1  /* SPDX-License-Identifier: GPL-2.0 */
2  #ifndef CEPH_CRUSH_CRUSH_H
3  #define CEPH_CRUSH_CRUSH_H
4  
5  #ifdef __KERNEL__
6  # include <linux/rbtree.h>
7  # include <linux/types.h>
8  #else
9  # include "crush_compat.h"
10  #endif
11  
12  /*
13   * CRUSH is a pseudo-random data distribution algorithm that
14   * efficiently distributes input values (typically, data objects)
15   * across a heterogeneous, structured storage cluster.
16   *
17   * The algorithm was originally described in detail in this paper
18   * (although the algorithm has evolved somewhat since then):
19   *
20   *     https://www.ssrc.ucsc.edu/Papers/weil-sc06.pdf
21   *
22   * LGPL2
23   */
24  
25  
26  #define CRUSH_MAGIC 0x00010000ul   /* for detecting algorithm revisions */
27  
28  #define CRUSH_MAX_DEPTH 10  /* max crush hierarchy depth */
29  #define CRUSH_MAX_RULESET (1<<8)  /* max crush ruleset number */
30  #define CRUSH_MAX_RULES CRUSH_MAX_RULESET  /* should be the same as max rulesets */
31  
32  #define CRUSH_MAX_DEVICE_WEIGHT (100u * 0x10000u)
33  #define CRUSH_MAX_BUCKET_WEIGHT (65535u * 0x10000u)
34  
35  #define CRUSH_ITEM_UNDEF  0x7ffffffe  /* undefined result (internal use only) */
36  #define CRUSH_ITEM_NONE   0x7fffffff  /* no result */
37  
38  /*
39   * CRUSH uses user-defined "rules" to describe how inputs should be
40   * mapped to devices.  A rule consists of sequence of steps to perform
41   * to generate the set of output devices.
42   */
43  struct crush_rule_step {
44  	__u32 op;
45  	__s32 arg1;
46  	__s32 arg2;
47  };
48  
49  /* step op codes */
50  enum {
51  	CRUSH_RULE_NOOP = 0,
52  	CRUSH_RULE_TAKE = 1,          /* arg1 = value to start with */
53  	CRUSH_RULE_CHOOSE_FIRSTN = 2, /* arg1 = num items to pick */
54  				      /* arg2 = type */
55  	CRUSH_RULE_CHOOSE_INDEP = 3,  /* same */
56  	CRUSH_RULE_EMIT = 4,          /* no args */
57  	CRUSH_RULE_CHOOSELEAF_FIRSTN = 6,
58  	CRUSH_RULE_CHOOSELEAF_INDEP = 7,
59  
60  	CRUSH_RULE_SET_CHOOSE_TRIES = 8, /* override choose_total_tries */
61  	CRUSH_RULE_SET_CHOOSELEAF_TRIES = 9, /* override chooseleaf_descend_once */
62  	CRUSH_RULE_SET_CHOOSE_LOCAL_TRIES = 10,
63  	CRUSH_RULE_SET_CHOOSE_LOCAL_FALLBACK_TRIES = 11,
64  	CRUSH_RULE_SET_CHOOSELEAF_VARY_R = 12,
65  	CRUSH_RULE_SET_CHOOSELEAF_STABLE = 13
66  };
67  
68  /*
69   * for specifying choose num (arg1) relative to the max parameter
70   * passed to do_rule
71   */
72  #define CRUSH_CHOOSE_N            0
73  #define CRUSH_CHOOSE_N_MINUS(x)   (-(x))
74  
75  /*
76   * The rule mask is used to describe what the rule is intended for.
77   * Given a ruleset and size of output set, we search through the
78   * rule list for a matching rule_mask.
79   */
80  struct crush_rule_mask {
81  	__u8 ruleset;
82  	__u8 type;
83  	__u8 min_size;
84  	__u8 max_size;
85  };
86  
87  struct crush_rule {
88  	__u32 len;
89  	struct crush_rule_mask mask;
90  	struct crush_rule_step steps[];
91  };
92  
93  #define crush_rule_size(len) (sizeof(struct crush_rule) + \
94  			      (len)*sizeof(struct crush_rule_step))
95  
96  
97  
98  /*
99   * A bucket is a named container of other items (either devices or
100   * other buckets).  Items within a bucket are chosen using one of a
101   * few different algorithms.  The table summarizes how the speed of
102   * each option measures up against mapping stability when items are
103   * added or removed.
104   *
105   *  Bucket Alg     Speed       Additions    Removals
106   *  ------------------------------------------------
107   *  uniform         O(1)       poor         poor
108   *  list            O(n)       optimal      poor
109   *  tree            O(log n)   good         good
110   *  straw           O(n)       better       better
111   *  straw2          O(n)       optimal      optimal
112   */
113  enum {
114  	CRUSH_BUCKET_UNIFORM = 1,
115  	CRUSH_BUCKET_LIST = 2,
116  	CRUSH_BUCKET_TREE = 3,
117  	CRUSH_BUCKET_STRAW = 4,
118  	CRUSH_BUCKET_STRAW2 = 5,
119  };
120  extern const char *crush_bucket_alg_name(int alg);
121  
122  /*
123   * although tree was a legacy algorithm, it has been buggy, so
124   * exclude it.
125   */
126  #define CRUSH_LEGACY_ALLOWED_BUCKET_ALGS (	\
127  		(1 << CRUSH_BUCKET_UNIFORM) |	\
128  		(1 << CRUSH_BUCKET_LIST) |	\
129  		(1 << CRUSH_BUCKET_STRAW))
130  
131  struct crush_bucket {
132  	__s32 id;        /* this'll be negative */
133  	__u16 type;      /* non-zero; type=0 is reserved for devices */
134  	__u8 alg;        /* one of CRUSH_BUCKET_* */
135  	__u8 hash;       /* which hash function to use, CRUSH_HASH_* */
136  	__u32 weight;    /* 16-bit fixed point */
137  	__u32 size;      /* num items */
138  	__s32 *items;
139  
140  };
141  
142  /** @ingroup API
143   *
144   * Replacement weights for each item in a bucket. The size of the
145   * array must be exactly the size of the straw2 bucket, just as the
146   * item_weights array.
147   *
148   */
149  struct crush_weight_set {
150  	__u32 *weights; /*!< 16.16 fixed point weights
151                               in the same order as items */
152  	__u32 size;     /*!< size of the __weights__ array */
153  };
154  
155  /** @ingroup API
156   *
157   * Replacement weights and ids for a given straw2 bucket, for
158   * placement purposes.
159   *
160   * When crush_do_rule() chooses the Nth item from a straw2 bucket, the
161   * replacement weights found at __weight_set[N]__ are used instead of
162   * the weights from __item_weights__. If __N__ is greater than
163   * __weight_set_size__, the weights found at __weight_set_size-1__ are
164   * used instead. For instance if __weight_set__ is:
165   *
166   *    [ [ 0x10000, 0x20000 ],   // position 0
167   *      [ 0x20000, 0x40000 ] ]  // position 1
168   *
169   * choosing the 0th item will use position 0 weights [ 0x10000, 0x20000 ]
170   * choosing the 1th item will use position 1 weights [ 0x20000, 0x40000 ]
171   * choosing the 2th item will use position 1 weights [ 0x20000, 0x40000 ]
172   * etc.
173   *
174   */
175  struct crush_choose_arg {
176  	__s32 *ids;            /*!< values to use instead of items */
177  	__u32 ids_size;        /*!< size of the __ids__ array */
178  	struct crush_weight_set *weight_set; /*!< weight replacements for
179                                                    a given position */
180  	__u32 weight_set_size; /*!< size of the __weight_set__ array */
181  };
182  
183  /** @ingroup API
184   *
185   * Replacement weights and ids for each bucket in the crushmap. The
186   * __size__ of the __args__ array must be exactly the same as the
187   * __map->max_buckets__.
188   *
189   * The __crush_choose_arg__ at index N will be used when choosing
190   * an item from the bucket __map->buckets[N]__ bucket, provided it
191   * is a straw2 bucket.
192   *
193   */
194  struct crush_choose_arg_map {
195  #ifdef __KERNEL__
196  	struct rb_node node;
197  	s64 choose_args_index;
198  #endif
199  	struct crush_choose_arg *args; /*!< replacement for each bucket
200                                              in the crushmap */
201  	__u32 size;                    /*!< size of the __args__ array */
202  };
203  
204  struct crush_bucket_uniform {
205  	struct crush_bucket h;
206  	__u32 item_weight;  /* 16-bit fixed point; all items equally weighted */
207  };
208  
209  struct crush_bucket_list {
210  	struct crush_bucket h;
211  	__u32 *item_weights;  /* 16-bit fixed point */
212  	__u32 *sum_weights;   /* 16-bit fixed point.  element i is sum
213  				 of weights 0..i, inclusive */
214  };
215  
216  struct crush_bucket_tree {
217  	struct crush_bucket h;  /* note: h.size is _tree_ size, not number of
218  				   actual items */
219  	__u8 num_nodes;
220  	__u32 *node_weights;
221  };
222  
223  struct crush_bucket_straw {
224  	struct crush_bucket h;
225  	__u32 *item_weights;   /* 16-bit fixed point */
226  	__u32 *straws;         /* 16-bit fixed point */
227  };
228  
229  struct crush_bucket_straw2 {
230  	struct crush_bucket h;
231  	__u32 *item_weights;   /* 16-bit fixed point */
232  };
233  
234  
235  
236  /*
237   * CRUSH map includes all buckets, rules, etc.
238   */
239  struct crush_map {
240  	struct crush_bucket **buckets;
241  	struct crush_rule **rules;
242  
243  	__s32 max_buckets;
244  	__u32 max_rules;
245  	__s32 max_devices;
246  
247  	/* choose local retries before re-descent */
248  	__u32 choose_local_tries;
249  	/* choose local attempts using a fallback permutation before
250  	 * re-descent */
251  	__u32 choose_local_fallback_tries;
252  	/* choose attempts before giving up */
253  	__u32 choose_total_tries;
254  	/* attempt chooseleaf inner descent once for firstn mode; on
255  	 * reject retry outer descent.  Note that this does *not*
256  	 * apply to a collision: in that case we will retry as we used
257  	 * to. */
258  	__u32 chooseleaf_descend_once;
259  
260  	/* if non-zero, feed r into chooseleaf, bit-shifted right by (r-1)
261  	 * bits.  a value of 1 is best for new clusters.  for legacy clusters
262  	 * that want to limit reshuffling, a value of 3 or 4 will make the
263  	 * mappings line up a bit better with previous mappings. */
264  	__u8 chooseleaf_vary_r;
265  
266  	/* if true, it makes chooseleaf firstn to return stable results (if
267  	 * no local retry) so that data migrations would be optimal when some
268  	 * device fails. */
269  	__u8 chooseleaf_stable;
270  
271  	/*
272  	 * This value is calculated after decode or construction by
273  	 * the builder. It is exposed here (rather than having a
274  	 * 'build CRUSH working space' function) so that callers can
275  	 * reserve a static buffer, allocate space on the stack, or
276  	 * otherwise avoid calling into the heap allocator if they
277  	 * want to. The size of the working space depends on the map,
278  	 * while the size of the scratch vector passed to the mapper
279  	 * depends on the size of the desired result set.
280  	 *
281  	 * Nothing stops the caller from allocating both in one swell
282  	 * foop and passing in two points, though.
283  	 */
284  	size_t working_size;
285  
286  #ifndef __KERNEL__
287  	/*
288  	 * version 0 (original) of straw_calc has various flaws.  version 1
289  	 * fixes a few of them.
290  	 */
291  	__u8 straw_calc_version;
292  
293  	/*
294  	 * allowed bucket algs is a bitmask, here the bit positions
295  	 * are CRUSH_BUCKET_*.  note that these are *bits* and
296  	 * CRUSH_BUCKET_* values are not, so we need to or together (1
297  	 * << CRUSH_BUCKET_WHATEVER).  The 0th bit is not used to
298  	 * minimize confusion (bucket type values start at 1).
299  	 */
300  	__u32 allowed_bucket_algs;
301  
302  	__u32 *choose_tries;
303  #else
304  	/* device/bucket type id -> type name (CrushWrapper::type_map) */
305  	struct rb_root type_names;
306  
307  	/* device/bucket id -> name (CrushWrapper::name_map) */
308  	struct rb_root names;
309  
310  	/* CrushWrapper::choose_args */
311  	struct rb_root choose_args;
312  #endif
313  };
314  
315  
316  /* crush.c */
317  extern int crush_get_bucket_item_weight(const struct crush_bucket *b, int pos);
318  extern void crush_destroy_bucket_uniform(struct crush_bucket_uniform *b);
319  extern void crush_destroy_bucket_list(struct crush_bucket_list *b);
320  extern void crush_destroy_bucket_tree(struct crush_bucket_tree *b);
321  extern void crush_destroy_bucket_straw(struct crush_bucket_straw *b);
322  extern void crush_destroy_bucket_straw2(struct crush_bucket_straw2 *b);
323  extern void crush_destroy_bucket(struct crush_bucket *b);
324  extern void crush_destroy_rule(struct crush_rule *r);
325  extern void crush_destroy(struct crush_map *map);
326  
crush_calc_tree_node(int i)327  static inline int crush_calc_tree_node(int i)
328  {
329  	return ((i+1) << 1)-1;
330  }
331  
332  /*
333   * These data structures are private to the CRUSH implementation. They
334   * are exposed in this header file because builder needs their
335   * definitions to calculate the total working size.
336   *
337   * Moving this out of the crush map allow us to treat the CRUSH map as
338   * immutable within the mapper and removes the requirement for a CRUSH
339   * map lock.
340   */
341  struct crush_work_bucket {
342  	__u32 perm_x; /* @x for which *perm is defined */
343  	__u32 perm_n; /* num elements of *perm that are permuted/defined */
344  	__u32 *perm;  /* Permutation of the bucket's items */
345  };
346  
347  struct crush_work {
348  	struct crush_work_bucket **work; /* Per-bucket working store */
349  #ifdef __KERNEL__
350  	struct list_head item;
351  #endif
352  };
353  
354  #ifdef __KERNEL__
355  /* osdmap.c */
356  void clear_crush_names(struct rb_root *root);
357  void clear_choose_args(struct crush_map *c);
358  #endif
359  
360  #endif
361