Searched refs:GameClockAc (Results 1 – 6 of 6) sorted by relevance
609 if (skutable->DriverReportedClocks.GameClockAc && in smu_v13_0_7_set_default_dpm_table()611 skutable->DriverReportedClocks.GameClockAc)) { in smu_v13_0_7_set_default_dpm_table()613 skutable->DriverReportedClocks.GameClockAc; in smu_v13_0_7_set_default_dpm_table()614 dpm_table->max = skutable->DriverReportedClocks.GameClockAc; in smu_v13_0_7_set_default_dpm_table()2225 if (driver_clocks.GameClockAc && in smu_v13_0_7_populate_umd_state_clk()2226 (driver_clocks.GameClockAc < gfx_table->max)) in smu_v13_0_7_populate_umd_state_clk()2227 pstate_table->gfxclk_pstate.peak = driver_clocks.GameClockAc; in smu_v13_0_7_populate_umd_state_clk()
611 if (skutable->DriverReportedClocks.GameClockAc && in smu_v13_0_0_set_default_dpm_table()613 skutable->DriverReportedClocks.GameClockAc)) { in smu_v13_0_0_set_default_dpm_table()615 skutable->DriverReportedClocks.GameClockAc; in smu_v13_0_0_set_default_dpm_table()616 dpm_table->max = skutable->DriverReportedClocks.GameClockAc; in smu_v13_0_0_set_default_dpm_table()2241 if (driver_clocks.GameClockAc && in smu_v13_0_0_populate_umd_state_clk()2242 (driver_clocks.GameClockAc < gfx_table->max)) in smu_v13_0_0_populate_umd_state_clk()2243 pstate_table->gfxclk_pstate.peak = driver_clocks.GameClockAc; in smu_v13_0_0_populate_umd_state_clk()
542 if (skutable->DriverReportedClocks.GameClockAc && in smu_v14_0_2_set_default_dpm_table()544 skutable->DriverReportedClocks.GameClockAc)) { in smu_v14_0_2_set_default_dpm_table()546 skutable->DriverReportedClocks.GameClockAc; in smu_v14_0_2_set_default_dpm_table()547 dpm_table->max = skutable->DriverReportedClocks.GameClockAc; in smu_v14_0_2_set_default_dpm_table()1565 if (driver_clocks.GameClockAc && in smu_v14_0_2_populate_umd_state_clk()1566 (driver_clocks.GameClockAc < gfx_table->max)) in smu_v14_0_2_populate_umd_state_clk()1567 pstate_table->gfxclk_pstate.peak = driver_clocks.GameClockAc; in smu_v14_0_2_populate_umd_state_clk()
906 uint16_t GameClockAc; member
915 uint16_t GameClockAc; member
1005 uint16_t GameClockAc; member