1  /* SPDX-License-Identifier: GPL-2.0 */
2  /* Release Version: irci_stable_candrpv_0415_20150521_0458 */
3  /*
4   * Support for Intel Camera Imaging ISP subsystem.
5   * Copyright (c) 2015, Intel Corporation.
6   *
7   * This program is free software; you can redistribute it and/or modify it
8   * under the terms and conditions of the GNU General Public License,
9   * version 2, as published by the Free Software Foundation.
10   *
11   * This program is distributed in the hope it will be useful, but WITHOUT
12   * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13   * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
14   * more details.
15   */
16  
17  #ifndef _IA_CSS_TYPES_H
18  #define _IA_CSS_TYPES_H
19  
20  /* @file
21   * This file contains types used for the ia_css parameters.
22   * These types are in a separate file because they are expected
23   * to be used in software layers that do not access the CSS API
24   * directly but still need to forward parameters for it.
25   */
26  
27  #include <type_support.h>
28  
29  #include "ia_css_frac.h"
30  
31  #include "isp/kernels/aa/aa_2/ia_css_aa2_types.h"
32  #include "isp/kernels/anr/anr_1.0/ia_css_anr_types.h"
33  #include "isp/kernels/anr/anr_2/ia_css_anr2_types.h"
34  #include "isp/kernels/cnr/cnr_2/ia_css_cnr2_types.h"
35  #include "isp/kernels/csc/csc_1.0/ia_css_csc_types.h"
36  #include "isp/kernels/ctc/ctc_1.0/ia_css_ctc_types.h"
37  #include "isp/kernels/dp/dp_1.0/ia_css_dp_types.h"
38  #include "isp/kernels/de/de_1.0/ia_css_de_types.h"
39  #include "isp/kernels/de/de_2/ia_css_de2_types.h"
40  #include "isp/kernels/fc/fc_1.0/ia_css_formats_types.h"
41  #include "isp/kernels/fpn/fpn_1.0/ia_css_fpn_types.h"
42  #include "isp/kernels/gc/gc_1.0/ia_css_gc_types.h"
43  #include "isp/kernels/gc/gc_2/ia_css_gc2_types.h"
44  #include "isp/kernels/macc/macc_1.0/ia_css_macc_types.h"
45  #include "isp/kernels/ob/ob_1.0/ia_css_ob_types.h"
46  #include "isp/kernels/s3a/s3a_1.0/ia_css_s3a_types.h"
47  #include "isp/kernels/sc/sc_1.0/ia_css_sc_types.h"
48  #include "isp/kernels/sdis/sdis_1.0/ia_css_sdis_types.h"
49  #include "isp/kernels/sdis/sdis_2/ia_css_sdis2_types.h"
50  #include "isp/kernels/tnr/tnr_1.0/ia_css_tnr_types.h"
51  #include "isp/kernels/wb/wb_1.0/ia_css_wb_types.h"
52  #include "isp/kernels/xnr/xnr_1.0/ia_css_xnr_types.h"
53  #include "isp/kernels/xnr/xnr_3.0/ia_css_xnr3_types.h"
54  
55  /* ISP2401 */
56  #include "isp/kernels/tnr/tnr3/ia_css_tnr3_types.h"
57  
58  #include "isp/kernels/ynr/ynr_1.0/ia_css_ynr_types.h"
59  #include "isp/kernels/ynr/ynr_2/ia_css_ynr2_types.h"
60  #include "isp/kernels/output/output_1.0/ia_css_output_types.h"
61  
62  #define IA_CSS_DVS_STAT_GRID_INFO_SUPPORTED
63  /** Should be removed after Driver adaptation will be done */
64  
65  #define IA_CSS_VERSION_MAJOR    2
66  #define IA_CSS_VERSION_MINOR    0
67  #define IA_CSS_VERSION_REVISION 2
68  
69  #define IA_CSS_MORPH_TABLE_NUM_PLANES  6
70  
71  /* Min and max exposure IDs. These macros are here to allow
72   * the drivers to get this information. Changing these macros
73   * constitutes a CSS API change. */
74  #define IA_CSS_ISYS_MIN_EXPOSURE_ID 1   /** Minimum exposure ID */
75  #define IA_CSS_ISYS_MAX_EXPOSURE_ID 250 /** Maximum exposure ID */
76  
77  /* opaque types */
78  struct ia_css_isp_parameters;
79  struct ia_css_pipe;
80  struct ia_css_memory_offsets;
81  struct ia_css_config_memory_offsets;
82  struct ia_css_state_memory_offsets;
83  
84  /* Virtual address within the CSS address space. */
85  typedef u32 ia_css_ptr;
86  
87  #define SIZE_OF_IA_CSS_PTR		sizeof(uint32_t)
88  
89  /* Generic resolution structure.
90   */
91  struct ia_css_resolution {
92  	u32 width;  /** Width */
93  	u32 height; /** Height */
94  };
95  
96  /* Generic coordinate structure.
97   */
98  struct ia_css_coordinate {
99  	s32 x;	/** Value of a coordinate on the horizontal axis */
100  	s32 y;	/** Value of a coordinate on the vertical axis */
101  };
102  
103  /* Vector with signed values. This is used to indicate motion for
104   * Digital Image Stabilization.
105   */
106  struct ia_css_vector {
107  	s32 x; /** horizontal motion (in pixels) */
108  	s32 y; /** vertical motion (in pixels) */
109  };
110  
111  /* Short hands */
112  #define IA_CSS_ISP_DMEM IA_CSS_ISP_DMEM0
113  #define IA_CSS_ISP_VMEM IA_CSS_ISP_VMEM0
114  
115  /* CSS data descriptor */
116  struct ia_css_data {
117  	ia_css_ptr address; /** CSS virtual address */
118  	u32   size;    /** Disabled if 0 */
119  };
120  
121  /* Host data descriptor */
122  struct ia_css_host_data {
123  	char      *address; /** Host address */
124  	u32   size;    /** Disabled if 0 */
125  };
126  
127  /* ISP data descriptor */
128  struct ia_css_isp_data {
129  	u32   address; /** ISP address */
130  	u32   size;    /** Disabled if 0 */
131  };
132  
133  /* Shading Correction types. */
134  enum ia_css_shading_correction_type {
135  	IA_CSS_SHADING_CORRECTION_NONE,	 /** Shading Correction is not processed in the pipe. */
136  	IA_CSS_SHADING_CORRECTION_TYPE_1 /** Shading Correction 1.0 (pipe 1.0 on ISP2300, pipe 2.2 on ISP2400/2401) */
137  
138  	/** More shading correction types can be added in the future. */
139  };
140  
141  /* Shading Correction information. */
142  struct ia_css_shading_info {
143  	enum ia_css_shading_correction_type type; /** Shading Correction type. */
144  
145  	union {	/* Shading Correction information of each Shading Correction types. */
146  
147  		/* Shading Correction information of IA_CSS_SHADING_CORRECTION_TYPE_1.
148  		 *
149  		 *  This structure contains the information necessary to generate
150  		 *  the shading table required in the isp.
151  		 *  This structure is filled in the css,
152  		 *  and the driver needs to get it to generate the shading table.
153  		 *
154  		 *  Before the shading correction is applied, NxN-filter and/or scaling
155  		 *  are applied in the isp, depending on the isp binaries.
156  		 *  Then, these should be considered in generating the shading table.
157  		 *    - Bad pixels on left/top sides generated by NxN-filter
158  		 *      (Bad pixels are NOT considered currently,
159  		 *      because they are subtle.)
160  		 *    - Down-scaling/Up-scaling factor
161  		 *
162  		 *  Shading correction is applied to the area
163  		 *  which has real sensor data and margin.
164  		 *  Then, the shading table should cover the area including margin.
165  		 *  This structure has this information.
166  		 *    - Origin coordinate of bayer (real sensor data)
167  		 *      on the shading table
168  		 *
169  		 * ------------------------ISP 2401-----------------------
170  		 *
171  		 *  the shading table directly required from ISP.
172  		 *  This structure is filled in CSS, and the driver needs to get it to generate the shading table.
173  		 *
174  		 *  The shading correction is applied to the bayer area which contains sensor data and padding data.
175  		 *  The shading table should cover this bayer area.
176  		 *
177  		 *  The shading table size directly required from ISP is expressed by these parameters.
178  		 *    1. uint32_t num_hor_grids;
179  		 *    2. uint32_t num_ver_grids;
180  		 *    3. uint32_t bqs_per_grid_cell;
181  		 *
182  		 *  In some isp binaries, the bayer scaling is applied before the shading correction is applied.
183  		 *  Then, this scaling factor should be considered in generating the shading table.
184  		 *  The scaling factor is expressed by these parameters.
185  		 *    4. uint32_t bayer_scale_hor_ratio_in;
186  		 *    5. uint32_t bayer_scale_hor_ratio_out;
187  		 *    6. uint32_t bayer_scale_ver_ratio_in;
188  		 *    7. uint32_t bayer_scale_ver_ratio_out;
189  		 *
190  		 *  The sensor data size inputted to ISP is expressed by this parameter.
191  		 *  This is the size BEFORE the bayer scaling is applied.
192  		 *    8. struct ia_css_resolution isp_input_sensor_data_res_bqs;
193  		 *
194  		 *  The origin of the sensor data area positioned on the shading table at the shading correction
195  		 *  is expressed by this parameter.
196  		 *  The size of this area assumes the size AFTER the bayer scaling is applied
197  		 *  to the isp_input_sensor_data_resolution_bqs.
198  		 *    9. struct ia_css_coordinate sensor_data_origin_bqs_on_sctbl;
199  		 *
200  		 *  ****** Definitions of the shading table and the sensor data at the shading correction ******
201  		 *
202  		 * (0,0)--------------------- TW -------------------------------
203  		 *   |                                            shading table |
204  		 *   |      (ox,oy)---------- W --------------------------      |
205  		 *   |        |                               sensor data |     |
206  		 *   |        |                                           |     |
207  		 *  TH        H             sensor data center            |     |
208  		 *   |        |                  (cx,cy)                  |     |
209  		 *   |        |                                           |     |
210  		 *   |        |                                           |     |
211  		 *   |        |                                           |     |
212  		 *   |         -------------------------------------------      |
213  		 *   |                                                          |
214  		 *    ----------------------------------------------------------
215  		 *
216  		 *    Example of still mode for output 1080p:
217  		 *
218  		 *    num_hor_grids = 66
219  		 *    num_ver_grids = 37
220  		 *    bqs_per_grid_cell = 16
221  		 *    bayer_scale_hor_ratio_in = 1
222  		 *    bayer_scale_hor_ratio_out = 1
223  		 *    bayer_scale_ver_ratio_in = 1
224  		 *    bayer_scale_ver_ratio_out = 1
225  		 *    isp_input_sensor_data_resolution_bqs = {966, 546}
226  		 *    sensor_data_origin_bqs_on_sctbl = {61, 15}
227  		 *
228  		 *    TW, TH [bqs]: width and height of shading table
229  		 *        TW = (num_hor_grids - 1) * bqs_per_grid_cell = (66 - 1) * 16 = 1040
230  		 *        TH = (num_ver_grids - 1) * bqs_per_grid_cell = (37 - 1) * 16 = 576
231  		 *
232  		 *    W, H [bqs]: width and height of sensor data at shading correction
233  		 *        W = sensor_data_res_bqs.width
234  		 *          = isp_input_sensor_data_res_bqs.width
235  		 *              * bayer_scale_hor_ratio_out / bayer_scale_hor_ratio_in + 0.5 = 966
236  		 *        H = sensor_data_res_bqs.height
237  		 *          = isp_input_sensor_data_res_bqs.height
238  		 *               * bayer_scale_ver_ratio_out / bayer_scale_ver_ratio_in + 0.5 = 546
239  		 *
240  		 *    (ox, oy) [bqs]: origin of sensor data positioned on shading table at shading correction
241  		 *        ox = sensor_data_origin_bqs_on_sctbl.x = 61
242  		 *        oy = sensor_data_origin_bqs_on_sctbl.y = 15
243  		 *
244  		 *    (cx, cy) [bqs]: center of sensor data positioned on shading table at shading correction
245  		 *        cx = ox + W/2 = 61 + 966/2 = 544
246  		 *        cy = oy + H/2 = 15 + 546/2 = 288
247  		 *
248  		 *  ****** Relation between the shading table and the sensor data ******
249  		 *
250  		 *    The origin of the sensor data should be on the shading table.
251  		 *        0 <= ox < TW,  0 <= oy < TH
252  		 *
253  		 *  ****** How to center the shading table on the sensor data ******
254  		 *
255  		 *    To center the shading table on the sensor data,
256  		 *    CSS decides the shading table size so that a certain grid point is positioned
257  		 *    on the center of the sensor data at the shading correction.
258  		 *    CSS expects the shading center is set on this grid point
259  		 *    when the shading table data is calculated in AIC.
260  		 *
261  		 *    W, H [bqs]: width and height of sensor data at shading correction
262  		 *	W = sensor_data_res_bqs.width
263  		 *	H = sensor_data_res_bqs.height
264  		 *
265  		 *    (cx, cy) [bqs]: center of sensor data positioned on shading table at shading correction
266  		 *	cx = sensor_data_origin_bqs_on_sctbl.x + W/2
267  		 *	cy = sensor_data_origin_bqs_on_sctbl.y + H/2
268  		 *
269  		 *    CSS decides the shading table size and the sensor data position
270  		 *    so that the (cx, cy) satisfies this condition.
271  		 *	mod(cx, bqs_per_grid_cell) = 0
272  		 *	mod(cy, bqs_per_grid_cell) = 0
273  		 *
274  		 *  ****** How to change the sensor data size by processes in the driver and ISP ******
275  		 *
276  		 *    1. sensor data size: Physical sensor size
277  		 *			   (The struct ia_css_shading_info does not have this information.)
278  		 *    2. process:          Driver applies the sensor cropping/binning/scaling to physical sensor size.
279  		 *    3. sensor data size: ISP input size (== shading_info.isp_input_sensor_data_res_bqs)
280  		 *			   (ISP assumes the ISP input sensor data is centered on the physical sensor.)
281  		 *    4. process:          ISP applies the bayer scaling by the factor of shading_info.bayer_scale_*.
282  		 *    5. sensor data size: Scaling factor * ISP input size (== shading_info.sensor_data_res_bqs)
283  		 *    6. process:          ISP applies the shading correction.
284  		 *
285  		 *  ISP block: SC1
286  		 *  ISP1: SC1 is used.
287  		 *  ISP2: SC1 is used.
288  		 */
289  		struct {
290  			/* ISP2400 */
291  			u32 enable;	/** Shading correction enabled.
292  						     0:disabled, 1:enabled */
293  
294  			/* ISP2401 */
295  			u32 num_hor_grids;	/** Number of data points per line per color on shading table. */
296  			u32 num_ver_grids;	/** Number of lines of data points per color on shading table. */
297  			u32 bqs_per_grid_cell; /** Grid cell size in BQ unit.
298  							 NOTE: bqs = size in BQ(Bayer Quad) unit.
299  							       1BQ means {Gr,R,B,Gb} (2x2 pixels).
300  							       Horizontal 1 bqs corresponds to horizontal 2 pixels.
301  							       Vertical 1 bqs corresponds to vertical 2 pixels. */
302  			u32 bayer_scale_hor_ratio_in;
303  			u32 bayer_scale_hor_ratio_out;
304  
305  			/** Horizontal ratio of bayer scaling between input width and output width,
306  			     for the scaling which should be done before shading correction.
307  				output_width = input_width * bayer_scale_hor_ratio_out
308  								/ bayer_scale_hor_ratio_in + 0.5 */
309  			u32 bayer_scale_ver_ratio_in;
310  			u32 bayer_scale_ver_ratio_out;
311  
312  			/** Vertical ratio of bayer scaling
313  			between input height and output height, for the scaling
314  			which should be done before shading correction.
315  			  output_height = input_height * bayer_scale_ver_ratio_out
316  						/ bayer_scale_ver_ratio_in */
317  			/* ISP2400 */
318  			u32 sc_bayer_origin_x_bqs_on_shading_table;
319  			/** X coordinate (in bqs) of bayer origin on shading table.
320  			This indicates the left-most pixel of bayer
321  			(not include margin) inputted to the shading correction.
322  			This corresponds to the left-most pixel of bayer
323  			inputted to isp from sensor. */
324  			/* ISP2400 */
325  			u32 sc_bayer_origin_y_bqs_on_shading_table;
326  			/** Y coordinate (in bqs) of bayer origin on shading table.
327  			This indicates the top pixel of bayer
328  			(not include margin) inputted to the shading correction.
329  			This corresponds to the top pixel of bayer
330  			inputted to isp from sensor. */
331  
332  			/** Vertical ratio of bayer scaling between input height and output height,
333  			     for the scaling which should be done before shading correction.
334  				output_height = input_height * bayer_scale_ver_ratio_out
335  								/ bayer_scale_ver_ratio_in + 0.5 */
336  			/* ISP2401 */
337  			struct ia_css_resolution isp_input_sensor_data_res_bqs;
338  			/** Sensor data size (in bqs) inputted to ISP. This is the size BEFORE bayer scaling.
339  			     NOTE: This is NOT the size of the physical sensor size.
340  				   CSS requests the driver that ISP inputs sensor data
341  				   by the size of isp_input_sensor_data_res_bqs.
342  				   The driver sends the sensor data to ISP,
343  				   after the adequate cropping/binning/scaling
344  				   are applied to the physical sensor data area.
345  				   ISP assumes the area of isp_input_sensor_data_res_bqs
346  				   is centered on the physical sensor. */
347  			/* ISP2401 */
348  			struct ia_css_resolution sensor_data_res_bqs;
349  			/** Sensor data size (in bqs) at shading correction.
350  			     This is the size AFTER bayer scaling. */
351  			/* ISP2401 */
352  			struct ia_css_coordinate sensor_data_origin_bqs_on_sctbl;
353  			/** Origin of sensor data area positioned on shading table at shading correction.
354  			     The coordinate x,y should be positive values. */
355  		} type_1;
356  
357  		/** More structures can be added here when more shading correction types will be added
358  		     in the future. */
359  	} info;
360  };
361  
362  /* Default Shading Correction information of Shading Correction Type 1. */
363  #define DEFAULT_SHADING_INFO_TYPE_1 \
364  (struct ia_css_shading_info) { \
365  	.type = IA_CSS_SHADING_CORRECTION_TYPE_1, \
366  	.info = { \
367  		.type_1 = { \
368  			.bayer_scale_hor_ratio_in	= 1, \
369  			.bayer_scale_hor_ratio_out	= 1, \
370  			.bayer_scale_ver_ratio_in	= 1, \
371  			.bayer_scale_ver_ratio_out	= 1, \
372  		} \
373  	} \
374  }
375  
376  /* Default Shading Correction information. */
377  #define DEFAULT_SHADING_INFO	DEFAULT_SHADING_INFO_TYPE_1
378  
379  /* structure that describes the 3A and DIS grids */
380  struct ia_css_grid_info {
381  	/* \name ISP input size
382  	  * that is visible for user
383  	  * @{
384  	  */
385  	u32 isp_in_width;
386  	u32 isp_in_height;
387  	/* @}*/
388  
389  	struct ia_css_3a_grid_info  s3a_grid; /** 3A grid info */
390  	union ia_css_dvs_grid_u dvs_grid;
391  	/** All types of DVS statistics grid info union */
392  
393  	enum ia_css_vamem_type vamem_type;
394  };
395  
396  /* defaults for ia_css_grid_info structs */
397  #define DEFAULT_GRID_INFO { \
398  	.dvs_grid	= DEFAULT_DVS_GRID_INFO, \
399  	.vamem_type	= IA_CSS_VAMEM_TYPE_1 \
400  }
401  
402  /* Morphing table, used for geometric distortion and chromatic abberration
403   *  correction (GDCAC, also called GDC).
404   *  This table describes the imperfections introduced by the lens, the
405   *  advanced ISP can correct for these imperfections using this table.
406   */
407  struct ia_css_morph_table {
408  	u32 enable; /** To disable GDC, set this field to false. The
409  			  coordinates fields can be set to NULL in this case. */
410  	u32 height; /** Table height */
411  	u32 width;  /** Table width */
412  	u16 *coordinates_x[IA_CSS_MORPH_TABLE_NUM_PLANES];
413  	/** X coordinates that describe the sensor imperfection */
414  	u16 *coordinates_y[IA_CSS_MORPH_TABLE_NUM_PLANES];
415  	/** Y coordinates that describe the sensor imperfection */
416  };
417  
418  struct ia_css_dvs_6axis_config {
419  	unsigned int exp_id;
420  	/** Exposure ID, see ia_css_event_public.h for more detail */
421  	u32 width_y;
422  	u32 height_y;
423  	u32 width_uv;
424  	u32 height_uv;
425  	u32 *xcoords_y;
426  	u32 *ycoords_y;
427  	u32 *xcoords_uv;
428  	u32 *ycoords_uv;
429  };
430  
431  /**
432   * This specifies the coordinates (x,y)
433   */
434  struct ia_css_point {
435  	s32 x; /** x coordinate */
436  	s32 y; /** y coordinate */
437  };
438  
439  /**
440   * This specifies the region
441   */
442  struct ia_css_region {
443  	struct ia_css_point origin; /** Starting point coordinates for the region */
444  	struct ia_css_resolution resolution; /** Region resolution */
445  };
446  
447  /**
448   * Digital zoom:
449   * This feature is currently available only for video, but will become
450   * available for preview and capture as well.
451   * Set the digital zoom factor, this is a logarithmic scale. The actual zoom
452   * factor will be 64/x.
453   * Setting dx or dy to 0 disables digital zoom for that direction.
454   * New API change for Digital zoom:(added struct ia_css_region zoom_region)
455   * zoom_region specifies the origin of the zoom region and width and
456   * height of that region.
457   * origin : This is the coordinate (x,y) within the effective input resolution
458   * of the stream. where, x >= 0 and y >= 0. (0,0) maps to the upper left of the
459   * effective input resolution.
460   * resolution : This is resolution of zoom region.
461   * where, x + width <= effective input width
462   * y + height <= effective input height
463   */
464  struct ia_css_dz_config {
465  	u32 dx; /** Horizontal zoom factor */
466  	u32 dy; /** Vertical zoom factor */
467  	struct ia_css_region zoom_region; /** region for zoom */
468  };
469  
470  /* The still capture mode, this can be RAW (simply copy sensor input to DDR),
471   *  Primary ISP, the Advanced ISP (GDC) or the low-light ISP (ANR).
472   */
473  enum ia_css_capture_mode {
474  	IA_CSS_CAPTURE_MODE_RAW,      /** no processing, copy data only */
475  	IA_CSS_CAPTURE_MODE_BAYER,    /** bayer processing, up to demosaic */
476  	IA_CSS_CAPTURE_MODE_PRIMARY,  /** primary ISP */
477  	IA_CSS_CAPTURE_MODE_ADVANCED, /** advanced ISP (GDC) */
478  	IA_CSS_CAPTURE_MODE_LOW_LIGHT /** low light ISP (ANR) */
479  };
480  
481  struct ia_css_capture_config {
482  	enum ia_css_capture_mode mode; /** Still capture mode */
483  	u32 enable_xnr;	       /** Enable/disable XNR */
484  	u32 enable_raw_output;
485  	bool enable_capture_pp_bli;    /** Enable capture_pp_bli mode */
486  };
487  
488  /* default settings for ia_css_capture_config structs */
489  #define DEFAULT_CAPTURE_CONFIG { \
490  	.mode	= IA_CSS_CAPTURE_MODE_PRIMARY, \
491  }
492  
493  /* ISP filter configuration. This is a collection of configurations
494   *  for each of the ISP filters (modules).
495   *
496   *  NOTE! The contents of all pointers is copied when get or set with the
497   *  exception of the shading and morph tables. For these we only copy the
498   *  pointer, so the caller must make sure the memory contents of these pointers
499   *  remain valid as long as they are used by the CSS. This will be fixed in the
500   *  future by copying the contents instead of just the pointer.
501   *
502   *  Comment:
503   *    ["ISP block", 1&2]   : ISP block is used both for ISP1 and ISP2.
504   *    ["ISP block", 1only] : ISP block is used only for ISP1.
505   *    ["ISP block", 2only] : ISP block is used only for ISP2.
506   */
507  struct ia_css_isp_config {
508  	struct ia_css_wb_config   *wb_config;	/** White Balance
509  							[WB1, 1&2] */
510  	struct ia_css_cc_config   *cc_config;	/** Color Correction
511  							[CSC1, 1only] */
512  	struct ia_css_tnr_config  *tnr_config;	/** Temporal Noise Reduction
513  							[TNR1, 1&2] */
514  	struct ia_css_ecd_config  *ecd_config;	/** Eigen Color Demosaicing
515  							[DE2, 2only] */
516  	struct ia_css_ynr_config  *ynr_config;	/** Y(Luma) Noise Reduction
517  							[YNR2&YEE2, 2only] */
518  	struct ia_css_fc_config   *fc_config;	/** Fringe Control
519  							[FC2, 2only] */
520  	struct ia_css_formats_config
521  		*formats_config;	/** Formats Control for main output
522  							[FORMATS, 1&2] */
523  	struct ia_css_cnr_config  *cnr_config;	/** Chroma Noise Reduction
524  							[CNR2, 2only] */
525  	struct ia_css_macc_config *macc_config;	/** MACC
526  							[MACC2, 2only] */
527  	struct ia_css_ctc_config  *ctc_config;	/** Chroma Tone Control
528  							[CTC2, 2only] */
529  	struct ia_css_aa_config   *aa_config;	/** YUV Anti-Aliasing
530  							[AA2, 2only]
531  							(not used currently) */
532  	struct ia_css_aa_config   *baa_config;	/** Bayer Anti-Aliasing
533  							[BAA2, 1&2] */
534  	struct ia_css_ce_config   *ce_config;	/** Chroma Enhancement
535  							[CE1, 1only] */
536  	struct ia_css_dvs_6axis_config *dvs_6axis_config;
537  	struct ia_css_ob_config   *ob_config;  /** Objective Black
538  							[OB1, 1&2] */
539  	struct ia_css_dp_config   *dp_config;  /** Defect Pixel Correction
540  							[DPC1/DPC2, 1&2] */
541  	struct ia_css_nr_config   *nr_config;  /** Noise Reduction
542  							[BNR1&YNR1&CNR1, 1&2]*/
543  	struct ia_css_ee_config   *ee_config;  /** Edge Enhancement
544  							[YEE1, 1&2] */
545  	struct ia_css_de_config   *de_config;  /** Demosaic
546  							[DE1, 1only] */
547  	struct ia_css_gc_config   *gc_config;  /** Gamma Correction (for YUV)
548  							[GC1, 1only] */
549  	struct ia_css_anr_config  *anr_config; /** Advanced Noise Reduction */
550  	struct ia_css_3a_config   *s3a_config; /** 3A Statistics config */
551  	struct ia_css_xnr_config  *xnr_config; /** eXtra Noise Reduction */
552  	struct ia_css_dz_config   *dz_config;  /** Digital Zoom */
553  	struct ia_css_cc_config *yuv2rgb_cc_config; /** Color Correction
554  							[CCM2, 2only] */
555  	struct ia_css_cc_config *rgb2yuv_cc_config; /** Color Correction
556  							[CSC2, 2only] */
557  	struct ia_css_macc_table  *macc_table;	/** MACC
558  							[MACC1/MACC2, 1&2]*/
559  	struct ia_css_gamma_table *gamma_table;	/** Gamma Correction (for YUV)
560  							[GC1, 1only] */
561  	struct ia_css_ctc_table   *ctc_table;	/** Chroma Tone Control
562  							[CTC1, 1only] */
563  
564  	/* \deprecated */
565  	struct ia_css_xnr_table   *xnr_table;	/** eXtra Noise Reduction
566  							[XNR1, 1&2] */
567  	struct ia_css_rgb_gamma_table *r_gamma_table;/** sRGB Gamma Correction
568  							[GC2, 2only] */
569  	struct ia_css_rgb_gamma_table *g_gamma_table;/** sRGB Gamma Correction
570  							[GC2, 2only] */
571  	struct ia_css_rgb_gamma_table *b_gamma_table;/** sRGB Gamma Correction
572  							[GC2, 2only] */
573  	struct ia_css_vector      *motion_vector; /** For 2-axis DVS */
574  	struct ia_css_shading_table *shading_table;
575  	struct ia_css_morph_table   *morph_table;
576  	struct ia_css_dvs_coefficients *dvs_coefs; /** DVS 1.0 coefficients */
577  	struct ia_css_dvs2_coefficients *dvs2_coefs; /** DVS 2.0 coefficients */
578  	struct ia_css_capture_config   *capture_config;
579  	struct ia_css_anr_thres   *anr_thres;
580  	/* @deprecated{Old shading settings, see bugzilla bz675 for details} */
581  	struct ia_css_shading_settings *shading_settings;
582  	struct ia_css_xnr3_config *xnr3_config; /** eXtreme Noise Reduction v3 */
583  	/* comment from Lasse: Be aware how this feature will affect coordinate
584  	 *  normalization in different parts of the system. (e.g. face detection,
585  	 *  touch focus, 3A statistics and windows of interest, shading correction,
586  	 *  DVS, GDC) from IQ tool level and application level down-to ISP FW level.
587  	 *  the risk for regression is not in the individual blocks, but how they
588  	 *  integrate together. */
589  	struct ia_css_output_config
590  		*output_config;	/** Main Output Mirroring, flipping */
591  
592  	struct ia_css_scaler_config
593  		*scaler_config;         /** Skylake: scaler config (optional) */
594  	struct ia_css_formats_config
595  		*formats_config_display;/** Formats control for viewfinder/display output (optional)
596  										[OSYS, n/a] */
597  	struct ia_css_output_config
598  		*output_config_display; /** Viewfinder/display output mirroring, flipping (optional) */
599  
600  	struct ia_css_frame
601  		*output_frame;          /** Output frame the config is to be applied to (optional) */
602  	u32			isp_config_id;	/** Unique ID to track which config was actually applied to a particular frame */
603  };
604  
605  #endif /* _IA_CSS_TYPES_H */
606