Searched refs:STATE_RUNNING (Results 1 – 4 of 4) sorted by relevance
67 #define STATE_RUNNING 8 macro
129 if (atomic_read(&subs->state) != STATE_RUNNING) in usx2y_hwdep_urb_play_prepare()176 if (state == STATE_RUNNING) in usx2y_usbpcm_usbframe_complete()205 if (state == STATE_RUNNING) { in usx2y_usbpcm_usbframe_complete()
217 if (state == STATE_RUNNING) in usx2y_usbframe_complete()246 if (state == STATE_RUNNING) { in usx2y_usbframe_complete()
243 #define STATE_RUNNING ((void *) 1) macro