Searched refs:bend (Results 1 – 5 of 5) sorted by relevance
161 xfs_agblock_t bend = bbno + busyp->length; in xfs_extent_busy_update_extent() local186 if (bbno < fbno && bend > fend) { in xfs_extent_busy_update_extent()205 } else if (bbno >= fbno && bend <= fend) { in xfs_extent_busy_update_extent()247 } else if (fend < bend) { in xfs_extent_busy_update_extent()263 busyp->length = bend - fend; in xfs_extent_busy_update_extent()316 xfs_agblock_t bend = bbno + busyp->length; in xfs_extent_busy_reuse() local321 } else if (fbno >= bend) { in xfs_extent_busy_reuse()368 xfs_agblock_t bend = bbno + busyp->length; in xfs_extent_busy_trim() local373 } else if (fbno >= bend) { in xfs_extent_busy_trim()408 if (fend <= bend) in xfs_extent_busy_trim()[all …]
1804 size_t bend; in xfs_buf_zero() local1806 bend = boff + bsize; in xfs_buf_zero()1807 while (boff < bend) { in xfs_buf_zero()
155 int bend;173 bend = (int) ((((f2 - f1) * mantissa) >> 13) + f1);175 bend = 1048576L / bend;176 return bend;
319 but sometimes bend it to make progress. That's for example why some users had to
505 bend their backs to cope with this incoherence (to which I would be