Searched refs:play_effect (Results 1 – 5 of 5) sorted by relevance
/linux-6.12.1/drivers/hid/ |
D | hid-lg2ff.c | 22 static int play_effect(struct input_dev *dev, void *data, in play_effect() function 75 error = input_ff_create_memless(dev, lg2ff, play_effect); in lg2ff_init()
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D | hid-nvidia-shield.c | 273 int (*play_effect)(struct input_dev *, void *, struct ff_effect *)) in shield_haptics_create() 286 ret = input_ff_create_memless(haptics, NULL, play_effect); in shield_haptics_create()
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D | hid-playstation.c | 711 int (*play_effect)(struct input_dev *, void *, struct ff_effect *)) in ps_gamepad_create() 735 if (play_effect) { in ps_gamepad_create() 737 input_ff_create_memless(gamepad, NULL, play_effect); in ps_gamepad_create()
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/linux-6.12.1/drivers/input/ |
D | ff-memless.c | 51 int (*play_effect)(struct input_dev *dev, void *data, member 395 ml->play_effect(ml->dev, ml->private, &effect); in ml_play_effects() 508 int (*play_effect)(struct input_dev *, void *, struct ff_effect *)) in input_ff_create_memless() 521 ml->play_effect = play_effect; in input_ff_create_memless()
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/linux-6.12.1/include/linux/ |
D | input.h | 587 int (*play_effect)(struct input_dev *, void *, struct ff_effect *));
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