Lines Matching full:numerator
369 bt->picture_aspect.numerator, in v4l2_print_dv_timings()
388 ratio.numerator = t->bt.width * t->bt.picture_aspect.denominator; in v4l2_dv_timings_aspect_ratio()
389 ratio.denominator = t->bt.height * t->bt.picture_aspect.numerator; in v4l2_dv_timings_aspect_ratio()
391 rational_best_approximation(ratio.numerator, ratio.denominator, in v4l2_dv_timings_aspect_ratio()
392 ratio.numerator, ratio.denominator, &n, &d); in v4l2_dv_timings_aspect_ratio()
393 ratio.numerator = n; in v4l2_dv_timings_aspect_ratio()
432 fps_fract.numerator = d; in v4l2_calc_timeperframe()
746 if (aspect.numerator == 0 || aspect.denominator == 0) { in v4l2_detect_gtf()
747 aspect.numerator = 16; in v4l2_detect_gtf()
750 image_width = ((image_height * aspect.numerator) / aspect.denominator); in v4l2_detect_gtf()
839 aspect.numerator = hor_landscape; in v4l2_calc_aspect_ratio()
848 aspect.numerator = 16; in v4l2_calc_aspect_ratio()
851 aspect.numerator = 4; in v4l2_calc_aspect_ratio()
854 aspect.numerator = 15; in v4l2_calc_aspect_ratio()
857 aspect.numerator = hor_landscape + 99; in v4l2_calc_aspect_ratio()
862 /* The aspect ratio is for portrait, so swap numerator and denominator */ in v4l2_calc_aspect_ratio()
863 swap(aspect.denominator, aspect.numerator); in v4l2_calc_aspect_ratio()