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/linux-6.12.1/drivers/gpu/drm/i915/display/
Dintel_frontbuffer.h57 * rendering (by the cpu or gpu) will land in the frontbuffer eventually.
91 * This function gets called every time rendering on the given object starts and
94 * until the rendering completes or a flip on this frontbuffer plane is
122 * This function gets called every time rendering on the given object has
Dintel_frontbuffer.c31 * frontbuffer, especially rendering targeted at the frontbuffer.
36 * when frontbuffer rendering has stopped again to flush out all the changes
76 * This function gets called every time rendering on the given planes has
78 * delayed if they're blocked by some outstanding asynchronous rendering.
157 * not get delayed by pending gpu rendering.
202 /* Filter out new bits since rendering started. */ in __intel_fb_flush()
Dintel_tdf.h12 * when for example rendering onto the display surface, with the promise that
/linux-6.12.1/include/drm/
Ddrm_ioctl.h2 * Internal Header for the Direct Rendering Manager
84 * This is for ioctl which are used for rendering, and require that the
115 * This is used for all ioctl needed for rendering only, for drivers
Ddrm_util.h2 * Internal Header for the Direct Rendering Manager
/linux-6.12.1/include/uapi/linux/
Ddma-buf.h105 * 2. Submit rendering work which uses the dma-buf. The work should wait on
106 * the exported sync file before rendering and produce another sync_file
109 * 3. Import the rendering-complete sync_file into the dma-buf with flags
/linux-6.12.1/drivers/char/agp/
DKconfig11 use the AGP features of your 3D rendering video card. This code acts
21 direct rendering will be a lot slower but still faster than PIO.
/linux-6.12.1/drivers/gpu/drm/ast/
DMakefile4 # Direct Rendering Infrastructure (DRI) in XFree86 4.1.0 and higher.
/linux-6.12.1/drivers/gpu/drm/virtio/
DMakefile4 # Direct Rendering Infrastructure (DRI) in XFree86 4.1.0 and higher.
/linux-6.12.1/drivers/gpu/drm/qxl/
DMakefile4 # Direct Rendering Infrastructure (DRI) in XFree86 4.1.0 and higher.
/linux-6.12.1/Documentation/gpu/xe/
Dindex.rst7 The drm/xe driver supports some future GFX cards with rendering, display,
/linux-6.12.1/Documentation/gpu/
Ddrm-mm.rst244 to the buffer is needed (to perform software rendering for instance),
319 GPU has finished rendering to the object, then the object must be made
326 blocks the client and waits for rendering to complete before performing
342 the GTT; otherwise, GEM will reject them and no rendering will occur.
344 be allocated for correct rendering (e.g. 2D blits on pre-965 chips),
/linux-6.12.1/include/uapi/drm/
Dpanfrost_drm.h78 * rendering to a BO and you want to wait for all rendering to be
Dv3d_drm.h228 * rendering to a BO and you want to wait for all rendering to be
326 * against rendering jobs requires using sync objects.
360 * Synchronization against rendering/TFU jobs or CSD from
/linux-6.12.1/drivers/gpu/drm/rockchip/
DMakefile4 # Direct Rendering Infrastructure (DRI) in XFree86 4.1.0 and higher.
/linux-6.12.1/drivers/gpu/drm/
DKconfig6 # Direct Rendering Infrastructure (DRI) in XFree86 4.1.0 and higher.
9 tristate "Direct Rendering Manager (XFree86 4.1.0 and higher DRI support)"
24 Kernel-level support for the Direct Rendering Infrastructure (DRI)
/linux-6.12.1/Documentation/i2c/
Di2c_bus.svg1147 …roke-dashoffset:0;stroke-opacity:1;color-rendering:auto;image-rendering:auto;shape-rendering:auto;…
1214 …roke-dashoffset:0;stroke-opacity:1;color-rendering:auto;image-rendering:auto;shape-rendering:auto;…
1239 …roke-dashoffset:0;stroke-opacity:1;color-rendering:auto;image-rendering:auto;shape-rendering:auto;…
/linux-6.12.1/drivers/gpu/drm/exynos/
DMakefile4 # Direct Rendering Infrastructure (DRI) in XFree86 4.1.0 and higher.
/linux-6.12.1/drivers/gpu/drm/omapdrm/
DMakefile4 # Direct Rendering Infrastructure (DRI)
/linux-6.12.1/Documentation/devicetree/bindings/display/xlnx/
Dxlnx,zynqmp-dpsub.yaml17 | 4x vid | | | | | Rendering | -+--> | | | +------+
31 live audio/video streams from the programmable logic. The Video Rendering
/linux-6.12.1/drivers/gpu/drm/i915/
Di915_active.h26 * for outstanding GPU rendering before marking the object ready for CPU
33 * the CPU and GPU engines, as well as waiting for all rendering to
/linux-6.12.1/drivers/gpu/drm/i915/gem/
Di915_gem_wait.c164 * i915_gem_object_wait - Waits for rendering to the object to be completed
166 * @flags: how to wait (under a lock, for all rendering or just for writes etc)
Di915_gem_throttle.c26 * Throttle our rendering by waiting until the ring has completed our requests
/linux-6.12.1/drivers/staging/vc04_services/interface/
DTODO17 camera images into vc4 for rendering/display.
/linux-6.12.1/Documentation/input/
Dff.rst16 (as it is already the case), but to really enable the rendering of force
206 The autocenter feature quite disturbs the rendering of effects in my opinion,

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