1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2015-2018 Broadcom */
3 
4 #include <linux/delay.h>
5 #include <linux/mutex.h>
6 #include <linux/spinlock_types.h>
7 #include <linux/workqueue.h>
8 
9 #include <drm/drm_encoder.h>
10 #include <drm/drm_gem.h>
11 #include <drm/drm_gem_shmem_helper.h>
12 #include <drm/gpu_scheduler.h>
13 
14 #include "v3d_performance_counters.h"
15 
16 #include "uapi/drm/v3d_drm.h"
17 
18 struct clk;
19 struct platform_device;
20 struct reset_control;
21 
22 #define GMP_GRANULARITY (128 * 1024)
23 
24 #define V3D_MMU_PAGE_SHIFT 12
25 
26 #define V3D_MAX_QUEUES (V3D_CPU + 1)
27 
v3d_queue_to_string(enum v3d_queue queue)28 static inline char *v3d_queue_to_string(enum v3d_queue queue)
29 {
30 	switch (queue) {
31 	case V3D_BIN: return "bin";
32 	case V3D_RENDER: return "render";
33 	case V3D_TFU: return "tfu";
34 	case V3D_CSD: return "csd";
35 	case V3D_CACHE_CLEAN: return "cache_clean";
36 	case V3D_CPU: return "cpu";
37 	}
38 	return "UNKNOWN";
39 }
40 
41 struct v3d_stats {
42 	u64 start_ns;
43 	u64 enabled_ns;
44 	u64 jobs_completed;
45 
46 	/*
47 	 * This seqcount is used to protect the access to the GPU stats
48 	 * variables. It must be used as, while we are reading the stats,
49 	 * IRQs can happen and the stats can be updated.
50 	 */
51 	seqcount_t lock;
52 };
53 
54 struct v3d_queue_state {
55 	struct drm_gpu_scheduler sched;
56 
57 	u64 fence_context;
58 	u64 emit_seqno;
59 
60 	/* Stores the GPU stats for this queue in the global context. */
61 	struct v3d_stats stats;
62 };
63 
64 /* Performance monitor object. The perform lifetime is controlled by userspace
65  * using perfmon related ioctls. A perfmon can be attached to a submit_cl
66  * request, and when this is the case, HW perf counters will be activated just
67  * before the submit_cl is submitted to the GPU and disabled when the job is
68  * done. This way, only events related to a specific job will be counted.
69  */
70 struct v3d_perfmon {
71 	/* Tracks the number of users of the perfmon, when this counter reaches
72 	 * zero the perfmon is destroyed.
73 	 */
74 	refcount_t refcnt;
75 
76 	/* Protects perfmon stop, as it can be invoked from multiple places. */
77 	struct mutex lock;
78 
79 	/* Number of counters activated in this perfmon instance
80 	 * (should be less than DRM_V3D_MAX_PERF_COUNTERS).
81 	 */
82 	u8 ncounters;
83 
84 	/* Events counted by the HW perf counters. */
85 	u8 counters[DRM_V3D_MAX_PERF_COUNTERS];
86 
87 	/* Storage for counter values. Counters are incremented by the
88 	 * HW perf counter values every time the perfmon is attached
89 	 * to a GPU job.  This way, perfmon users don't have to
90 	 * retrieve the results after each job if they want to track
91 	 * events covering several submissions.  Note that counter
92 	 * values can't be reset, but you can fake a reset by
93 	 * destroying the perfmon and creating a new one.
94 	 */
95 	u64 values[] __counted_by(ncounters);
96 };
97 
98 struct v3d_dev {
99 	struct drm_device drm;
100 
101 	/* Short representation (e.g. 33, 41) of the V3D tech version */
102 	int ver;
103 
104 	/* Short representation (e.g. 5, 6) of the V3D tech revision */
105 	int rev;
106 
107 	bool single_irq_line;
108 
109 	struct v3d_perfmon_info perfmon_info;
110 
111 	void __iomem *hub_regs;
112 	void __iomem *core_regs[3];
113 	void __iomem *bridge_regs;
114 	void __iomem *gca_regs;
115 	struct clk *clk;
116 	struct reset_control *reset;
117 
118 	/* Virtual and DMA addresses of the single shared page table. */
119 	volatile u32 *pt;
120 	dma_addr_t pt_paddr;
121 
122 	/* Virtual and DMA addresses of the MMU's scratch page.  When
123 	 * a read or write is invalid in the MMU, it will be
124 	 * redirected here.
125 	 */
126 	void *mmu_scratch;
127 	dma_addr_t mmu_scratch_paddr;
128 	/* virtual address bits from V3D to the MMU. */
129 	int va_width;
130 
131 	/* Number of V3D cores. */
132 	u32 cores;
133 
134 	/* Allocator managing the address space.  All units are in
135 	 * number of pages.
136 	 */
137 	struct drm_mm mm;
138 	spinlock_t mm_lock;
139 
140 	struct work_struct overflow_mem_work;
141 
142 	struct v3d_bin_job *bin_job;
143 	struct v3d_render_job *render_job;
144 	struct v3d_tfu_job *tfu_job;
145 	struct v3d_csd_job *csd_job;
146 	struct v3d_cpu_job *cpu_job;
147 
148 	struct v3d_queue_state queue[V3D_MAX_QUEUES];
149 
150 	/* Spinlock used to synchronize the overflow memory
151 	 * management against bin job submission.
152 	 */
153 	spinlock_t job_lock;
154 
155 	/* Used to track the active perfmon if any. */
156 	struct v3d_perfmon *active_perfmon;
157 
158 	/* Protects bo_stats */
159 	struct mutex bo_lock;
160 
161 	/* Lock taken when resetting the GPU, to keep multiple
162 	 * processes from trying to park the scheduler threads and
163 	 * reset at once.
164 	 */
165 	struct mutex reset_lock;
166 
167 	/* Lock taken when creating and pushing the GPU scheduler
168 	 * jobs, to keep the sched-fence seqnos in order.
169 	 */
170 	struct mutex sched_lock;
171 
172 	/* Lock taken during a cache clean and when initiating an L2
173 	 * flush, to keep L2 flushes from interfering with the
174 	 * synchronous L2 cleans.
175 	 */
176 	struct mutex cache_clean_lock;
177 
178 	struct {
179 		u32 num_allocated;
180 		u32 pages_allocated;
181 	} bo_stats;
182 };
183 
184 static inline struct v3d_dev *
to_v3d_dev(struct drm_device * dev)185 to_v3d_dev(struct drm_device *dev)
186 {
187 	return container_of(dev, struct v3d_dev, drm);
188 }
189 
190 static inline bool
v3d_has_csd(struct v3d_dev * v3d)191 v3d_has_csd(struct v3d_dev *v3d)
192 {
193 	return v3d->ver >= 41;
194 }
195 
196 #define v3d_to_pdev(v3d) to_platform_device((v3d)->drm.dev)
197 
198 /* The per-fd struct, which tracks the MMU mappings. */
199 struct v3d_file_priv {
200 	struct v3d_dev *v3d;
201 
202 	struct {
203 		struct idr idr;
204 		struct mutex lock;
205 	} perfmon;
206 
207 	struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
208 
209 	/* Stores the GPU stats for a specific queue for this fd. */
210 	struct v3d_stats stats[V3D_MAX_QUEUES];
211 };
212 
213 struct v3d_bo {
214 	struct drm_gem_shmem_object base;
215 
216 	struct drm_mm_node node;
217 
218 	/* List entry for the BO's position in
219 	 * v3d_render_job->unref_list
220 	 */
221 	struct list_head unref_head;
222 
223 	void *vaddr;
224 };
225 
226 static inline struct v3d_bo *
to_v3d_bo(struct drm_gem_object * bo)227 to_v3d_bo(struct drm_gem_object *bo)
228 {
229 	return (struct v3d_bo *)bo;
230 }
231 
232 struct v3d_fence {
233 	struct dma_fence base;
234 	struct drm_device *dev;
235 	/* v3d seqno for signaled() test */
236 	u64 seqno;
237 	enum v3d_queue queue;
238 };
239 
240 static inline struct v3d_fence *
to_v3d_fence(struct dma_fence * fence)241 to_v3d_fence(struct dma_fence *fence)
242 {
243 	return (struct v3d_fence *)fence;
244 }
245 
246 #define V3D_READ(offset) readl(v3d->hub_regs + offset)
247 #define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset)
248 
249 #define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset)
250 #define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset)
251 
252 #define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset)
253 #define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset)
254 
255 #define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset)
256 #define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset)
257 
258 struct v3d_job {
259 	struct drm_sched_job base;
260 
261 	struct kref refcount;
262 
263 	struct v3d_dev *v3d;
264 
265 	/* This is the array of BOs that were looked up at the start
266 	 * of submission.
267 	 */
268 	struct drm_gem_object **bo;
269 	u32 bo_count;
270 
271 	/* v3d fence to be signaled by IRQ handler when the job is complete. */
272 	struct dma_fence *irq_fence;
273 
274 	/* scheduler fence for when the job is considered complete and
275 	 * the BO reservations can be released.
276 	 */
277 	struct dma_fence *done_fence;
278 
279 	/* Pointer to a performance monitor object if the user requested it,
280 	 * NULL otherwise.
281 	 */
282 	struct v3d_perfmon *perfmon;
283 
284 	/* File descriptor of the process that submitted the job that could be used
285 	 * for collecting stats by process of GPU usage.
286 	 */
287 	struct drm_file *file;
288 
289 	/* Callback for the freeing of the job on refcount going to 0. */
290 	void (*free)(struct kref *ref);
291 };
292 
293 struct v3d_bin_job {
294 	struct v3d_job base;
295 
296 	/* GPU virtual addresses of the start/end of the CL job. */
297 	u32 start, end;
298 
299 	u32 timedout_ctca, timedout_ctra;
300 
301 	/* Corresponding render job, for attaching our overflow memory. */
302 	struct v3d_render_job *render;
303 
304 	/* Submitted tile memory allocation start/size, tile state. */
305 	u32 qma, qms, qts;
306 };
307 
308 struct v3d_render_job {
309 	struct v3d_job base;
310 
311 	/* GPU virtual addresses of the start/end of the CL job. */
312 	u32 start, end;
313 
314 	u32 timedout_ctca, timedout_ctra;
315 
316 	/* List of overflow BOs used in the job that need to be
317 	 * released once the job is complete.
318 	 */
319 	struct list_head unref_list;
320 };
321 
322 struct v3d_tfu_job {
323 	struct v3d_job base;
324 
325 	struct drm_v3d_submit_tfu args;
326 };
327 
328 struct v3d_csd_job {
329 	struct v3d_job base;
330 
331 	u32 timedout_batches;
332 
333 	struct drm_v3d_submit_csd args;
334 };
335 
336 enum v3d_cpu_job_type {
337 	V3D_CPU_JOB_TYPE_INDIRECT_CSD = 1,
338 	V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY,
339 	V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY,
340 	V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY,
341 	V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY,
342 	V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY,
343 };
344 
345 struct v3d_timestamp_query {
346 	/* Offset of this query in the timestamp BO for its value. */
347 	u32 offset;
348 
349 	/* Syncobj that indicates the timestamp availability */
350 	struct drm_syncobj *syncobj;
351 };
352 
353 struct v3d_performance_query {
354 	/* Performance monitor IDs for this query */
355 	u32 *kperfmon_ids;
356 
357 	/* Syncobj that indicates the query availability */
358 	struct drm_syncobj *syncobj;
359 };
360 
361 struct v3d_indirect_csd_info {
362 	/* Indirect CSD */
363 	struct v3d_csd_job *job;
364 
365 	/* Clean cache job associated to the Indirect CSD job */
366 	struct v3d_job *clean_job;
367 
368 	/* Offset within the BO where the workgroup counts are stored */
369 	u32 offset;
370 
371 	/* Workgroups size */
372 	u32 wg_size;
373 
374 	/* Indices of the uniforms with the workgroup dispatch counts
375 	 * in the uniform stream.
376 	 */
377 	u32 wg_uniform_offsets[3];
378 
379 	/* Indirect BO */
380 	struct drm_gem_object *indirect;
381 
382 	/* Context of the Indirect CSD job */
383 	struct ww_acquire_ctx acquire_ctx;
384 };
385 
386 struct v3d_timestamp_query_info {
387 	struct v3d_timestamp_query *queries;
388 
389 	u32 count;
390 };
391 
392 struct v3d_performance_query_info {
393 	struct v3d_performance_query *queries;
394 
395 	/* Number of performance queries */
396 	u32 count;
397 
398 	/* Number of performance monitors related to that query pool */
399 	u32 nperfmons;
400 
401 	/* Number of performance counters related to that query pool */
402 	u32 ncounters;
403 };
404 
405 struct v3d_copy_query_results_info {
406 	/* Define if should write to buffer using 64 or 32 bits */
407 	bool do_64bit;
408 
409 	/* Define if it can write to buffer even if the query is not available */
410 	bool do_partial;
411 
412 	/* Define if it should write availability bit to buffer */
413 	bool availability_bit;
414 
415 	/* Offset of the copy buffer in the BO */
416 	u32 offset;
417 
418 	/* Stride of the copy buffer in the BO */
419 	u32 stride;
420 };
421 
422 struct v3d_cpu_job {
423 	struct v3d_job base;
424 
425 	enum v3d_cpu_job_type job_type;
426 
427 	struct v3d_indirect_csd_info indirect_csd;
428 
429 	struct v3d_timestamp_query_info timestamp_query;
430 
431 	struct v3d_copy_query_results_info copy;
432 
433 	struct v3d_performance_query_info performance_query;
434 };
435 
436 typedef void (*v3d_cpu_job_fn)(struct v3d_cpu_job *);
437 
438 struct v3d_submit_outsync {
439 	struct drm_syncobj *syncobj;
440 };
441 
442 struct v3d_submit_ext {
443 	u32 flags;
444 	u32 wait_stage;
445 
446 	u32 in_sync_count;
447 	u64 in_syncs;
448 
449 	u32 out_sync_count;
450 	struct v3d_submit_outsync *out_syncs;
451 };
452 
453 /**
454  * __wait_for - magic wait macro
455  *
456  * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
457  * important that we check the condition again after having timed out, since the
458  * timeout could be due to preemption or similar and we've never had a chance to
459  * check the condition before the timeout.
460  */
461 #define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
462 	const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
463 	long wait__ = (Wmin); /* recommended min for usleep is 10 us */	\
464 	int ret__;							\
465 	might_sleep();							\
466 	for (;;) {							\
467 		const bool expired__ = ktime_after(ktime_get_raw(), end__); \
468 		OP;							\
469 		/* Guarantee COND check prior to timeout */		\
470 		barrier();						\
471 		if (COND) {						\
472 			ret__ = 0;					\
473 			break;						\
474 		}							\
475 		if (expired__) {					\
476 			ret__ = -ETIMEDOUT;				\
477 			break;						\
478 		}							\
479 		usleep_range(wait__, wait__ * 2);			\
480 		if (wait__ < (Wmax))					\
481 			wait__ <<= 1;					\
482 	}								\
483 	ret__;								\
484 })
485 
486 #define _wait_for(COND, US, Wmin, Wmax)	__wait_for(, (COND), (US), (Wmin), \
487 						   (Wmax))
488 #define wait_for(COND, MS)		_wait_for((COND), (MS) * 1000, 10, 1000)
489 
nsecs_to_jiffies_timeout(const u64 n)490 static inline unsigned long nsecs_to_jiffies_timeout(const u64 n)
491 {
492 	/* nsecs_to_jiffies64() does not guard against overflow */
493 	if ((NSEC_PER_SEC % HZ) != 0 &&
494 	    div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ)
495 		return MAX_JIFFY_OFFSET;
496 
497 	return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1);
498 }
499 
500 /* v3d_bo.c */
501 struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size);
502 void v3d_free_object(struct drm_gem_object *gem_obj);
503 struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
504 			     size_t size);
505 void v3d_get_bo_vaddr(struct v3d_bo *bo);
506 void v3d_put_bo_vaddr(struct v3d_bo *bo);
507 int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
508 			struct drm_file *file_priv);
509 int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
510 		      struct drm_file *file_priv);
511 int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
512 			    struct drm_file *file_priv);
513 int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
514 		      struct drm_file *file_priv);
515 struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
516 						 struct dma_buf_attachment *attach,
517 						 struct sg_table *sgt);
518 
519 /* v3d_debugfs.c */
520 void v3d_debugfs_init(struct drm_minor *minor);
521 
522 /* v3d_drv.c */
523 void v3d_get_stats(const struct v3d_stats *stats, u64 timestamp,
524 		   u64 *active_runtime, u64 *jobs_completed);
525 
526 /* v3d_fence.c */
527 extern const struct dma_fence_ops v3d_fence_ops;
528 struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue);
529 
530 /* v3d_gem.c */
531 int v3d_gem_init(struct drm_device *dev);
532 void v3d_gem_destroy(struct drm_device *dev);
533 void v3d_reset(struct v3d_dev *v3d);
534 void v3d_invalidate_caches(struct v3d_dev *v3d);
535 void v3d_clean_caches(struct v3d_dev *v3d);
536 
537 /* v3d_submit.c */
538 void v3d_job_cleanup(struct v3d_job *job);
539 void v3d_job_put(struct v3d_job *job);
540 int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
541 			struct drm_file *file_priv);
542 int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
543 			 struct drm_file *file_priv);
544 int v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
545 			 struct drm_file *file_priv);
546 int v3d_submit_cpu_ioctl(struct drm_device *dev, void *data,
547 			 struct drm_file *file_priv);
548 
549 /* v3d_irq.c */
550 int v3d_irq_init(struct v3d_dev *v3d);
551 void v3d_irq_enable(struct v3d_dev *v3d);
552 void v3d_irq_disable(struct v3d_dev *v3d);
553 void v3d_irq_reset(struct v3d_dev *v3d);
554 
555 /* v3d_mmu.c */
556 int v3d_mmu_set_page_table(struct v3d_dev *v3d);
557 void v3d_mmu_insert_ptes(struct v3d_bo *bo);
558 void v3d_mmu_remove_ptes(struct v3d_bo *bo);
559 
560 /* v3d_sched.c */
561 void v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
562 				   unsigned int count);
563 void v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
564 				     unsigned int count);
565 void v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue);
566 int v3d_sched_init(struct v3d_dev *v3d);
567 void v3d_sched_fini(struct v3d_dev *v3d);
568 
569 /* v3d_perfmon.c */
570 void v3d_perfmon_init(struct v3d_dev *v3d);
571 void v3d_perfmon_get(struct v3d_perfmon *perfmon);
572 void v3d_perfmon_put(struct v3d_perfmon *perfmon);
573 void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon);
574 void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
575 		      bool capture);
576 struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id);
577 void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv);
578 void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv);
579 int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data,
580 			     struct drm_file *file_priv);
581 int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
582 			      struct drm_file *file_priv);
583 int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
584 				 struct drm_file *file_priv);
585 int v3d_perfmon_get_counter_ioctl(struct drm_device *dev, void *data,
586 				  struct drm_file *file_priv);
587 
588 /* v3d_sysfs.c */
589 int v3d_sysfs_init(struct device *dev);
590 void v3d_sysfs_destroy(struct device *dev);
591