Searched refs:adj_at (Results 1 – 1 of 1) sorted by relevance
41 unsigned long adj_at; /* last time the effect was sent */ member82 if (time_before(state->adj_at, attack_stop)) in calculate_next_time()83 return state->adj_at + in calculate_next_time()93 if (time_before(state->adj_at, fade_start)) in calculate_next_time()97 next_fade = state->adj_at + in calculate_next_time()379 state->adj_at = jiffies; in ml_get_combo_effect()446 state->adj_at = state->play_at; in ml_ff_playback()476 state->adj_at = state->play_at; in ml_ff_upload()