1 /*
2  * Copyright © 2014-2018 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef _V3D_DRM_H_
25 #define _V3D_DRM_H_
26 
27 #include "drm.h"
28 
29 #if defined(__cplusplus)
30 extern "C" {
31 #endif
32 
33 #define DRM_V3D_SUBMIT_CL                         0x00
34 #define DRM_V3D_WAIT_BO                           0x01
35 #define DRM_V3D_CREATE_BO                         0x02
36 #define DRM_V3D_MMAP_BO                           0x03
37 #define DRM_V3D_GET_PARAM                         0x04
38 #define DRM_V3D_GET_BO_OFFSET                     0x05
39 #define DRM_V3D_SUBMIT_TFU                        0x06
40 #define DRM_V3D_SUBMIT_CSD                        0x07
41 #define DRM_V3D_PERFMON_CREATE                    0x08
42 #define DRM_V3D_PERFMON_DESTROY                   0x09
43 #define DRM_V3D_PERFMON_GET_VALUES                0x0a
44 #define DRM_V3D_SUBMIT_CPU                        0x0b
45 #define DRM_V3D_PERFMON_GET_COUNTER               0x0c
46 
47 #define DRM_IOCTL_V3D_SUBMIT_CL           DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl)
48 #define DRM_IOCTL_V3D_WAIT_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo)
49 #define DRM_IOCTL_V3D_CREATE_BO           DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_CREATE_BO, struct drm_v3d_create_bo)
50 #define DRM_IOCTL_V3D_MMAP_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_MMAP_BO, struct drm_v3d_mmap_bo)
51 #define DRM_IOCTL_V3D_GET_PARAM           DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_PARAM, struct drm_v3d_get_param)
52 #define DRM_IOCTL_V3D_GET_BO_OFFSET       DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset)
53 #define DRM_IOCTL_V3D_SUBMIT_TFU          DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_TFU, struct drm_v3d_submit_tfu)
54 #define DRM_IOCTL_V3D_SUBMIT_CSD          DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CSD, struct drm_v3d_submit_csd)
55 #define DRM_IOCTL_V3D_PERFMON_CREATE      DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_CREATE, \
56 						   struct drm_v3d_perfmon_create)
57 #define DRM_IOCTL_V3D_PERFMON_DESTROY     DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_DESTROY, \
58 						   struct drm_v3d_perfmon_destroy)
59 #define DRM_IOCTL_V3D_PERFMON_GET_VALUES  DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_GET_VALUES, \
60 						   struct drm_v3d_perfmon_get_values)
61 #define DRM_IOCTL_V3D_SUBMIT_CPU          DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CPU, struct drm_v3d_submit_cpu)
62 #define DRM_IOCTL_V3D_PERFMON_GET_COUNTER DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_GET_COUNTER, \
63 						   struct drm_v3d_perfmon_get_counter)
64 
65 #define DRM_V3D_SUBMIT_CL_FLUSH_CACHE             0x01
66 #define DRM_V3D_SUBMIT_EXTENSION		  0x02
67 
68 /* struct drm_v3d_extension - ioctl extensions
69  *
70  * Linked-list of generic extensions where the id identify which struct is
71  * pointed by ext_data. Therefore, DRM_V3D_EXT_ID_* is used on id to identify
72  * the extension type.
73  */
74 struct drm_v3d_extension {
75 	__u64 next;
76 	__u32 id;
77 #define DRM_V3D_EXT_ID_MULTI_SYNC			0x01
78 #define DRM_V3D_EXT_ID_CPU_INDIRECT_CSD		0x02
79 #define DRM_V3D_EXT_ID_CPU_TIMESTAMP_QUERY		0x03
80 #define DRM_V3D_EXT_ID_CPU_RESET_TIMESTAMP_QUERY	0x04
81 #define DRM_V3D_EXT_ID_CPU_COPY_TIMESTAMP_QUERY	0x05
82 #define DRM_V3D_EXT_ID_CPU_RESET_PERFORMANCE_QUERY	0x06
83 #define DRM_V3D_EXT_ID_CPU_COPY_PERFORMANCE_QUERY	0x07
84 	__u32 flags; /* mbz */
85 };
86 
87 /* struct drm_v3d_sem - wait/signal semaphore
88  *
89  * If binary semaphore, it only takes syncobj handle and ignores flags and
90  * point fields. Point is defined for timeline syncobj feature.
91  */
92 struct drm_v3d_sem {
93 	__u32 handle; /* syncobj */
94 	/* rsv below, for future uses */
95 	__u32 flags;
96 	__u64 point;  /* for timeline sem support */
97 	__u64 mbz[2]; /* must be zero, rsv */
98 };
99 
100 /* Enum for each of the V3D queues. */
101 enum v3d_queue {
102 	V3D_BIN,
103 	V3D_RENDER,
104 	V3D_TFU,
105 	V3D_CSD,
106 	V3D_CACHE_CLEAN,
107 	V3D_CPU,
108 };
109 
110 /**
111  * struct drm_v3d_multi_sync - ioctl extension to add support multiples
112  * syncobjs for commands submission.
113  *
114  * When an extension of DRM_V3D_EXT_ID_MULTI_SYNC id is defined, it points to
115  * this extension to define wait and signal dependencies, instead of single
116  * in/out sync entries on submitting commands. The field flags is used to
117  * determine the stage to set wait dependencies.
118  */
119 struct drm_v3d_multi_sync {
120 	struct drm_v3d_extension base;
121 	/* Array of wait and signal semaphores */
122 	__u64 in_syncs;
123 	__u64 out_syncs;
124 
125 	/* Number of entries */
126 	__u32 in_sync_count;
127 	__u32 out_sync_count;
128 
129 	/* set the stage (v3d_queue) to sync */
130 	__u32 wait_stage;
131 
132 	__u32 pad; /* mbz */
133 };
134 
135 /**
136  * struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D
137  * engine.
138  *
139  * This asks the kernel to have the GPU execute an optional binner
140  * command list, and a render command list.
141  *
142  * The L1T, slice, L2C, L2T, and GCA caches will be flushed before
143  * each CL executes.  The VCD cache should be flushed (if necessary)
144  * by the submitted CLs.  The TLB writes are guaranteed to have been
145  * flushed by the time the render done IRQ happens, which is the
146  * trigger for out_sync.  Any dirtying of cachelines by the job (only
147  * possible using TMU writes) must be flushed by the caller using the
148  * DRM_V3D_SUBMIT_CL_FLUSH_CACHE_FLAG flag.
149  */
150 struct drm_v3d_submit_cl {
151 	/* Pointer to the binner command list.
152 	 *
153 	 * This is the first set of commands executed, which runs the
154 	 * coordinate shader to determine where primitives land on the screen,
155 	 * then writes out the state updates and draw calls necessary per tile
156 	 * to the tile allocation BO.
157 	 *
158 	 * This BCL will block on any previous BCL submitted on the
159 	 * same FD, but not on any RCL or BCLs submitted by other
160 	 * clients -- that is left up to the submitter to control
161 	 * using in_sync_bcl if necessary.
162 	 */
163 	__u32 bcl_start;
164 
165 	/** End address of the BCL (first byte after the BCL) */
166 	__u32 bcl_end;
167 
168 	/* Offset of the render command list.
169 	 *
170 	 * This is the second set of commands executed, which will either
171 	 * execute the tiles that have been set up by the BCL, or a fixed set
172 	 * of tiles (in the case of RCL-only blits).
173 	 *
174 	 * This RCL will block on this submit's BCL, and any previous
175 	 * RCL submitted on the same FD, but not on any RCL or BCLs
176 	 * submitted by other clients -- that is left up to the
177 	 * submitter to control using in_sync_rcl if necessary.
178 	 */
179 	__u32 rcl_start;
180 
181 	/** End address of the RCL (first byte after the RCL) */
182 	__u32 rcl_end;
183 
184 	/** An optional sync object to wait on before starting the BCL. */
185 	__u32 in_sync_bcl;
186 	/** An optional sync object to wait on before starting the RCL. */
187 	__u32 in_sync_rcl;
188 	/** An optional sync object to place the completion fence in. */
189 	__u32 out_sync;
190 
191 	/* Offset of the tile alloc memory
192 	 *
193 	 * This is optional on V3D 3.3 (where the CL can set the value) but
194 	 * required on V3D 4.1.
195 	 */
196 	__u32 qma;
197 
198 	/** Size of the tile alloc memory. */
199 	__u32 qms;
200 
201 	/** Offset of the tile state data array. */
202 	__u32 qts;
203 
204 	/* Pointer to a u32 array of the BOs that are referenced by the job.
205 	 */
206 	__u64 bo_handles;
207 
208 	/* Number of BO handles passed in (size is that times 4). */
209 	__u32 bo_handle_count;
210 
211 	/* DRM_V3D_SUBMIT_* properties */
212 	__u32 flags;
213 
214 	/* ID of the perfmon to attach to this job. 0 means no perfmon. */
215 	__u32 perfmon_id;
216 
217 	__u32 pad;
218 
219 	/* Pointer to an array of ioctl extensions*/
220 	__u64 extensions;
221 };
222 
223 /**
224  * struct drm_v3d_wait_bo - ioctl argument for waiting for
225  * completion of the last DRM_V3D_SUBMIT_CL on a BO.
226  *
227  * This is useful for cases where multiple processes might be
228  * rendering to a BO and you want to wait for all rendering to be
229  * completed.
230  */
231 struct drm_v3d_wait_bo {
232 	__u32 handle;
233 	__u32 pad;
234 	__u64 timeout_ns;
235 };
236 
237 /**
238  * struct drm_v3d_create_bo - ioctl argument for creating V3D BOs.
239  *
240  * There are currently no values for the flags argument, but it may be
241  * used in a future extension.
242  */
243 struct drm_v3d_create_bo {
244 	__u32 size;
245 	__u32 flags;
246 	/** Returned GEM handle for the BO. */
247 	__u32 handle;
248 	/**
249 	 * Returned offset for the BO in the V3D address space.  This offset
250 	 * is private to the DRM fd and is valid for the lifetime of the GEM
251 	 * handle.
252 	 *
253 	 * This offset value will always be nonzero, since various HW
254 	 * units treat 0 specially.
255 	 */
256 	__u32 offset;
257 };
258 
259 /**
260  * struct drm_v3d_mmap_bo - ioctl argument for mapping V3D BOs.
261  *
262  * This doesn't actually perform an mmap.  Instead, it returns the
263  * offset you need to use in an mmap on the DRM device node.  This
264  * means that tools like valgrind end up knowing about the mapped
265  * memory.
266  *
267  * There are currently no values for the flags argument, but it may be
268  * used in a future extension.
269  */
270 struct drm_v3d_mmap_bo {
271 	/** Handle for the object being mapped. */
272 	__u32 handle;
273 	__u32 flags;
274 	/** offset into the drm node to use for subsequent mmap call. */
275 	__u64 offset;
276 };
277 
278 enum drm_v3d_param {
279 	DRM_V3D_PARAM_V3D_UIFCFG,
280 	DRM_V3D_PARAM_V3D_HUB_IDENT1,
281 	DRM_V3D_PARAM_V3D_HUB_IDENT2,
282 	DRM_V3D_PARAM_V3D_HUB_IDENT3,
283 	DRM_V3D_PARAM_V3D_CORE0_IDENT0,
284 	DRM_V3D_PARAM_V3D_CORE0_IDENT1,
285 	DRM_V3D_PARAM_V3D_CORE0_IDENT2,
286 	DRM_V3D_PARAM_SUPPORTS_TFU,
287 	DRM_V3D_PARAM_SUPPORTS_CSD,
288 	DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH,
289 	DRM_V3D_PARAM_SUPPORTS_PERFMON,
290 	DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT,
291 	DRM_V3D_PARAM_SUPPORTS_CPU_QUEUE,
292 	DRM_V3D_PARAM_MAX_PERF_COUNTERS,
293 };
294 
295 struct drm_v3d_get_param {
296 	__u32 param;
297 	__u32 pad;
298 	__u64 value;
299 };
300 
301 /**
302  * Returns the offset for the BO in the V3D address space for this DRM fd.
303  * This is the same value returned by drm_v3d_create_bo, if that was called
304  * from this DRM fd.
305  */
306 struct drm_v3d_get_bo_offset {
307 	__u32 handle;
308 	__u32 offset;
309 };
310 
311 struct drm_v3d_submit_tfu {
312 	__u32 icfg;
313 	__u32 iia;
314 	__u32 iis;
315 	__u32 ica;
316 	__u32 iua;
317 	__u32 ioa;
318 	__u32 ios;
319 	__u32 coef[4];
320 	/* First handle is the output BO, following are other inputs.
321 	 * 0 for unused.
322 	 */
323 	__u32 bo_handles[4];
324 	/* sync object to block on before running the TFU job.  Each TFU
325 	 * job will execute in the order submitted to its FD.  Synchronization
326 	 * against rendering jobs requires using sync objects.
327 	 */
328 	__u32 in_sync;
329 	/* Sync object to signal when the TFU job is done. */
330 	__u32 out_sync;
331 
332 	__u32 flags;
333 
334 	/* Pointer to an array of ioctl extensions*/
335 	__u64 extensions;
336 
337 	struct {
338 		__u32 ioc;
339 		__u32 pad;
340 	} v71;
341 };
342 
343 /* Submits a compute shader for dispatch.  This job will block on any
344  * previous compute shaders submitted on this fd, and any other
345  * synchronization must be performed with in_sync/out_sync.
346  */
347 struct drm_v3d_submit_csd {
348 	__u32 cfg[7];
349 	__u32 coef[4];
350 
351 	/* Pointer to a u32 array of the BOs that are referenced by the job.
352 	 */
353 	__u64 bo_handles;
354 
355 	/* Number of BO handles passed in (size is that times 4). */
356 	__u32 bo_handle_count;
357 
358 	/* sync object to block on before running the CSD job.  Each
359 	 * CSD job will execute in the order submitted to its FD.
360 	 * Synchronization against rendering/TFU jobs or CSD from
361 	 * other fds requires using sync objects.
362 	 */
363 	__u32 in_sync;
364 	/* Sync object to signal when the CSD job is done. */
365 	__u32 out_sync;
366 
367 	/* ID of the perfmon to attach to this job. 0 means no perfmon. */
368 	__u32 perfmon_id;
369 
370 	/* Pointer to an array of ioctl extensions*/
371 	__u64 extensions;
372 
373 	__u32 flags;
374 
375 	__u32 pad;
376 };
377 
378 /**
379  * struct drm_v3d_indirect_csd - ioctl extension for the CPU job to create an
380  * indirect CSD
381  *
382  * When an extension of DRM_V3D_EXT_ID_CPU_INDIRECT_CSD id is defined, it
383  * points to this extension to define a indirect CSD submission. It creates a
384  * CPU job linked to a CSD job. The CPU job waits for the indirect CSD
385  * dependencies and, once they are signaled, it updates the CSD job config
386  * before allowing the CSD job execution.
387  */
388 struct drm_v3d_indirect_csd {
389 	struct drm_v3d_extension base;
390 
391 	/* Indirect CSD */
392 	struct drm_v3d_submit_csd submit;
393 
394 	/* Handle of the indirect BO, that should be also attached to the
395 	 * indirect CSD.
396 	 */
397 	__u32 indirect;
398 
399 	/* Offset within the BO where the workgroup counts are stored */
400 	__u32 offset;
401 
402 	/* Workgroups size */
403 	__u32 wg_size;
404 
405 	/* Indices of the uniforms with the workgroup dispatch counts
406 	 * in the uniform stream. If the uniform rewrite is not needed,
407 	 * the offset must be 0xffffffff.
408 	 */
409 	__u32 wg_uniform_offsets[3];
410 };
411 
412 /**
413  * struct drm_v3d_timestamp_query - ioctl extension for the CPU job to calculate
414  * a timestamp query
415  *
416  * When an extension DRM_V3D_EXT_ID_TIMESTAMP_QUERY is defined, it points to
417  * this extension to define a timestamp query submission. This CPU job will
418  * calculate the timestamp query and update the query value within the
419  * timestamp BO. Moreover, it will signal the timestamp syncobj to indicate
420  * query availability.
421  */
422 struct drm_v3d_timestamp_query {
423 	struct drm_v3d_extension base;
424 
425 	/* Array of queries' offsets within the timestamp BO for their value */
426 	__u64 offsets;
427 
428 	/* Array of timestamp's syncobjs to indicate its availability */
429 	__u64 syncs;
430 
431 	/* Number of queries */
432 	__u32 count;
433 
434 	/* mbz */
435 	__u32 pad;
436 };
437 
438 /**
439  * struct drm_v3d_reset_timestamp_query - ioctl extension for the CPU job to
440  * reset timestamp queries
441  *
442  * When an extension DRM_V3D_EXT_ID_CPU_RESET_TIMESTAMP_QUERY is defined, it
443  * points to this extension to define a reset timestamp submission. This CPU
444  * job will reset the timestamp queries based on value offset of the first
445  * query. Moreover, it will reset the timestamp syncobj to reset query
446  * availability.
447  */
448 struct drm_v3d_reset_timestamp_query {
449 	struct drm_v3d_extension base;
450 
451 	/* Array of timestamp's syncobjs to indicate its availability */
452 	__u64 syncs;
453 
454 	/* Offset of the first query within the timestamp BO for its value */
455 	__u32 offset;
456 
457 	/* Number of queries */
458 	__u32 count;
459 };
460 
461 /**
462  * struct drm_v3d_copy_timestamp_query - ioctl extension for the CPU job to copy
463  * query results to a buffer
464  *
465  * When an extension DRM_V3D_EXT_ID_CPU_COPY_TIMESTAMP_QUERY is defined, it
466  * points to this extension to define a copy timestamp query submission. This
467  * CPU job will copy the timestamp queries results to a BO with the offset
468  * and stride defined in the extension.
469  */
470 struct drm_v3d_copy_timestamp_query {
471 	struct drm_v3d_extension base;
472 
473 	/* Define if should write to buffer using 64 or 32 bits */
474 	__u8 do_64bit;
475 
476 	/* Define if it can write to buffer even if the query is not available */
477 	__u8 do_partial;
478 
479 	/* Define if it should write availability bit to buffer */
480 	__u8 availability_bit;
481 
482 	/* mbz */
483 	__u8 pad;
484 
485 	/* Offset of the buffer in the BO */
486 	__u32 offset;
487 
488 	/* Stride of the buffer in the BO */
489 	__u32 stride;
490 
491 	/* Number of queries */
492 	__u32 count;
493 
494 	/* Array of queries' offsets within the timestamp BO for their value */
495 	__u64 offsets;
496 
497 	/* Array of timestamp's syncobjs to indicate its availability */
498 	__u64 syncs;
499 };
500 
501 /**
502  * struct drm_v3d_reset_performance_query - ioctl extension for the CPU job to
503  * reset performance queries
504  *
505  * When an extension DRM_V3D_EXT_ID_CPU_RESET_PERFORMANCE_QUERY is defined, it
506  * points to this extension to define a reset performance submission. This CPU
507  * job will reset the performance queries by resetting the values of the
508  * performance monitors. Moreover, it will reset the syncobj to reset query
509  * availability.
510  */
511 struct drm_v3d_reset_performance_query {
512 	struct drm_v3d_extension base;
513 
514 	/* Array of performance queries's syncobjs to indicate its availability */
515 	__u64 syncs;
516 
517 	/* Number of queries */
518 	__u32 count;
519 
520 	/* Number of performance monitors */
521 	__u32 nperfmons;
522 
523 	/* Array of u64 user-pointers that point to an array of kperfmon_ids */
524 	__u64 kperfmon_ids;
525 };
526 
527 /**
528  * struct drm_v3d_copy_performance_query - ioctl extension for the CPU job to copy
529  * performance query results to a buffer
530  *
531  * When an extension DRM_V3D_EXT_ID_CPU_COPY_PERFORMANCE_QUERY is defined, it
532  * points to this extension to define a copy performance query submission. This
533  * CPU job will copy the performance queries results to a BO with the offset
534  * and stride defined in the extension.
535  */
536 struct drm_v3d_copy_performance_query {
537 	struct drm_v3d_extension base;
538 
539 	/* Define if should write to buffer using 64 or 32 bits */
540 	__u8 do_64bit;
541 
542 	/* Define if it can write to buffer even if the query is not available */
543 	__u8 do_partial;
544 
545 	/* Define if it should write availability bit to buffer */
546 	__u8 availability_bit;
547 
548 	/* mbz */
549 	__u8 pad;
550 
551 	/* Offset of the buffer in the BO */
552 	__u32 offset;
553 
554 	/* Stride of the buffer in the BO */
555 	__u32 stride;
556 
557 	/* Number of performance monitors */
558 	__u32 nperfmons;
559 
560 	/* Number of performance counters related to this query pool */
561 	__u32 ncounters;
562 
563 	/* Number of queries */
564 	__u32 count;
565 
566 	/* Array of performance queries's syncobjs to indicate its availability */
567 	__u64 syncs;
568 
569 	/* Array of u64 user-pointers that point to an array of kperfmon_ids */
570 	__u64 kperfmon_ids;
571 };
572 
573 struct drm_v3d_submit_cpu {
574 	/* Pointer to a u32 array of the BOs that are referenced by the job.
575 	 *
576 	 * For DRM_V3D_EXT_ID_CPU_INDIRECT_CSD, it must contain only one BO,
577 	 * that contains the workgroup counts.
578 	 *
579 	 * For DRM_V3D_EXT_ID_TIMESTAMP_QUERY, it must contain only one BO,
580 	 * that will contain the timestamp.
581 	 *
582 	 * For DRM_V3D_EXT_ID_CPU_RESET_TIMESTAMP_QUERY, it must contain only
583 	 * one BO, that contains the timestamp.
584 	 *
585 	 * For DRM_V3D_EXT_ID_CPU_COPY_TIMESTAMP_QUERY, it must contain two
586 	 * BOs. The first is the BO where the timestamp queries will be written
587 	 * to. The second is the BO that contains the timestamp.
588 	 *
589 	 * For DRM_V3D_EXT_ID_CPU_RESET_PERFORMANCE_QUERY, it must contain no
590 	 * BOs.
591 	 *
592 	 * For DRM_V3D_EXT_ID_CPU_COPY_PERFORMANCE_QUERY, it must contain one
593 	 * BO, where the performance queries will be written.
594 	 */
595 	__u64 bo_handles;
596 
597 	/* Number of BO handles passed in (size is that times 4). */
598 	__u32 bo_handle_count;
599 
600 	__u32 flags;
601 
602 	/* Pointer to an array of ioctl extensions*/
603 	__u64 extensions;
604 };
605 
606 /* The performance counters index represented by this enum are deprecated and
607  * must no longer be used. These counters are only valid for V3D 4.2.
608  *
609  * In order to check for performance counter information,
610  * use DRM_IOCTL_V3D_PERFMON_GET_COUNTER.
611  *
612  * Don't use V3D_PERFCNT_NUM to retrieve the maximum number of performance
613  * counters. You should use DRM_IOCTL_V3D_GET_PARAM with the following
614  * parameter: DRM_V3D_PARAM_MAX_PERF_COUNTERS.
615  */
616 enum {
617 	V3D_PERFCNT_FEP_VALID_PRIMTS_NO_PIXELS,
618 	V3D_PERFCNT_FEP_VALID_PRIMS,
619 	V3D_PERFCNT_FEP_EZ_NFCLIP_QUADS,
620 	V3D_PERFCNT_FEP_VALID_QUADS,
621 	V3D_PERFCNT_TLB_QUADS_STENCIL_FAIL,
622 	V3D_PERFCNT_TLB_QUADS_STENCILZ_FAIL,
623 	V3D_PERFCNT_TLB_QUADS_STENCILZ_PASS,
624 	V3D_PERFCNT_TLB_QUADS_ZERO_COV,
625 	V3D_PERFCNT_TLB_QUADS_NONZERO_COV,
626 	V3D_PERFCNT_TLB_QUADS_WRITTEN,
627 	V3D_PERFCNT_PTB_PRIM_VIEWPOINT_DISCARD,
628 	V3D_PERFCNT_PTB_PRIM_CLIP,
629 	V3D_PERFCNT_PTB_PRIM_REV,
630 	V3D_PERFCNT_QPU_IDLE_CYCLES,
631 	V3D_PERFCNT_QPU_ACTIVE_CYCLES_VERTEX_COORD_USER,
632 	V3D_PERFCNT_QPU_ACTIVE_CYCLES_FRAG,
633 	V3D_PERFCNT_QPU_CYCLES_VALID_INSTR,
634 	V3D_PERFCNT_QPU_CYCLES_TMU_STALL,
635 	V3D_PERFCNT_QPU_CYCLES_SCOREBOARD_STALL,
636 	V3D_PERFCNT_QPU_CYCLES_VARYINGS_STALL,
637 	V3D_PERFCNT_QPU_IC_HIT,
638 	V3D_PERFCNT_QPU_IC_MISS,
639 	V3D_PERFCNT_QPU_UC_HIT,
640 	V3D_PERFCNT_QPU_UC_MISS,
641 	V3D_PERFCNT_TMU_TCACHE_ACCESS,
642 	V3D_PERFCNT_TMU_TCACHE_MISS,
643 	V3D_PERFCNT_VPM_VDW_STALL,
644 	V3D_PERFCNT_VPM_VCD_STALL,
645 	V3D_PERFCNT_BIN_ACTIVE,
646 	V3D_PERFCNT_RDR_ACTIVE,
647 	V3D_PERFCNT_L2T_HITS,
648 	V3D_PERFCNT_L2T_MISSES,
649 	V3D_PERFCNT_CYCLE_COUNT,
650 	V3D_PERFCNT_QPU_CYCLES_STALLED_VERTEX_COORD_USER,
651 	V3D_PERFCNT_QPU_CYCLES_STALLED_FRAGMENT,
652 	V3D_PERFCNT_PTB_PRIMS_BINNED,
653 	V3D_PERFCNT_AXI_WRITES_WATCH_0,
654 	V3D_PERFCNT_AXI_READS_WATCH_0,
655 	V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_0,
656 	V3D_PERFCNT_AXI_READ_STALLS_WATCH_0,
657 	V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_0,
658 	V3D_PERFCNT_AXI_READ_BYTES_WATCH_0,
659 	V3D_PERFCNT_AXI_WRITES_WATCH_1,
660 	V3D_PERFCNT_AXI_READS_WATCH_1,
661 	V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_1,
662 	V3D_PERFCNT_AXI_READ_STALLS_WATCH_1,
663 	V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_1,
664 	V3D_PERFCNT_AXI_READ_BYTES_WATCH_1,
665 	V3D_PERFCNT_TLB_PARTIAL_QUADS,
666 	V3D_PERFCNT_TMU_CONFIG_ACCESSES,
667 	V3D_PERFCNT_L2T_NO_ID_STALL,
668 	V3D_PERFCNT_L2T_COM_QUE_STALL,
669 	V3D_PERFCNT_L2T_TMU_WRITES,
670 	V3D_PERFCNT_TMU_ACTIVE_CYCLES,
671 	V3D_PERFCNT_TMU_STALLED_CYCLES,
672 	V3D_PERFCNT_CLE_ACTIVE,
673 	V3D_PERFCNT_L2T_TMU_READS,
674 	V3D_PERFCNT_L2T_CLE_READS,
675 	V3D_PERFCNT_L2T_VCD_READS,
676 	V3D_PERFCNT_L2T_TMUCFG_READS,
677 	V3D_PERFCNT_L2T_SLC0_READS,
678 	V3D_PERFCNT_L2T_SLC1_READS,
679 	V3D_PERFCNT_L2T_SLC2_READS,
680 	V3D_PERFCNT_L2T_TMU_W_MISSES,
681 	V3D_PERFCNT_L2T_TMU_R_MISSES,
682 	V3D_PERFCNT_L2T_CLE_MISSES,
683 	V3D_PERFCNT_L2T_VCD_MISSES,
684 	V3D_PERFCNT_L2T_TMUCFG_MISSES,
685 	V3D_PERFCNT_L2T_SLC0_MISSES,
686 	V3D_PERFCNT_L2T_SLC1_MISSES,
687 	V3D_PERFCNT_L2T_SLC2_MISSES,
688 	V3D_PERFCNT_CORE_MEM_WRITES,
689 	V3D_PERFCNT_L2T_MEM_WRITES,
690 	V3D_PERFCNT_PTB_MEM_WRITES,
691 	V3D_PERFCNT_TLB_MEM_WRITES,
692 	V3D_PERFCNT_CORE_MEM_READS,
693 	V3D_PERFCNT_L2T_MEM_READS,
694 	V3D_PERFCNT_PTB_MEM_READS,
695 	V3D_PERFCNT_PSE_MEM_READS,
696 	V3D_PERFCNT_TLB_MEM_READS,
697 	V3D_PERFCNT_GMP_MEM_READS,
698 	V3D_PERFCNT_PTB_W_MEM_WORDS,
699 	V3D_PERFCNT_TLB_W_MEM_WORDS,
700 	V3D_PERFCNT_PSE_R_MEM_WORDS,
701 	V3D_PERFCNT_TLB_R_MEM_WORDS,
702 	V3D_PERFCNT_TMU_MRU_HITS,
703 	V3D_PERFCNT_COMPUTE_ACTIVE,
704 	V3D_PERFCNT_NUM,
705 };
706 
707 #define DRM_V3D_MAX_PERF_COUNTERS                 32
708 
709 struct drm_v3d_perfmon_create {
710 	__u32 id;
711 	__u32 ncounters;
712 	__u8 counters[DRM_V3D_MAX_PERF_COUNTERS];
713 };
714 
715 struct drm_v3d_perfmon_destroy {
716 	__u32 id;
717 };
718 
719 /*
720  * Returns the values of the performance counters tracked by this
721  * perfmon (as an array of ncounters u64 values).
722  *
723  * No implicit synchronization is performed, so the user has to
724  * guarantee that any jobs using this perfmon have already been
725  * completed  (probably by blocking on the seqno returned by the
726  * last exec that used the perfmon).
727  */
728 struct drm_v3d_perfmon_get_values {
729 	__u32 id;
730 	__u32 pad;
731 	__u64 values_ptr;
732 };
733 
734 #define DRM_V3D_PERFCNT_MAX_NAME 64
735 #define DRM_V3D_PERFCNT_MAX_CATEGORY 32
736 #define DRM_V3D_PERFCNT_MAX_DESCRIPTION 256
737 
738 /**
739  * struct drm_v3d_perfmon_get_counter - ioctl to get the description of a
740  * performance counter
741  *
742  * As userspace needs to retrieve information about the performance counters
743  * available, this IOCTL allows users to get information about a performance
744  * counter (name, category and description).
745  */
746 struct drm_v3d_perfmon_get_counter {
747 	/*
748 	 * Counter ID
749 	 *
750 	 * Must be smaller than the maximum number of performance counters, which
751 	 * can be retrieve through DRM_V3D_PARAM_MAX_PERF_COUNTERS.
752 	 */
753 	__u8 counter;
754 
755 	/* Name of the counter */
756 	__u8 name[DRM_V3D_PERFCNT_MAX_NAME];
757 
758 	/* Category of the counter */
759 	__u8 category[DRM_V3D_PERFCNT_MAX_CATEGORY];
760 
761 	/* Description of the counter */
762 	__u8 description[DRM_V3D_PERFCNT_MAX_DESCRIPTION];
763 
764 	/* mbz */
765 	__u8 reserved[7];
766 };
767 
768 #if defined(__cplusplus)
769 }
770 #endif
771 
772 #endif /* _V3D_DRM_H_ */
773