Searched refs:nextState (Results 1 – 3 of 3) sorted by relevance
168 U32 const nextState = symbolNext[symbol]++; in FSE_buildDTable_internal() local169 tableDecode[u].nbBits = (BYTE) (tableLog - BIT_highbit32(nextState) ); in FSE_buildDTable_internal()170 tableDecode[u].newState = (U16) ( (nextState << tableDecode[u].nbBits) - tableSize); in FSE_buildDTable_internal()
432 cell->nextState = 0; in ZSTD_buildSeqTable_rle()553 U32 const nextState = symbolNext[symbol]++; in ZSTD_buildFSETable_body() local554 tableDecode[u].nbBits = (BYTE) (tableLog - BIT_highbit32(nextState) ); in ZSTD_buildFSETable_body()555 tableDecode[u].nextState = (U16) ( (nextState << tableDecode[u].nbBits) - tableSize); in ZSTD_buildFSETable_body()1150 ZSTD_updateFseStateWithDInfo(ZSTD_fseState* DStatePtr, BIT_DStream_t* bitD, U16 nextState, U32 nbBi… in ZSTD_updateFseStateWithDInfo() argument1153 DStatePtr->state = nextState + lowBits; in ZSTD_updateFseStateWithDInfo()1183 U16 const llNext = llDInfo->nextState;1184 U16 const mlNext = mlDInfo->nextState;1185 U16 const ofNext = ofDInfo->nextState;
68 U16 nextState; member