1  // SPDX-License-Identifier: GPL-2.0-or-later
2  /*
3   *  Copyright (c) 1996-2001 Vojtech Pavlik
4   */
5  
6  /*
7   * Analog joystick and gamepad driver for Linux
8   */
9  
10  #include <linux/delay.h>
11  #include <linux/kernel.h>
12  #include <linux/module.h>
13  #include <linux/slab.h>
14  #include <linux/bitops.h>
15  #include <linux/init.h>
16  #include <linux/input.h>
17  #include <linux/gameport.h>
18  #include <linux/jiffies.h>
19  #include <linux/seq_buf.h>
20  #include <linux/timex.h>
21  #include <linux/timekeeping.h>
22  
23  #define DRIVER_DESC	"Analog joystick and gamepad driver"
24  
25  MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
26  MODULE_DESCRIPTION(DRIVER_DESC);
27  MODULE_LICENSE("GPL");
28  
29  /*
30   * Option parsing.
31   */
32  
33  #define ANALOG_PORTS		16
34  
35  static char *js[ANALOG_PORTS];
36  static unsigned int js_nargs;
37  static int analog_options[ANALOG_PORTS];
38  module_param_array_named(map, js, charp, &js_nargs, 0);
39  MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
40  
41  /*
42   * Times, feature definitions.
43   */
44  
45  #define ANALOG_RUDDER		0x00004
46  #define ANALOG_THROTTLE		0x00008
47  #define ANALOG_AXES_STD		0x0000f
48  #define ANALOG_BTNS_STD		0x000f0
49  
50  #define ANALOG_BTNS_CHF		0x00100
51  #define ANALOG_HAT1_CHF		0x00200
52  #define ANALOG_HAT2_CHF		0x00400
53  #define ANALOG_HAT_FCS		0x00800
54  #define ANALOG_HATS_ALL		0x00e00
55  #define ANALOG_BTN_TL		0x01000
56  #define ANALOG_BTN_TR		0x02000
57  #define ANALOG_BTN_TL2		0x04000
58  #define ANALOG_BTN_TR2		0x08000
59  #define ANALOG_BTNS_TLR		0x03000
60  #define ANALOG_BTNS_TLR2	0x0c000
61  #define ANALOG_BTNS_GAMEPAD	0x0f000
62  
63  #define ANALOG_HBTN_CHF		0x10000
64  #define ANALOG_ANY_CHF		0x10700
65  #define ANALOG_SAITEK		0x20000
66  #define ANALOG_EXTENSIONS	0x7ff00
67  #define ANALOG_GAMEPAD		0x80000
68  
69  #define ANALOG_MAX_TIME		3	/* 3 ms */
70  #define ANALOG_LOOP_TIME	2000	/* 2 * loop */
71  #define ANALOG_SAITEK_DELAY	200	/* 200 us */
72  #define ANALOG_SAITEK_TIME	2000	/* 2000 us */
73  #define ANALOG_AXIS_TIME	2	/* 2 * refresh */
74  #define ANALOG_INIT_RETRIES	8	/* 8 times */
75  #define ANALOG_FUZZ_BITS	2	/* 2 bit more */
76  #define ANALOG_FUZZ_MAGIC	36	/* 36 u*ms/loop */
77  
78  #define ANALOG_MAX_NAME_LENGTH  128
79  #define ANALOG_MAX_PHYS_LENGTH	32
80  
81  static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
82  static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
83  static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
84  static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
85  static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
86  static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
87  				  BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
88  
89  static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
90  
91  struct analog {
92  	struct input_dev *dev;
93  	int mask;
94  	short *buttons;
95  	char name[ANALOG_MAX_NAME_LENGTH];
96  	char phys[ANALOG_MAX_PHYS_LENGTH];
97  };
98  
99  struct analog_port {
100  	struct gameport *gameport;
101  	struct analog analog[2];
102  	unsigned char mask;
103  	char saitek;
104  	char cooked;
105  	int bads;
106  	int reads;
107  	int loop;
108  	int fuzz;
109  	int axes[4];
110  	int buttons;
111  	int initial[4];
112  	int axtime;
113  };
114  
115  /*
116   * analog_decode() decodes analog joystick data and reports input events.
117   */
118  
analog_decode(struct analog * analog,int * axes,int * initial,int buttons)119  static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
120  {
121  	struct input_dev *dev = analog->dev;
122  	int i, j;
123  
124  	if (analog->mask & ANALOG_HAT_FCS)
125  		for (i = 0; i < 4; i++)
126  			if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
127  				buttons |= 1 << (i + 14);
128  				break;
129  			}
130  
131  	for (i = j = 0; i < 6; i++)
132  		if (analog->mask & (0x10 << i))
133  			input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
134  
135  	if (analog->mask & ANALOG_HBTN_CHF)
136  		for (i = 0; i < 4; i++)
137  			input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
138  
139  	if (analog->mask & ANALOG_BTN_TL)
140  		input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
141  	if (analog->mask & ANALOG_BTN_TR)
142  		input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
143  	if (analog->mask & ANALOG_BTN_TL2)
144  		input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
145  	if (analog->mask & ANALOG_BTN_TR2)
146  		input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
147  
148  	for (i = j = 0; i < 4; i++)
149  		if (analog->mask & (1 << i))
150  			input_report_abs(dev, analog_axes[j++], axes[i]);
151  
152  	for (i = j = 0; i < 3; i++)
153  		if (analog->mask & analog_exts[i]) {
154  			input_report_abs(dev, analog_hats[j++],
155  				((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
156  			input_report_abs(dev, analog_hats[j++],
157  				((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
158  		}
159  
160  	input_sync(dev);
161  }
162  
163  /*
164   * analog_cooked_read() reads analog joystick data.
165   */
166  
analog_cooked_read(struct analog_port * port)167  static int analog_cooked_read(struct analog_port *port)
168  {
169  	struct gameport *gameport = port->gameport;
170  	ktime_t time[4], start, loop, now;
171  	unsigned int loopout, timeout;
172  	unsigned char data[4], this, last;
173  	unsigned long flags;
174  	int i, j;
175  
176  	loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
177  	timeout = ANALOG_MAX_TIME * NSEC_PER_MSEC;
178  
179  	local_irq_save(flags);
180  	gameport_trigger(gameport);
181  	now = ktime_get();
182  	local_irq_restore(flags);
183  
184  	start = now;
185  	this = port->mask;
186  	i = 0;
187  
188  	do {
189  		loop = now;
190  		last = this;
191  
192  		local_irq_disable();
193  		this = gameport_read(gameport) & port->mask;
194  		now = ktime_get();
195  		local_irq_restore(flags);
196  
197  		if ((last ^ this) && (ktime_sub(now, loop) < loopout)) {
198  			data[i] = last ^ this;
199  			time[i] = now;
200  			i++;
201  		}
202  
203  	} while (this && (i < 4) && (ktime_sub(now, start) < timeout));
204  
205  	this <<= 4;
206  
207  	for (--i; i >= 0; i--) {
208  		this |= data[i];
209  		for (j = 0; j < 4; j++)
210  			if (data[i] & (1 << j))
211  				port->axes[j] = ((u32)ktime_sub(time[i], start) << ANALOG_FUZZ_BITS) / port->loop;
212  	}
213  
214  	return -(this != port->mask);
215  }
216  
analog_button_read(struct analog_port * port,char saitek,char chf)217  static int analog_button_read(struct analog_port *port, char saitek, char chf)
218  {
219  	unsigned char u;
220  	int t = 1, i = 0;
221  	int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
222  
223  	u = gameport_read(port->gameport);
224  
225  	if (!chf) {
226  		port->buttons = (~u >> 4) & 0xf;
227  		return 0;
228  	}
229  
230  	port->buttons = 0;
231  
232  	while ((~u & 0xf0) && (i < 16) && t) {
233  		port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
234  		if (!saitek) return 0;
235  		udelay(ANALOG_SAITEK_DELAY);
236  		t = strobe;
237  		gameport_trigger(port->gameport);
238  		while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
239  		i++;
240  	}
241  
242  	return -(!t || (i == 16));
243  }
244  
245  /*
246   * analog_poll() repeatedly polls the Analog joysticks.
247   */
248  
analog_poll(struct gameport * gameport)249  static void analog_poll(struct gameport *gameport)
250  {
251  	struct analog_port *port = gameport_get_drvdata(gameport);
252  	int i;
253  
254  	char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
255  	char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
256  
257  	if (port->cooked) {
258  		port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
259  		if (chf)
260  			port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
261  		port->reads++;
262  	} else {
263  		if (!port->axtime--) {
264  			port->bads -= analog_cooked_read(port);
265  			port->bads -= analog_button_read(port, saitek, chf);
266  			port->reads++;
267  			port->axtime = ANALOG_AXIS_TIME - 1;
268  		} else {
269  			if (!saitek)
270  				analog_button_read(port, saitek, chf);
271  		}
272  	}
273  
274  	for (i = 0; i < 2; i++)
275  		if (port->analog[i].mask)
276  			analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
277  }
278  
279  /*
280   * analog_open() is a callback from the input open routine.
281   */
282  
analog_open(struct input_dev * dev)283  static int analog_open(struct input_dev *dev)
284  {
285  	struct analog_port *port = input_get_drvdata(dev);
286  
287  	gameport_start_polling(port->gameport);
288  	return 0;
289  }
290  
291  /*
292   * analog_close() is a callback from the input close routine.
293   */
294  
analog_close(struct input_dev * dev)295  static void analog_close(struct input_dev *dev)
296  {
297  	struct analog_port *port = input_get_drvdata(dev);
298  
299  	gameport_stop_polling(port->gameport);
300  }
301  
302  /*
303   * analog_calibrate_timer() calibrates the timer and computes loop
304   * and timeout values for a joystick port.
305   */
306  
analog_calibrate_timer(struct analog_port * port)307  static void analog_calibrate_timer(struct analog_port *port)
308  {
309  	struct gameport *gameport = port->gameport;
310  	unsigned int i, t, tx;
311  	ktime_t t1, t2, t3;
312  	unsigned long flags;
313  
314  	tx = ~0;
315  
316  	for (i = 0; i < 50; i++) {
317  		local_irq_save(flags);
318  		t1 = ktime_get();
319  		for (t = 0; t < 50; t++) {
320  			gameport_read(gameport);
321  			t2 = ktime_get();
322  		}
323  		t3 = ktime_get();
324  		local_irq_restore(flags);
325  		udelay(i);
326  		t = ktime_sub(t2, t1) - ktime_sub(t3, t2);
327  		if (t < tx) tx = t;
328  	}
329  
330          port->loop = tx / 50;
331  }
332  
333  /*
334   * analog_name() constructs a name for an analog joystick.
335   */
336  
analog_name(struct analog * analog)337  static void analog_name(struct analog *analog)
338  {
339  	struct seq_buf s;
340  
341  	seq_buf_init(&s, analog->name, sizeof(analog->name));
342  	seq_buf_printf(&s, "Analog %d-axis %d-button",
343  		 hweight8(analog->mask & ANALOG_AXES_STD),
344  		 hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
345  		 hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
346  
347  	if (analog->mask & ANALOG_HATS_ALL)
348  		seq_buf_printf(&s, " %d-hat",
349  			       hweight16(analog->mask & ANALOG_HATS_ALL));
350  
351  	if (analog->mask & ANALOG_HAT_FCS)
352  		seq_buf_printf(&s, " FCS");
353  	if (analog->mask & ANALOG_ANY_CHF)
354  		seq_buf_printf(&s, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF");
355  
356  	seq_buf_printf(&s, (analog->mask & ANALOG_GAMEPAD) ? " gamepad" : " joystick");
357  }
358  
359  /*
360   * analog_init_device()
361   */
362  
analog_init_device(struct analog_port * port,struct analog * analog,int index)363  static int analog_init_device(struct analog_port *port, struct analog *analog, int index)
364  {
365  	struct input_dev *input_dev;
366  	int i, j, t, v, w, x, y, z;
367  	int error;
368  
369  	analog_name(analog);
370  	snprintf(analog->phys, sizeof(analog->phys),
371  		 "%s/input%d", port->gameport->phys, index);
372  	analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
373  
374  	analog->dev = input_dev = input_allocate_device();
375  	if (!input_dev)
376  		return -ENOMEM;
377  
378  	input_dev->name = analog->name;
379  	input_dev->phys = analog->phys;
380  	input_dev->id.bustype = BUS_GAMEPORT;
381  	input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
382  	input_dev->id.product = analog->mask >> 4;
383  	input_dev->id.version = 0x0100;
384  	input_dev->dev.parent = &port->gameport->dev;
385  
386  	input_set_drvdata(input_dev, port);
387  
388  	input_dev->open = analog_open;
389  	input_dev->close = analog_close;
390  
391  	input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
392  
393  	for (i = j = 0; i < 4; i++)
394  		if (analog->mask & (1 << i)) {
395  
396  			t = analog_axes[j];
397  			x = port->axes[i];
398  			y = (port->axes[0] + port->axes[1]) >> 1;
399  			z = y - port->axes[i];
400  			z = z > 0 ? z : -z;
401  			v = (x >> 3);
402  			w = (x >> 3);
403  
404  			if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
405  				x = y;
406  
407  			if (analog->mask & ANALOG_SAITEK) {
408  				if (i == 2) x = port->axes[i];
409  				v = x - (x >> 2);
410  				w = (x >> 4);
411  			}
412  
413  			input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w);
414  			j++;
415  		}
416  
417  	for (i = j = 0; i < 3; i++)
418  		if (analog->mask & analog_exts[i])
419  			for (x = 0; x < 2; x++) {
420  				t = analog_hats[j++];
421  				input_set_abs_params(input_dev, t, -1, 1, 0, 0);
422  			}
423  
424  	for (i = j = 0; i < 4; i++)
425  		if (analog->mask & (0x10 << i))
426  			set_bit(analog->buttons[j++], input_dev->keybit);
427  
428  	if (analog->mask & ANALOG_BTNS_CHF)
429  		for (i = 0; i < 2; i++)
430  			set_bit(analog->buttons[j++], input_dev->keybit);
431  
432  	if (analog->mask & ANALOG_HBTN_CHF)
433  		for (i = 0; i < 4; i++)
434  			set_bit(analog->buttons[j++], input_dev->keybit);
435  
436  	for (i = 0; i < 4; i++)
437  		if (analog->mask & (ANALOG_BTN_TL << i))
438  			set_bit(analog_pads[i], input_dev->keybit);
439  
440  	analog_decode(analog, port->axes, port->initial, port->buttons);
441  
442  	error = input_register_device(analog->dev);
443  	if (error) {
444  		input_free_device(analog->dev);
445  		return error;
446  	}
447  
448  	return 0;
449  }
450  
451  /*
452   * analog_init_devices() sets up device-specific values and registers the input devices.
453   */
454  
analog_init_masks(struct analog_port * port)455  static int analog_init_masks(struct analog_port *port)
456  {
457  	int i;
458  	struct analog *analog = port->analog;
459  	int max[4];
460  
461  	if (!port->mask)
462  		return -1;
463  
464  	if ((port->mask & 3) != 3 && port->mask != 0xc) {
465  		printk(KERN_WARNING "analog.c: Unknown joystick device found  "
466  			"(data=%#x, %s), probably not analog joystick.\n",
467  			port->mask, port->gameport->phys);
468  		return -1;
469  	}
470  
471  
472  	i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */
473  
474  	analog[0].mask = i & 0xfffff;
475  
476  	analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
477  			| port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
478  			| ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
479  
480  	analog[0].mask &= ~(ANALOG_HAT2_CHF)
481  			| ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
482  
483  	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
484  			| ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
485  			| ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
486  			| ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
487  
488  	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
489  			| (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
490  			&  ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
491  
492  	analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
493  
494  	analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
495  			: (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
496  
497  	if (port->cooked) {
498  
499  		for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
500  
501  		if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
502  		if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
503  		if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
504  		if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
505  		if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
506  
507  		gameport_calibrate(port->gameport, port->axes, max);
508  	}
509  
510  	for (i = 0; i < 4; i++)
511  		port->initial[i] = port->axes[i];
512  
513  	return -!(analog[0].mask || analog[1].mask);
514  }
515  
analog_init_port(struct gameport * gameport,struct gameport_driver * drv,struct analog_port * port)516  static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
517  {
518  	int i, t, u, v;
519  
520  	port->gameport = gameport;
521  
522  	gameport_set_drvdata(gameport, port);
523  
524  	if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
525  
526  		analog_calibrate_timer(port);
527  
528  		gameport_trigger(gameport);
529  		t = gameport_read(gameport);
530  		msleep(ANALOG_MAX_TIME);
531  		port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
532  		port->fuzz = (NSEC_PER_MSEC * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
533  
534  		for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
535  			if (!analog_cooked_read(port))
536  				break;
537  			msleep(ANALOG_MAX_TIME);
538  		}
539  
540  		u = v = 0;
541  
542  		msleep(ANALOG_MAX_TIME);
543  		t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
544  		gameport_trigger(gameport);
545  		while ((gameport_read(port->gameport) & port->mask) && (u < t))
546  			u++;
547  		udelay(ANALOG_SAITEK_DELAY);
548  		t = gameport_time(gameport, ANALOG_SAITEK_TIME);
549  		gameport_trigger(gameport);
550  		while ((gameport_read(port->gameport) & port->mask) && (v < t))
551  			v++;
552  
553  		if (v < (u >> 1)) { /* FIXME - more than one port */
554  			analog_options[0] |= /* FIXME - more than one port */
555  				ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
556  			return 0;
557  		}
558  
559  		gameport_close(gameport);
560  	}
561  
562  	if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
563  
564  		for (i = 0; i < ANALOG_INIT_RETRIES; i++)
565  			if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
566  				break;
567  		for (i = 0; i < 4; i++)
568  			if (port->axes[i] != -1)
569  				port->mask |= 1 << i;
570  
571  		port->fuzz = gameport->fuzz;
572  		port->cooked = 1;
573  		return 0;
574  	}
575  
576  	return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
577  }
578  
analog_connect(struct gameport * gameport,struct gameport_driver * drv)579  static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
580  {
581  	struct analog_port *port;
582  	int i;
583  	int err;
584  
585  	port = kzalloc(sizeof(*port), GFP_KERNEL);
586  	if (!port)
587  		return -ENOMEM;
588  
589  	err = analog_init_port(gameport, drv, port);
590  	if (err)
591  		goto fail1;
592  
593  	err = analog_init_masks(port);
594  	if (err)
595  		goto fail2;
596  
597  	gameport_set_poll_handler(gameport, analog_poll);
598  	gameport_set_poll_interval(gameport, 10);
599  
600  	for (i = 0; i < 2; i++)
601  		if (port->analog[i].mask) {
602  			err = analog_init_device(port, port->analog + i, i);
603  			if (err)
604  				goto fail3;
605  		}
606  
607  	return 0;
608  
609   fail3: while (--i >= 0)
610  		if (port->analog[i].mask)
611  			input_unregister_device(port->analog[i].dev);
612   fail2:	gameport_close(gameport);
613   fail1:	gameport_set_drvdata(gameport, NULL);
614  	kfree(port);
615  	return err;
616  }
617  
analog_disconnect(struct gameport * gameport)618  static void analog_disconnect(struct gameport *gameport)
619  {
620  	struct analog_port *port = gameport_get_drvdata(gameport);
621  	int i;
622  
623  	for (i = 0; i < 2; i++)
624  		if (port->analog[i].mask)
625  			input_unregister_device(port->analog[i].dev);
626  	gameport_close(gameport);
627  	gameport_set_drvdata(gameport, NULL);
628  	printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
629  		port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
630  		port->gameport->phys);
631  	kfree(port);
632  }
633  
634  struct analog_types {
635  	char *name;
636  	int value;
637  };
638  
639  static struct analog_types analog_types[] = {
640  	{ "none",	0x00000000 },
641  	{ "auto",	0x000000ff },
642  	{ "2btn",	0x0000003f },
643  	{ "y-joy",	0x0cc00033 },
644  	{ "y-pad",	0x8cc80033 },
645  	{ "fcs",	0x000008f7 },
646  	{ "chf",	0x000002ff },
647  	{ "fullchf",	0x000007ff },
648  	{ "gamepad",	0x000830f3 },
649  	{ "gamepad8",	0x0008f0f3 },
650  	{ NULL, 0 }
651  };
652  
analog_parse_options(void)653  static void analog_parse_options(void)
654  {
655  	int i, j;
656  	char *end;
657  
658  	for (i = 0; i < js_nargs; i++) {
659  
660  		for (j = 0; analog_types[j].name; j++)
661  			if (!strcmp(analog_types[j].name, js[i])) {
662  				analog_options[i] = analog_types[j].value;
663  				break;
664  			}
665  		if (analog_types[j].name) continue;
666  
667  		analog_options[i] = simple_strtoul(js[i], &end, 0);
668  		if (end != js[i]) continue;
669  
670  		analog_options[i] = 0xff;
671  		if (!strlen(js[i])) continue;
672  
673  		printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
674  	}
675  
676  	for (; i < ANALOG_PORTS; i++)
677  		analog_options[i] = 0xff;
678  }
679  
680  /*
681   * The gameport device structure.
682   */
683  
684  static struct gameport_driver analog_drv = {
685  	.driver		= {
686  		.name	= "analog",
687  	},
688  	.description	= DRIVER_DESC,
689  	.connect	= analog_connect,
690  	.disconnect	= analog_disconnect,
691  };
692  
analog_init(void)693  static int __init analog_init(void)
694  {
695  	analog_parse_options();
696  	return gameport_register_driver(&analog_drv);
697  }
698  
analog_exit(void)699  static void __exit analog_exit(void)
700  {
701  	gameport_unregister_driver(&analog_drv);
702  }
703  
704  module_init(analog_init);
705  module_exit(analog_exit);
706