev *, void *, struct ff_effect *)) in input_ff_create_memless()
521 ml->play_effect = play_effect; in input_ff_create_memless()
/linux-6.12.1/include/linux/
Dinput.h587 int (*play_effect)(struct input_dev *, void *, struct ff_effect *));