1 // SPDX-License-Identifier: GPL-2.0 OR MIT
2 /**************************************************************************
3 *
4 * Copyright 2015 VMware, Inc., Palo Alto, CA., USA
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 /*
28 * This file implements the vmwgfx context binding manager,
29 * The sole reason for having to use this code is that vmware guest
30 * backed contexts can be swapped out to their backing mobs by the device
31 * at any time, also swapped in at any time. At swapin time, the device
32 * validates the context bindings to make sure they point to valid resources.
33 * It's this outside-of-drawcall validation (that can happen at any time),
34 * that makes this code necessary.
35 *
36 * We therefore need to kill any context bindings pointing to a resource
37 * when the resource is swapped out. Furthermore, if the vmwgfx driver has
38 * swapped out the context we can't swap it in again to kill bindings because
39 * of backing mob reservation lockdep violations, so as part of
40 * context swapout, also kill all bindings of a context, so that they are
41 * already killed if a resource to which a binding points
42 * needs to be swapped out.
43 *
44 * Note that a resource can be pointed to by bindings from multiple contexts,
45 * Therefore we can't easily protect this data by a per context mutex
46 * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex
47 * to protect all binding manager data.
48 *
49 * Finally, any association between a context and a global resource
50 * (surface, shader or even DX query) is conceptually a context binding that
51 * needs to be tracked by this code.
52 */
53
54 #include "vmwgfx_drv.h"
55 #include "vmwgfx_binding.h"
56 #include "device_include/svga3d_reg.h"
57 #include <linux/vmalloc.h>
58
59 #define VMW_BINDING_RT_BIT 0
60 #define VMW_BINDING_PS_BIT 1
61 #define VMW_BINDING_SO_T_BIT 2
62 #define VMW_BINDING_VB_BIT 3
63 #define VMW_BINDING_UAV_BIT 4
64 #define VMW_BINDING_CS_UAV_BIT 5
65 #define VMW_BINDING_NUM_BITS 6
66
67 #define VMW_BINDING_PS_SR_BIT 0
68
69 /**
70 * struct vmw_ctx_binding_state - per context binding state
71 *
72 * @dev_priv: Pointer to device private structure.
73 * @list: linked list of individual active bindings.
74 * @render_targets: Render target bindings.
75 * @texture_units: Texture units bindings.
76 * @ds_view: Depth-stencil view binding.
77 * @so_targets: StreamOutput target bindings.
78 * @vertex_buffers: Vertex buffer bindings.
79 * @index_buffer: Index buffer binding.
80 * @per_shader: Per shader-type bindings.
81 * @ua_views: UAV bindings.
82 * @so_state: StreamOutput bindings.
83 * @dirty: Bitmap tracking per binding-type changes that have not yet
84 * been emitted to the device.
85 * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that
86 * have not yet been emitted to the device.
87 * @bind_cmd_buffer: Scratch space used to construct binding commands.
88 * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer
89 * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the
90 * device binding slot of the first command data entry in @bind_cmd_buffer.
91 *
92 * Note that this structure also provides storage space for the individual
93 * struct vmw_ctx_binding objects, so that no dynamic allocation is needed
94 * for individual bindings.
95 *
96 */
97 struct vmw_ctx_binding_state {
98 struct vmw_private *dev_priv;
99 struct list_head list;
100 struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX];
101 struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS];
102 struct vmw_ctx_bindinfo_view ds_view;
103 struct vmw_ctx_bindinfo_so_target so_targets[SVGA3D_DX_MAX_SOTARGETS];
104 struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
105 struct vmw_ctx_bindinfo_ib index_buffer;
106 struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE];
107 struct vmw_ctx_bindinfo_uav ua_views[VMW_MAX_UAV_BIND_TYPE];
108 struct vmw_ctx_bindinfo_so so_state;
109
110 unsigned long dirty;
111 DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS);
112
113 u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS];
114 u32 bind_cmd_count;
115 u32 bind_first_slot;
116 };
117
118 static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind);
119 static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
120 bool rebind);
121 static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);
122 static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind);
123 static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind);
124 static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind);
125 static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind);
126 static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs);
127 static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi,
128 bool rebind);
129 static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind);
130 static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind);
131 static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
132 static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
133 static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind);
134
135 static void vmw_binding_build_asserts(void) __attribute__ ((unused));
136
137 typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);
138
139 /**
140 * struct vmw_binding_info - Per binding type information for the binding
141 * manager
142 *
143 * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo.
144 * @offsets: array[shader_slot] of offsets to the array[slot]
145 * of struct bindings for the binding type.
146 * @scrub_func: Pointer to the scrub function for this binding type.
147 *
148 * Holds static information to help optimize the binding manager and avoid
149 * an excessive amount of switch statements.
150 */
151 struct vmw_binding_info {
152 size_t size;
153 const size_t *offsets;
154 vmw_scrub_func scrub_func;
155 };
156
157 /*
158 * A number of static variables that help determine the scrub func and the
159 * location of the struct vmw_ctx_bindinfo slots for each binding type.
160 */
161 static const size_t vmw_binding_shader_offsets[] = {
162 offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
163 offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
164 offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
165 offsetof(struct vmw_ctx_binding_state, per_shader[3].shader),
166 offsetof(struct vmw_ctx_binding_state, per_shader[4].shader),
167 offsetof(struct vmw_ctx_binding_state, per_shader[5].shader),
168 };
169 static const size_t vmw_binding_rt_offsets[] = {
170 offsetof(struct vmw_ctx_binding_state, render_targets),
171 };
172 static const size_t vmw_binding_tex_offsets[] = {
173 offsetof(struct vmw_ctx_binding_state, texture_units),
174 };
175 static const size_t vmw_binding_cb_offsets[] = {
176 offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers),
177 offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers),
178 offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers),
179 offsetof(struct vmw_ctx_binding_state, per_shader[3].const_buffers),
180 offsetof(struct vmw_ctx_binding_state, per_shader[4].const_buffers),
181 offsetof(struct vmw_ctx_binding_state, per_shader[5].const_buffers),
182 };
183 static const size_t vmw_binding_dx_ds_offsets[] = {
184 offsetof(struct vmw_ctx_binding_state, ds_view),
185 };
186 static const size_t vmw_binding_sr_offsets[] = {
187 offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res),
188 offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res),
189 offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res),
190 offsetof(struct vmw_ctx_binding_state, per_shader[3].shader_res),
191 offsetof(struct vmw_ctx_binding_state, per_shader[4].shader_res),
192 offsetof(struct vmw_ctx_binding_state, per_shader[5].shader_res),
193 };
194 static const size_t vmw_binding_so_target_offsets[] = {
195 offsetof(struct vmw_ctx_binding_state, so_targets),
196 };
197 static const size_t vmw_binding_vb_offsets[] = {
198 offsetof(struct vmw_ctx_binding_state, vertex_buffers),
199 };
200 static const size_t vmw_binding_ib_offsets[] = {
201 offsetof(struct vmw_ctx_binding_state, index_buffer),
202 };
203 static const size_t vmw_binding_uav_offsets[] = {
204 offsetof(struct vmw_ctx_binding_state, ua_views[0].views),
205 };
206 static const size_t vmw_binding_cs_uav_offsets[] = {
207 offsetof(struct vmw_ctx_binding_state, ua_views[1].views),
208 };
209 static const size_t vmw_binding_so_offsets[] = {
210 offsetof(struct vmw_ctx_binding_state, so_state),
211 };
212
213 static const struct vmw_binding_info vmw_binding_infos[] = {
214 [vmw_ctx_binding_shader] = {
215 .size = sizeof(struct vmw_ctx_bindinfo_shader),
216 .offsets = vmw_binding_shader_offsets,
217 .scrub_func = vmw_binding_scrub_shader},
218 [vmw_ctx_binding_rt] = {
219 .size = sizeof(struct vmw_ctx_bindinfo_view),
220 .offsets = vmw_binding_rt_offsets,
221 .scrub_func = vmw_binding_scrub_render_target},
222 [vmw_ctx_binding_tex] = {
223 .size = sizeof(struct vmw_ctx_bindinfo_tex),
224 .offsets = vmw_binding_tex_offsets,
225 .scrub_func = vmw_binding_scrub_texture},
226 [vmw_ctx_binding_cb] = {
227 .size = sizeof(struct vmw_ctx_bindinfo_cb),
228 .offsets = vmw_binding_cb_offsets,
229 .scrub_func = vmw_binding_scrub_cb},
230 [vmw_ctx_binding_dx_shader] = {
231 .size = sizeof(struct vmw_ctx_bindinfo_shader),
232 .offsets = vmw_binding_shader_offsets,
233 .scrub_func = vmw_binding_scrub_dx_shader},
234 [vmw_ctx_binding_dx_rt] = {
235 .size = sizeof(struct vmw_ctx_bindinfo_view),
236 .offsets = vmw_binding_rt_offsets,
237 .scrub_func = vmw_binding_scrub_dx_rt},
238 [vmw_ctx_binding_sr] = {
239 .size = sizeof(struct vmw_ctx_bindinfo_view),
240 .offsets = vmw_binding_sr_offsets,
241 .scrub_func = vmw_binding_scrub_sr},
242 [vmw_ctx_binding_ds] = {
243 .size = sizeof(struct vmw_ctx_bindinfo_view),
244 .offsets = vmw_binding_dx_ds_offsets,
245 .scrub_func = vmw_binding_scrub_dx_rt},
246 [vmw_ctx_binding_so_target] = {
247 .size = sizeof(struct vmw_ctx_bindinfo_so_target),
248 .offsets = vmw_binding_so_target_offsets,
249 .scrub_func = vmw_binding_scrub_so_target},
250 [vmw_ctx_binding_vb] = {
251 .size = sizeof(struct vmw_ctx_bindinfo_vb),
252 .offsets = vmw_binding_vb_offsets,
253 .scrub_func = vmw_binding_scrub_vb},
254 [vmw_ctx_binding_ib] = {
255 .size = sizeof(struct vmw_ctx_bindinfo_ib),
256 .offsets = vmw_binding_ib_offsets,
257 .scrub_func = vmw_binding_scrub_ib},
258 [vmw_ctx_binding_uav] = {
259 .size = sizeof(struct vmw_ctx_bindinfo_view),
260 .offsets = vmw_binding_uav_offsets,
261 .scrub_func = vmw_binding_scrub_uav},
262 [vmw_ctx_binding_cs_uav] = {
263 .size = sizeof(struct vmw_ctx_bindinfo_view),
264 .offsets = vmw_binding_cs_uav_offsets,
265 .scrub_func = vmw_binding_scrub_cs_uav},
266 [vmw_ctx_binding_so] = {
267 .size = sizeof(struct vmw_ctx_bindinfo_so),
268 .offsets = vmw_binding_so_offsets,
269 .scrub_func = vmw_binding_scrub_so},
270 };
271
272 /**
273 * vmw_cbs_context - Return a pointer to the context resource of a
274 * context binding state tracker.
275 *
276 * @cbs: The context binding state tracker.
277 *
278 * Provided there are any active bindings, this function will return an
279 * unreferenced pointer to the context resource that owns the context
280 * binding state tracker. If there are no active bindings, this function
281 * will return NULL. Note that the caller must somehow ensure that a reference
282 * is held on the context resource prior to calling this function.
283 */
284 static const struct vmw_resource *
vmw_cbs_context(const struct vmw_ctx_binding_state * cbs)285 vmw_cbs_context(const struct vmw_ctx_binding_state *cbs)
286 {
287 if (list_empty(&cbs->list))
288 return NULL;
289
290 return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo,
291 ctx_list)->ctx;
292 }
293
294 /**
295 * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location.
296 *
297 * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot.
298 * @bt: The binding type.
299 * @shader_slot: The shader slot of the binding. If none, then set to 0.
300 * @slot: The slot of the binding.
301 */
302 static struct vmw_ctx_bindinfo *
vmw_binding_loc(struct vmw_ctx_binding_state * cbs,enum vmw_ctx_binding_type bt,u32 shader_slot,u32 slot)303 vmw_binding_loc(struct vmw_ctx_binding_state *cbs,
304 enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot)
305 {
306 const struct vmw_binding_info *b = &vmw_binding_infos[bt];
307 size_t offset = b->offsets[shader_slot] + b->size*slot;
308
309 return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset);
310 }
311
312 /**
313 * vmw_binding_drop: Stop tracking a context binding
314 *
315 * @bi: Pointer to binding tracker storage.
316 *
317 * Stops tracking a context binding, and re-initializes its storage.
318 * Typically used when the context binding is replaced with a binding to
319 * another (or the same, for that matter) resource.
320 */
vmw_binding_drop(struct vmw_ctx_bindinfo * bi)321 static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi)
322 {
323 list_del(&bi->ctx_list);
324 if (!list_empty(&bi->res_list))
325 list_del(&bi->res_list);
326 bi->ctx = NULL;
327 }
328
329 /**
330 * vmw_binding_add: Start tracking a context binding
331 *
332 * @cbs: Pointer to the context binding state tracker.
333 * @bi: Information about the binding to track.
334 * @shader_slot: The shader slot of the binding.
335 * @slot: The slot of the binding.
336 *
337 * Starts tracking the binding in the context binding
338 * state structure @cbs.
339 */
vmw_binding_add(struct vmw_ctx_binding_state * cbs,const struct vmw_ctx_bindinfo * bi,u32 shader_slot,u32 slot)340 void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
341 const struct vmw_ctx_bindinfo *bi,
342 u32 shader_slot, u32 slot)
343 {
344 struct vmw_ctx_bindinfo *loc =
345 vmw_binding_loc(cbs, bi->bt, shader_slot, slot);
346 const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt];
347
348 if (loc->ctx != NULL)
349 vmw_binding_drop(loc);
350
351 memcpy(loc, bi, b->size);
352 loc->scrubbed = false;
353 list_add(&loc->ctx_list, &cbs->list);
354 INIT_LIST_HEAD(&loc->res_list);
355 }
356
357 /**
358 * vmw_binding_cb_offset_update: Update the offset of a cb binding
359 *
360 * @cbs: Pointer to the context binding state tracker.
361 * @shader_slot: The shader slot of the binding.
362 * @slot: The slot of the binding.
363 * @offsetInBytes: The new offset of the binding.
364 *
365 * Updates the offset of an existing cb binding in the context binding
366 * state structure @cbs.
367 */
vmw_binding_cb_offset_update(struct vmw_ctx_binding_state * cbs,u32 shader_slot,u32 slot,u32 offsetInBytes)368 void vmw_binding_cb_offset_update(struct vmw_ctx_binding_state *cbs,
369 u32 shader_slot, u32 slot, u32 offsetInBytes)
370 {
371 struct vmw_ctx_bindinfo *loc =
372 vmw_binding_loc(cbs, vmw_ctx_binding_cb, shader_slot, slot);
373 struct vmw_ctx_bindinfo_cb *loc_cb =
374 (struct vmw_ctx_bindinfo_cb *)((u8 *) loc);
375 loc_cb->offset = offsetInBytes;
376 }
377
378 /**
379 * vmw_binding_add_uav_index - Add UAV index for tracking.
380 * @cbs: Pointer to the context binding state tracker.
381 * @slot: UAV type to which bind this index.
382 * @index: The splice index to track.
383 */
vmw_binding_add_uav_index(struct vmw_ctx_binding_state * cbs,uint32 slot,uint32 index)384 void vmw_binding_add_uav_index(struct vmw_ctx_binding_state *cbs, uint32 slot,
385 uint32 index)
386 {
387 cbs->ua_views[slot].index = index;
388 }
389
390 /**
391 * vmw_binding_transfer: Transfer a context binding tracking entry.
392 *
393 * @cbs: Pointer to the persistent context binding state tracker.
394 * @from: Staged binding info built during execbuf
395 * @bi: Information about the binding to track.
396 *
397 */
vmw_binding_transfer(struct vmw_ctx_binding_state * cbs,const struct vmw_ctx_binding_state * from,const struct vmw_ctx_bindinfo * bi)398 static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs,
399 const struct vmw_ctx_binding_state *from,
400 const struct vmw_ctx_bindinfo *bi)
401 {
402 size_t offset = (unsigned long)bi - (unsigned long)from;
403 struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *)
404 ((unsigned long) cbs + offset);
405
406 if (loc->ctx != NULL) {
407 WARN_ON(bi->scrubbed);
408
409 vmw_binding_drop(loc);
410 }
411
412 if (bi->res != NULL) {
413 memcpy(loc, bi, vmw_binding_infos[bi->bt].size);
414 list_add_tail(&loc->ctx_list, &cbs->list);
415 list_add_tail(&loc->res_list, &loc->res->binding_head);
416 }
417 }
418
419 /**
420 * vmw_binding_state_kill - Kill all bindings associated with a
421 * struct vmw_ctx_binding state structure, and re-initialize the structure.
422 *
423 * @cbs: Pointer to the context binding state tracker.
424 *
425 * Emits commands to scrub all bindings associated with the
426 * context binding state tracker. Then re-initializes the whole structure.
427 */
vmw_binding_state_kill(struct vmw_ctx_binding_state * cbs)428 void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs)
429 {
430 struct vmw_ctx_bindinfo *entry, *next;
431
432 vmw_binding_state_scrub(cbs);
433 list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
434 vmw_binding_drop(entry);
435 }
436
437 /**
438 * vmw_binding_state_scrub - Scrub all bindings associated with a
439 * struct vmw_ctx_binding state structure.
440 *
441 * @cbs: Pointer to the context binding state tracker.
442 *
443 * Emits commands to scrub all bindings associated with the
444 * context binding state tracker.
445 */
vmw_binding_state_scrub(struct vmw_ctx_binding_state * cbs)446 void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs)
447 {
448 struct vmw_ctx_bindinfo *entry;
449
450 list_for_each_entry(entry, &cbs->list, ctx_list) {
451 if (!entry->scrubbed) {
452 (void) vmw_binding_infos[entry->bt].scrub_func
453 (entry, false);
454 entry->scrubbed = true;
455 }
456 }
457
458 (void) vmw_binding_emit_dirty(cbs);
459 }
460
461 /**
462 * vmw_binding_res_list_kill - Kill all bindings on a
463 * resource binding list
464 *
465 * @head: list head of resource binding list
466 *
467 * Kills all bindings associated with a specific resource. Typically
468 * called before the resource is destroyed.
469 */
vmw_binding_res_list_kill(struct list_head * head)470 void vmw_binding_res_list_kill(struct list_head *head)
471 {
472 struct vmw_ctx_bindinfo *entry, *next;
473
474 vmw_binding_res_list_scrub(head);
475 list_for_each_entry_safe(entry, next, head, res_list)
476 vmw_binding_drop(entry);
477 }
478
479 /**
480 * vmw_binding_res_list_scrub - Scrub all bindings on a
481 * resource binding list
482 *
483 * @head: list head of resource binding list
484 *
485 * Scrub all bindings associated with a specific resource. Typically
486 * called before the resource is evicted.
487 */
vmw_binding_res_list_scrub(struct list_head * head)488 void vmw_binding_res_list_scrub(struct list_head *head)
489 {
490 struct vmw_ctx_bindinfo *entry;
491
492 list_for_each_entry(entry, head, res_list) {
493 if (!entry->scrubbed) {
494 (void) vmw_binding_infos[entry->bt].scrub_func
495 (entry, false);
496 entry->scrubbed = true;
497 }
498 }
499
500 list_for_each_entry(entry, head, res_list) {
501 struct vmw_ctx_binding_state *cbs =
502 vmw_context_binding_state(entry->ctx);
503
504 (void) vmw_binding_emit_dirty(cbs);
505 }
506 }
507
508
509 /**
510 * vmw_binding_state_commit - Commit staged binding info
511 *
512 * @to: Staged binding info area to copy into to.
513 * @from: Staged binding info built during execbuf.
514 *
515 * Transfers binding info from a temporary structure
516 * (typically used by execbuf) to the persistent
517 * structure in the context. This can be done once commands have been
518 * submitted to hardware
519 */
vmw_binding_state_commit(struct vmw_ctx_binding_state * to,struct vmw_ctx_binding_state * from)520 void vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
521 struct vmw_ctx_binding_state *from)
522 {
523 struct vmw_ctx_bindinfo *entry, *next;
524
525 list_for_each_entry_safe(entry, next, &from->list, ctx_list) {
526 vmw_binding_transfer(to, from, entry);
527 vmw_binding_drop(entry);
528 }
529
530 /* Also transfer uav splice indices */
531 to->ua_views[0].index = from->ua_views[0].index;
532 to->ua_views[1].index = from->ua_views[1].index;
533 }
534
535 /**
536 * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context
537 *
538 * @cbs: Pointer to the context binding state tracker.
539 *
540 * Walks through the context binding list and rebinds all scrubbed
541 * resources.
542 */
vmw_binding_rebind_all(struct vmw_ctx_binding_state * cbs)543 int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs)
544 {
545 struct vmw_ctx_bindinfo *entry;
546 int ret;
547
548 list_for_each_entry(entry, &cbs->list, ctx_list) {
549 if (likely(!entry->scrubbed))
550 continue;
551
552 if ((entry->res == NULL || entry->res->id ==
553 SVGA3D_INVALID_ID))
554 continue;
555
556 ret = vmw_binding_infos[entry->bt].scrub_func(entry, true);
557 if (unlikely(ret != 0))
558 return ret;
559
560 entry->scrubbed = false;
561 }
562
563 return vmw_binding_emit_dirty(cbs);
564 }
565
566 /**
567 * vmw_binding_scrub_shader - scrub a shader binding from a context.
568 *
569 * @bi: single binding information.
570 * @rebind: Whether to issue a bind instead of scrub command.
571 */
vmw_binding_scrub_shader(struct vmw_ctx_bindinfo * bi,bool rebind)572 static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
573 {
574 struct vmw_ctx_bindinfo_shader *binding =
575 container_of(bi, typeof(*binding), bi);
576 struct vmw_private *dev_priv = bi->ctx->dev_priv;
577 struct {
578 SVGA3dCmdHeader header;
579 SVGA3dCmdSetShader body;
580 } *cmd;
581
582 cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
583 if (unlikely(cmd == NULL))
584 return -ENOMEM;
585
586 cmd->header.id = SVGA_3D_CMD_SET_SHADER;
587 cmd->header.size = sizeof(cmd->body);
588 cmd->body.cid = bi->ctx->id;
589 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
590 cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
591 vmw_cmd_commit(dev_priv, sizeof(*cmd));
592
593 return 0;
594 }
595
596 /**
597 * vmw_binding_scrub_render_target - scrub a render target binding
598 * from a context.
599 *
600 * @bi: single binding information.
601 * @rebind: Whether to issue a bind instead of scrub command.
602 */
vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo * bi,bool rebind)603 static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
604 bool rebind)
605 {
606 struct vmw_ctx_bindinfo_view *binding =
607 container_of(bi, typeof(*binding), bi);
608 struct vmw_private *dev_priv = bi->ctx->dev_priv;
609 struct {
610 SVGA3dCmdHeader header;
611 SVGA3dCmdSetRenderTarget body;
612 } *cmd;
613
614 cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
615 if (unlikely(cmd == NULL))
616 return -ENOMEM;
617
618 cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET;
619 cmd->header.size = sizeof(cmd->body);
620 cmd->body.cid = bi->ctx->id;
621 cmd->body.type = binding->slot;
622 cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
623 cmd->body.target.face = 0;
624 cmd->body.target.mipmap = 0;
625 vmw_cmd_commit(dev_priv, sizeof(*cmd));
626
627 return 0;
628 }
629
630 /**
631 * vmw_binding_scrub_texture - scrub a texture binding from a context.
632 *
633 * @bi: single binding information.
634 * @rebind: Whether to issue a bind instead of scrub command.
635 *
636 * TODO: Possibly complement this function with a function that takes
637 * a list of texture bindings and combines them to a single command.
638 */
vmw_binding_scrub_texture(struct vmw_ctx_bindinfo * bi,bool rebind)639 static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi,
640 bool rebind)
641 {
642 struct vmw_ctx_bindinfo_tex *binding =
643 container_of(bi, typeof(*binding), bi);
644 struct vmw_private *dev_priv = bi->ctx->dev_priv;
645 struct {
646 SVGA3dCmdHeader header;
647 struct {
648 SVGA3dCmdSetTextureState c;
649 SVGA3dTextureState s1;
650 } body;
651 } *cmd;
652
653 cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
654 if (unlikely(cmd == NULL))
655 return -ENOMEM;
656
657 cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE;
658 cmd->header.size = sizeof(cmd->body);
659 cmd->body.c.cid = bi->ctx->id;
660 cmd->body.s1.stage = binding->texture_stage;
661 cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
662 cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
663 vmw_cmd_commit(dev_priv, sizeof(*cmd));
664
665 return 0;
666 }
667
668 /**
669 * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context.
670 *
671 * @bi: single binding information.
672 * @rebind: Whether to issue a bind instead of scrub command.
673 */
vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo * bi,bool rebind)674 static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
675 {
676 struct vmw_ctx_bindinfo_shader *binding =
677 container_of(bi, typeof(*binding), bi);
678 struct vmw_private *dev_priv = bi->ctx->dev_priv;
679 struct {
680 SVGA3dCmdHeader header;
681 SVGA3dCmdDXSetShader body;
682 } *cmd;
683
684 cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
685 if (unlikely(cmd == NULL))
686 return -ENOMEM;
687
688 cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER;
689 cmd->header.size = sizeof(cmd->body);
690 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
691 cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
692 vmw_cmd_commit(dev_priv, sizeof(*cmd));
693
694 return 0;
695 }
696
697 /**
698 * vmw_binding_scrub_cb - scrub a constant buffer binding from a context.
699 *
700 * @bi: single binding information.
701 * @rebind: Whether to issue a bind instead of scrub command.
702 */
vmw_binding_scrub_cb(struct vmw_ctx_bindinfo * bi,bool rebind)703 static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind)
704 {
705 struct vmw_ctx_bindinfo_cb *binding =
706 container_of(bi, typeof(*binding), bi);
707 struct vmw_private *dev_priv = bi->ctx->dev_priv;
708 struct {
709 SVGA3dCmdHeader header;
710 SVGA3dCmdDXSetSingleConstantBuffer body;
711 } *cmd;
712
713 cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
714 if (unlikely(cmd == NULL))
715 return -ENOMEM;
716
717 cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER;
718 cmd->header.size = sizeof(cmd->body);
719 cmd->body.slot = binding->slot;
720 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
721 if (rebind) {
722 cmd->body.offsetInBytes = binding->offset;
723 cmd->body.sizeInBytes = binding->size;
724 cmd->body.sid = bi->res->id;
725 } else {
726 cmd->body.offsetInBytes = 0;
727 cmd->body.sizeInBytes = 0;
728 cmd->body.sid = SVGA3D_INVALID_ID;
729 }
730 vmw_cmd_commit(dev_priv, sizeof(*cmd));
731
732 return 0;
733 }
734
735 /**
736 * vmw_collect_view_ids - Build view id data for a view binding command
737 * without checking which bindings actually need to be emitted
738 *
739 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
740 * @biv: Pointer to where the binding info array is stored in @cbs
741 * @max_num: Maximum number of entries in the @bi array.
742 *
743 * Scans the @bi array for bindings and builds a buffer of view id data.
744 * Stops at the first non-existing binding in the @bi array.
745 * On output, @cbs->bind_cmd_count contains the number of bindings to be
746 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
747 * contains the command data.
748 */
vmw_collect_view_ids(struct vmw_ctx_binding_state * cbs,const struct vmw_ctx_bindinfo_view * biv,u32 max_num)749 static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs,
750 const struct vmw_ctx_bindinfo_view *biv,
751 u32 max_num)
752 {
753 unsigned long i;
754
755 cbs->bind_cmd_count = 0;
756 cbs->bind_first_slot = 0;
757
758 for (i = 0; i < max_num; ++i, ++biv) {
759 if (!biv->bi.ctx)
760 break;
761
762 cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
763 ((biv->bi.scrubbed) ?
764 SVGA3D_INVALID_ID : biv->bi.res->id);
765 }
766 }
767
768 /**
769 * vmw_collect_dirty_view_ids - Build view id data for a view binding command
770 *
771 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
772 * @bi: Pointer to where the binding info array is stored in @cbs
773 * @dirty: Bitmap indicating which bindings need to be emitted.
774 * @max_num: Maximum number of entries in the @bi array.
775 *
776 * Scans the @bi array for bindings that need to be emitted and
777 * builds a buffer of view id data.
778 * On output, @cbs->bind_cmd_count contains the number of bindings to be
779 * emitted, @cbs->bind_first_slot indicates the index of the first emitted
780 * binding, and @cbs->bind_cmd_buffer contains the command data.
781 */
vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state * cbs,const struct vmw_ctx_bindinfo * bi,unsigned long * dirty,u32 max_num)782 static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs,
783 const struct vmw_ctx_bindinfo *bi,
784 unsigned long *dirty,
785 u32 max_num)
786 {
787 const struct vmw_ctx_bindinfo_view *biv =
788 container_of(bi, struct vmw_ctx_bindinfo_view, bi);
789 unsigned long i, next_bit;
790
791 cbs->bind_cmd_count = 0;
792 i = find_first_bit(dirty, max_num);
793 next_bit = i;
794 cbs->bind_first_slot = i;
795
796 biv += i;
797 for (; i < max_num; ++i, ++biv) {
798 cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
799 ((!biv->bi.ctx || biv->bi.scrubbed) ?
800 SVGA3D_INVALID_ID : biv->bi.res->id);
801
802 if (next_bit == i) {
803 next_bit = find_next_bit(dirty, max_num, i + 1);
804 if (next_bit >= max_num)
805 break;
806 }
807 }
808 }
809
810 /**
811 * vmw_emit_set_sr - Issue delayed DX shader resource binding commands
812 *
813 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
814 * @shader_slot: The shader slot of the binding.
815 */
vmw_emit_set_sr(struct vmw_ctx_binding_state * cbs,int shader_slot)816 static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs,
817 int shader_slot)
818 {
819 const struct vmw_ctx_bindinfo *loc =
820 &cbs->per_shader[shader_slot].shader_res[0].bi;
821 struct {
822 SVGA3dCmdHeader header;
823 SVGA3dCmdDXSetShaderResources body;
824 } *cmd;
825 size_t cmd_size, view_id_size;
826 const struct vmw_resource *ctx = vmw_cbs_context(cbs);
827
828 vmw_collect_dirty_view_ids(cbs, loc,
829 cbs->per_shader[shader_slot].dirty_sr,
830 SVGA3D_DX_MAX_SRVIEWS);
831 if (cbs->bind_cmd_count == 0)
832 return 0;
833
834 view_id_size = cbs->bind_cmd_count*sizeof(uint32);
835 cmd_size = sizeof(*cmd) + view_id_size;
836 cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
837 if (unlikely(cmd == NULL))
838 return -ENOMEM;
839
840 cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES;
841 cmd->header.size = sizeof(cmd->body) + view_id_size;
842 cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN;
843 cmd->body.startView = cbs->bind_first_slot;
844
845 memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
846
847 vmw_cmd_commit(ctx->dev_priv, cmd_size);
848 bitmap_clear(cbs->per_shader[shader_slot].dirty_sr,
849 cbs->bind_first_slot, cbs->bind_cmd_count);
850
851 return 0;
852 }
853
854 /**
855 * vmw_emit_set_rt - Issue delayed DX rendertarget binding commands
856 *
857 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
858 */
vmw_emit_set_rt(struct vmw_ctx_binding_state * cbs)859 static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)
860 {
861 const struct vmw_ctx_bindinfo_view *loc = &cbs->render_targets[0];
862 struct {
863 SVGA3dCmdHeader header;
864 SVGA3dCmdDXSetRenderTargets body;
865 } *cmd;
866 size_t cmd_size, view_id_size;
867 const struct vmw_resource *ctx = vmw_cbs_context(cbs);
868
869 vmw_collect_view_ids(cbs, loc, SVGA3D_DX_MAX_RENDER_TARGETS);
870 view_id_size = cbs->bind_cmd_count*sizeof(uint32);
871 cmd_size = sizeof(*cmd) + view_id_size;
872 cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
873 if (unlikely(cmd == NULL))
874 return -ENOMEM;
875
876 cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS;
877 cmd->header.size = sizeof(cmd->body) + view_id_size;
878
879 if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed)
880 cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id;
881 else
882 cmd->body.depthStencilViewId = SVGA3D_INVALID_ID;
883
884 memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
885
886 vmw_cmd_commit(ctx->dev_priv, cmd_size);
887
888 return 0;
889
890 }
891
892 /**
893 * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command
894 * without checking which bindings actually need to be emitted
895 *
896 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
897 * @biso: Pointer to where the binding info array is stored in @cbs
898 * @max_num: Maximum number of entries in the @bi array.
899 *
900 * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data.
901 * Stops at the first non-existing binding in the @bi array.
902 * On output, @cbs->bind_cmd_count contains the number of bindings to be
903 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
904 * contains the command data.
905 */
vmw_collect_so_targets(struct vmw_ctx_binding_state * cbs,const struct vmw_ctx_bindinfo_so_target * biso,u32 max_num)906 static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs,
907 const struct vmw_ctx_bindinfo_so_target *biso,
908 u32 max_num)
909 {
910 unsigned long i;
911 SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer;
912
913 cbs->bind_cmd_count = 0;
914 cbs->bind_first_slot = 0;
915
916 for (i = 0; i < max_num; ++i, ++biso, ++so_buffer,
917 ++cbs->bind_cmd_count) {
918 if (!biso->bi.ctx)
919 break;
920
921 if (!biso->bi.scrubbed) {
922 so_buffer->sid = biso->bi.res->id;
923 so_buffer->offset = biso->offset;
924 so_buffer->sizeInBytes = biso->size;
925 } else {
926 so_buffer->sid = SVGA3D_INVALID_ID;
927 so_buffer->offset = 0;
928 so_buffer->sizeInBytes = 0;
929 }
930 }
931 }
932
933 /**
934 * vmw_emit_set_so_target - Issue delayed streamout binding commands
935 *
936 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
937 */
vmw_emit_set_so_target(struct vmw_ctx_binding_state * cbs)938 static int vmw_emit_set_so_target(struct vmw_ctx_binding_state *cbs)
939 {
940 const struct vmw_ctx_bindinfo_so_target *loc = &cbs->so_targets[0];
941 struct {
942 SVGA3dCmdHeader header;
943 SVGA3dCmdDXSetSOTargets body;
944 } *cmd;
945 size_t cmd_size, so_target_size;
946 const struct vmw_resource *ctx = vmw_cbs_context(cbs);
947
948 vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS);
949 if (cbs->bind_cmd_count == 0)
950 return 0;
951
952 so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget);
953 cmd_size = sizeof(*cmd) + so_target_size;
954 cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
955 if (unlikely(cmd == NULL))
956 return -ENOMEM;
957
958 cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS;
959 cmd->header.size = sizeof(cmd->body) + so_target_size;
960 memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size);
961
962 vmw_cmd_commit(ctx->dev_priv, cmd_size);
963
964 return 0;
965
966 }
967
968 /**
969 * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands
970 *
971 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
972 *
973 */
vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state * cbs)974 static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs)
975 {
976 struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0];
977 u32 i;
978 int ret;
979
980 for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) {
981 if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty))
982 continue;
983
984 ret = vmw_emit_set_sr(cbs, i);
985 if (ret)
986 break;
987
988 __clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty);
989 }
990
991 return 0;
992 }
993
994 /**
995 * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a
996 * SVGA3dCmdDXSetVertexBuffers command
997 *
998 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
999 * @bi: Pointer to where the binding info array is stored in @cbs
1000 * @dirty: Bitmap indicating which bindings need to be emitted.
1001 * @max_num: Maximum number of entries in the @bi array.
1002 *
1003 * Scans the @bi array for bindings that need to be emitted and
1004 * builds a buffer of SVGA3dVertexBuffer data.
1005 * On output, @cbs->bind_cmd_count contains the number of bindings to be
1006 * emitted, @cbs->bind_first_slot indicates the index of the first emitted
1007 * binding, and @cbs->bind_cmd_buffer contains the command data.
1008 */
vmw_collect_dirty_vbs(struct vmw_ctx_binding_state * cbs,const struct vmw_ctx_bindinfo * bi,unsigned long * dirty,u32 max_num)1009 static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs,
1010 const struct vmw_ctx_bindinfo *bi,
1011 unsigned long *dirty,
1012 u32 max_num)
1013 {
1014 const struct vmw_ctx_bindinfo_vb *biv =
1015 container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
1016 unsigned long i, next_bit;
1017 SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer;
1018
1019 cbs->bind_cmd_count = 0;
1020 i = find_first_bit(dirty, max_num);
1021 next_bit = i;
1022 cbs->bind_first_slot = i;
1023
1024 biv += i;
1025 for (; i < max_num; ++i, ++biv, ++vbs) {
1026 if (!biv->bi.ctx || biv->bi.scrubbed) {
1027 vbs->sid = SVGA3D_INVALID_ID;
1028 vbs->stride = 0;
1029 vbs->offset = 0;
1030 } else {
1031 vbs->sid = biv->bi.res->id;
1032 vbs->stride = biv->stride;
1033 vbs->offset = biv->offset;
1034 }
1035 cbs->bind_cmd_count++;
1036 if (next_bit == i) {
1037 next_bit = find_next_bit(dirty, max_num, i + 1);
1038 if (next_bit >= max_num)
1039 break;
1040 }
1041 }
1042 }
1043
1044 /**
1045 * vmw_emit_set_vb - Issue delayed vertex buffer binding commands
1046 *
1047 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1048 *
1049 */
vmw_emit_set_vb(struct vmw_ctx_binding_state * cbs)1050 static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs)
1051 {
1052 const struct vmw_ctx_bindinfo *loc =
1053 &cbs->vertex_buffers[0].bi;
1054 struct {
1055 SVGA3dCmdHeader header;
1056 SVGA3dCmdDXSetVertexBuffers body;
1057 } *cmd;
1058 size_t cmd_size, set_vb_size;
1059 const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1060
1061 vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb,
1062 SVGA3D_DX_MAX_VERTEXBUFFERS);
1063 if (cbs->bind_cmd_count == 0)
1064 return 0;
1065
1066 set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer);
1067 cmd_size = sizeof(*cmd) + set_vb_size;
1068 cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
1069 if (unlikely(cmd == NULL))
1070 return -ENOMEM;
1071
1072 cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS;
1073 cmd->header.size = sizeof(cmd->body) + set_vb_size;
1074 cmd->body.startBuffer = cbs->bind_first_slot;
1075
1076 memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size);
1077
1078 vmw_cmd_commit(ctx->dev_priv, cmd_size);
1079 bitmap_clear(cbs->dirty_vb,
1080 cbs->bind_first_slot, cbs->bind_cmd_count);
1081
1082 return 0;
1083 }
1084
vmw_emit_set_uav(struct vmw_ctx_binding_state * cbs)1085 static int vmw_emit_set_uav(struct vmw_ctx_binding_state *cbs)
1086 {
1087 const struct vmw_ctx_bindinfo_view *loc = &cbs->ua_views[0].views[0];
1088 struct {
1089 SVGA3dCmdHeader header;
1090 SVGA3dCmdDXSetUAViews body;
1091 } *cmd;
1092 size_t cmd_size, view_id_size;
1093 const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1094
1095 vmw_collect_view_ids(cbs, loc, vmw_max_num_uavs(cbs->dev_priv));
1096 view_id_size = cbs->bind_cmd_count*sizeof(uint32);
1097 cmd_size = sizeof(*cmd) + view_id_size;
1098 cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
1099 if (!cmd)
1100 return -ENOMEM;
1101
1102 cmd->header.id = SVGA_3D_CMD_DX_SET_UA_VIEWS;
1103 cmd->header.size = sizeof(cmd->body) + view_id_size;
1104
1105 /* Splice index is specified user-space */
1106 cmd->body.uavSpliceIndex = cbs->ua_views[0].index;
1107
1108 memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
1109
1110 vmw_cmd_commit(ctx->dev_priv, cmd_size);
1111
1112 return 0;
1113 }
1114
vmw_emit_set_cs_uav(struct vmw_ctx_binding_state * cbs)1115 static int vmw_emit_set_cs_uav(struct vmw_ctx_binding_state *cbs)
1116 {
1117 const struct vmw_ctx_bindinfo_view *loc = &cbs->ua_views[1].views[0];
1118 struct {
1119 SVGA3dCmdHeader header;
1120 SVGA3dCmdDXSetCSUAViews body;
1121 } *cmd;
1122 size_t cmd_size, view_id_size;
1123 const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1124
1125 vmw_collect_view_ids(cbs, loc, vmw_max_num_uavs(cbs->dev_priv));
1126 view_id_size = cbs->bind_cmd_count*sizeof(uint32);
1127 cmd_size = sizeof(*cmd) + view_id_size;
1128 cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
1129 if (!cmd)
1130 return -ENOMEM;
1131
1132 cmd->header.id = SVGA_3D_CMD_DX_SET_CS_UA_VIEWS;
1133 cmd->header.size = sizeof(cmd->body) + view_id_size;
1134
1135 /* Start index is specified user-space */
1136 cmd->body.startIndex = cbs->ua_views[1].index;
1137
1138 memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
1139
1140 vmw_cmd_commit(ctx->dev_priv, cmd_size);
1141
1142 return 0;
1143 }
1144
1145 /**
1146 * vmw_binding_emit_dirty - Issue delayed binding commands
1147 *
1148 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1149 *
1150 * This function issues the delayed binding commands that arise from
1151 * previous scrub / unscrub calls. These binding commands are typically
1152 * commands that batch a number of bindings and therefore it makes sense
1153 * to delay them.
1154 */
vmw_binding_emit_dirty(struct vmw_ctx_binding_state * cbs)1155 static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs)
1156 {
1157 int ret = 0;
1158 unsigned long hit = 0;
1159
1160 while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit))
1161 < VMW_BINDING_NUM_BITS) {
1162
1163 switch (hit) {
1164 case VMW_BINDING_RT_BIT:
1165 ret = vmw_emit_set_rt(cbs);
1166 break;
1167 case VMW_BINDING_PS_BIT:
1168 ret = vmw_binding_emit_dirty_ps(cbs);
1169 break;
1170 case VMW_BINDING_SO_T_BIT:
1171 ret = vmw_emit_set_so_target(cbs);
1172 break;
1173 case VMW_BINDING_VB_BIT:
1174 ret = vmw_emit_set_vb(cbs);
1175 break;
1176 case VMW_BINDING_UAV_BIT:
1177 ret = vmw_emit_set_uav(cbs);
1178 break;
1179 case VMW_BINDING_CS_UAV_BIT:
1180 ret = vmw_emit_set_cs_uav(cbs);
1181 break;
1182 default:
1183 BUG();
1184 }
1185 if (ret)
1186 return ret;
1187
1188 __clear_bit(hit, &cbs->dirty);
1189 hit++;
1190 }
1191
1192 return 0;
1193 }
1194
1195 /**
1196 * vmw_binding_scrub_sr - Schedule a dx shaderresource binding
1197 * scrub from a context
1198 *
1199 * @bi: single binding information.
1200 * @rebind: Whether to issue a bind instead of scrub command.
1201 */
vmw_binding_scrub_sr(struct vmw_ctx_bindinfo * bi,bool rebind)1202 static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind)
1203 {
1204 struct vmw_ctx_bindinfo_view *biv =
1205 container_of(bi, struct vmw_ctx_bindinfo_view, bi);
1206 struct vmw_ctx_binding_state *cbs =
1207 vmw_context_binding_state(bi->ctx);
1208
1209 __set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr);
1210 __set_bit(VMW_BINDING_PS_SR_BIT,
1211 &cbs->per_shader[biv->shader_slot].dirty);
1212 __set_bit(VMW_BINDING_PS_BIT, &cbs->dirty);
1213
1214 return 0;
1215 }
1216
1217 /**
1218 * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding
1219 * scrub from a context
1220 *
1221 * @bi: single binding information.
1222 * @rebind: Whether to issue a bind instead of scrub command.
1223 */
vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo * bi,bool rebind)1224 static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind)
1225 {
1226 struct vmw_ctx_binding_state *cbs =
1227 vmw_context_binding_state(bi->ctx);
1228
1229 __set_bit(VMW_BINDING_RT_BIT, &cbs->dirty);
1230
1231 return 0;
1232 }
1233
1234 /**
1235 * vmw_binding_scrub_so_target - Schedule a dx streamoutput buffer binding
1236 * scrub from a context
1237 *
1238 * @bi: single binding information.
1239 * @rebind: Whether to issue a bind instead of scrub command.
1240 */
vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo * bi,bool rebind)1241 static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind)
1242 {
1243 struct vmw_ctx_binding_state *cbs =
1244 vmw_context_binding_state(bi->ctx);
1245
1246 __set_bit(VMW_BINDING_SO_T_BIT, &cbs->dirty);
1247
1248 return 0;
1249 }
1250
1251 /**
1252 * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding
1253 * scrub from a context
1254 *
1255 * @bi: single binding information.
1256 * @rebind: Whether to issue a bind instead of scrub command.
1257 */
vmw_binding_scrub_vb(struct vmw_ctx_bindinfo * bi,bool rebind)1258 static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind)
1259 {
1260 struct vmw_ctx_bindinfo_vb *bivb =
1261 container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
1262 struct vmw_ctx_binding_state *cbs =
1263 vmw_context_binding_state(bi->ctx);
1264
1265 __set_bit(bivb->slot, cbs->dirty_vb);
1266 __set_bit(VMW_BINDING_VB_BIT, &cbs->dirty);
1267
1268 return 0;
1269 }
1270
1271 /**
1272 * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context
1273 *
1274 * @bi: single binding information.
1275 * @rebind: Whether to issue a bind instead of scrub command.
1276 */
vmw_binding_scrub_ib(struct vmw_ctx_bindinfo * bi,bool rebind)1277 static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind)
1278 {
1279 struct vmw_ctx_bindinfo_ib *binding =
1280 container_of(bi, typeof(*binding), bi);
1281 struct vmw_private *dev_priv = bi->ctx->dev_priv;
1282 struct {
1283 SVGA3dCmdHeader header;
1284 SVGA3dCmdDXSetIndexBuffer body;
1285 } *cmd;
1286
1287 cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
1288 if (unlikely(cmd == NULL))
1289 return -ENOMEM;
1290
1291 cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER;
1292 cmd->header.size = sizeof(cmd->body);
1293 if (rebind) {
1294 cmd->body.sid = bi->res->id;
1295 cmd->body.format = binding->format;
1296 cmd->body.offset = binding->offset;
1297 } else {
1298 cmd->body.sid = SVGA3D_INVALID_ID;
1299 cmd->body.format = 0;
1300 cmd->body.offset = 0;
1301 }
1302
1303 vmw_cmd_commit(dev_priv, sizeof(*cmd));
1304
1305 return 0;
1306 }
1307
vmw_binding_scrub_uav(struct vmw_ctx_bindinfo * bi,bool rebind)1308 static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
1309 {
1310 struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
1311
1312 __set_bit(VMW_BINDING_UAV_BIT, &cbs->dirty);
1313 return 0;
1314 }
1315
vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo * bi,bool rebind)1316 static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
1317 {
1318 struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
1319
1320 __set_bit(VMW_BINDING_CS_UAV_BIT, &cbs->dirty);
1321 return 0;
1322 }
1323
1324 /**
1325 * vmw_binding_scrub_so - Scrub a streamoutput binding from context.
1326 * @bi: Single binding information.
1327 * @rebind: Whether to issue a bind instead of scrub command.
1328 */
vmw_binding_scrub_so(struct vmw_ctx_bindinfo * bi,bool rebind)1329 static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind)
1330 {
1331 struct vmw_ctx_bindinfo_so *binding =
1332 container_of(bi, typeof(*binding), bi);
1333 struct vmw_private *dev_priv = bi->ctx->dev_priv;
1334 struct {
1335 SVGA3dCmdHeader header;
1336 SVGA3dCmdDXSetStreamOutput body;
1337 } *cmd;
1338
1339 cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
1340 if (!cmd)
1341 return -ENOMEM;
1342
1343 cmd->header.id = SVGA_3D_CMD_DX_SET_STREAMOUTPUT;
1344 cmd->header.size = sizeof(cmd->body);
1345 cmd->body.soid = rebind ? bi->res->id : SVGA3D_INVALID_ID;
1346 vmw_cmd_commit(dev_priv, sizeof(*cmd));
1347
1348 return 0;
1349 }
1350
1351 /**
1352 * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state.
1353 *
1354 * @dev_priv: Pointer to a device private structure.
1355 *
1356 * Returns a pointer to a newly allocated struct or an error pointer on error.
1357 */
1358 struct vmw_ctx_binding_state *
vmw_binding_state_alloc(struct vmw_private * dev_priv)1359 vmw_binding_state_alloc(struct vmw_private *dev_priv)
1360 {
1361 struct vmw_ctx_binding_state *cbs;
1362
1363 cbs = vzalloc(sizeof(*cbs));
1364 if (!cbs) {
1365 return ERR_PTR(-ENOMEM);
1366 }
1367
1368 cbs->dev_priv = dev_priv;
1369 INIT_LIST_HEAD(&cbs->list);
1370
1371 return cbs;
1372 }
1373
1374 /**
1375 * vmw_binding_state_free - Free a struct vmw_ctx_binding_state.
1376 *
1377 * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed.
1378 */
vmw_binding_state_free(struct vmw_ctx_binding_state * cbs)1379 void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs)
1380 {
1381 vfree(cbs);
1382 }
1383
1384 /**
1385 * vmw_binding_state_list - Get the binding list of a
1386 * struct vmw_ctx_binding_state
1387 *
1388 * @cbs: Pointer to the struct vmw_ctx_binding_state
1389 *
1390 * Returns the binding list which can be used to traverse through the bindings
1391 * and access the resource information of all bindings.
1392 */
vmw_binding_state_list(struct vmw_ctx_binding_state * cbs)1393 struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs)
1394 {
1395 return &cbs->list;
1396 }
1397
1398 /**
1399 * vmw_binding_state_reset - clear a struct vmw_ctx_binding_state
1400 *
1401 * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared
1402 *
1403 * Drops all bindings registered in @cbs. No device binding actions are
1404 * performed.
1405 */
vmw_binding_state_reset(struct vmw_ctx_binding_state * cbs)1406 void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs)
1407 {
1408 struct vmw_ctx_bindinfo *entry, *next;
1409
1410 list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
1411 vmw_binding_drop(entry);
1412 }
1413
1414 /**
1415 * vmw_binding_dirtying - Return whether a binding type is dirtying its resource
1416 * @binding_type: The binding type
1417 *
1418 * Each time a resource is put on the validation list as the result of a
1419 * context binding referencing it, we need to determine whether that resource
1420 * will be dirtied (written to by the GPU) as a result of the corresponding
1421 * GPU operation. Currently rendertarget-, depth-stencil-, stream-output-target
1422 * and unordered access view bindings are capable of dirtying its resource.
1423 *
1424 * Return: Whether the binding type dirties the resource its binding points to.
1425 */
vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type)1426 u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type)
1427 {
1428 static u32 is_binding_dirtying[vmw_ctx_binding_max] = {
1429 [vmw_ctx_binding_rt] = VMW_RES_DIRTY_SET,
1430 [vmw_ctx_binding_dx_rt] = VMW_RES_DIRTY_SET,
1431 [vmw_ctx_binding_ds] = VMW_RES_DIRTY_SET,
1432 [vmw_ctx_binding_so_target] = VMW_RES_DIRTY_SET,
1433 [vmw_ctx_binding_uav] = VMW_RES_DIRTY_SET,
1434 [vmw_ctx_binding_cs_uav] = VMW_RES_DIRTY_SET,
1435 };
1436
1437 /* Review this function as new bindings are added. */
1438 BUILD_BUG_ON(vmw_ctx_binding_max != 14);
1439 return is_binding_dirtying[binding_type];
1440 }
1441
1442 /*
1443 * This function is unused at run-time, and only used to hold various build
1444 * asserts important for code optimization assumptions.
1445 */
vmw_binding_build_asserts(void)1446 static void vmw_binding_build_asserts(void)
1447 {
1448 BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3);
1449 BUILD_BUG_ON(SVGA3D_DX_MAX_RENDER_TARGETS > SVGA3D_RT_MAX);
1450 BUILD_BUG_ON(sizeof(uint32) != sizeof(u32));
1451
1452 /*
1453 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various
1454 * view id arrays.
1455 */
1456 BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX);
1457 BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS);
1458 BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS);
1459
1460 /*
1461 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for
1462 * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers
1463 */
1464 BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) >
1465 VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1466 BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) >
1467 VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1468 }
1469