Searched refs:KEY_GAMES (Results 1 – 4 of 4) sorted by relevance
490 #define KEY_GAMES 0x1a1 /* Media Select Games */ macro
3442 [KEY_GAMES] = "Games", [KEY_GRAPHICSEDITOR] = "GraphicsEditor",
1112 case 0x08f: map_key_clear(KEY_GAMES); break; in hidinput_configure_usage()