Lines Matching refs:instr
1522 u32 instr; member
1527 { .instr = CMD_3DSTATE_CONSTANT_VS, .num_dw = 11 },
1528 { .instr = CMD_3DSTATE_CONSTANT_HS, .num_dw = 11 },
1529 { .instr = CMD_3DSTATE_CONSTANT_DS, .num_dw = 11 },
1530 { .instr = CMD_3DSTATE_CONSTANT_GS, .num_dw = 11 },
1531 { .instr = CMD_3DSTATE_VERTEX_ELEMENTS, .num_dw = 69 },
1532 { .instr = CMD_3DSTATE_VF_COMPONENT_PACKING, .num_dw = 5 },
1533 { .instr = CMD_3DSTATE_VF_SGVS, .num_dw = 2 },
1534 { .instr = CMD_3DSTATE_VF_SGVS_2, .num_dw = 3 },
1535 { .instr = CMD_3DSTATE_VS, .num_dw = 9 },
1536 { .instr = CMD_3DSTATE_BINDING_TABLE_POINTERS_VS, .num_dw = 2 },
1537 { .instr = CMD_3DSTATE_SAMPLER_STATE_POINTERS_VS, .num_dw = 2 },
1538 { .instr = CMD_3DSTATE_URB_ALLOC_VS, .num_dw = 3 },
1539 { .instr = CMD_3DSTATE_STREAMOUT, .num_dw = 5 },
1540 { .instr = CMD_3DSTATE_SO_BUFFER_INDEX_0, .num_dw = 8 },
1541 { .instr = CMD_3DSTATE_SO_BUFFER_INDEX_1, .num_dw = 8 },
1542 { .instr = CMD_3DSTATE_SO_BUFFER_INDEX_2, .num_dw = 8 },
1543 { .instr = CMD_3DSTATE_SO_BUFFER_INDEX_3, .num_dw = 8 },
1544 { .instr = CMD_3DSTATE_CLIP, .num_dw = 4 },
1545 { .instr = CMD_3DSTATE_PRIMITIVE_REPLICATION, .num_dw = 6 },
1546 { .instr = CMD_3DSTATE_CLIP_MESH, .num_dw = 2 },
1547 { .instr = CMD_3DSTATE_SF, .num_dw = 4 },
1548 { .instr = CMD_3DSTATE_SCISSOR_STATE_POINTERS, .num_dw = 2 },
1549 { .instr = CMD_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP, .num_dw = 2 },
1550 { .instr = CMD_3DSTATE_RASTER, .num_dw = 5 },
1551 { .instr = CMD_3DSTATE_TBIMR_TILE_PASS_INFO, .num_dw = 4 },
1552 { .instr = CMD_3DSTATE_WM_HZ_OP, .num_dw = 6 },
1553 { .instr = CMD_3DSTATE_MULTISAMPLE, .num_dw = 2 },
1554 { .instr = CMD_3DSTATE_HS, .num_dw = 9 },
1555 { .instr = CMD_3DSTATE_BINDING_TABLE_POINTERS_HS, .num_dw = 2 },
1556 { .instr = CMD_3DSTATE_SAMPLER_STATE_POINTERS_HS, .num_dw = 2 },
1557 { .instr = CMD_3DSTATE_URB_ALLOC_HS, .num_dw = 3 },
1558 { .instr = CMD_3DSTATE_TASK_CONTROL, .num_dw = 3 },
1559 { .instr = CMD_3DSTATE_TASK_SHADER, .num_dw = 7 },
1560 { .instr = CMD_3DSTATE_TASK_SHADER_DATA, .num_dw = 10 },
1561 { .instr = CMD_3DSTATE_URB_ALLOC_TASK, .num_dw = 3 },
1562 { .instr = CMD_3DSTATE_TE, .num_dw = 5 },
1563 { .instr = CMD_3DSTATE_TASK_REDISTRIB, .num_dw = 2 },
1564 { .instr = CMD_3DSTATE_DS, .num_dw = 11 },
1565 { .instr = CMD_3DSTATE_BINDING_TABLE_POINTERS_DS, .num_dw = 2 },
1566 { .instr = CMD_3DSTATE_SAMPLER_STATE_POINTERS_DS, .num_dw = 2 },
1567 { .instr = CMD_3DSTATE_URB_ALLOC_DS, .num_dw = 3 },
1568 { .instr = CMD_3DSTATE_GS, .num_dw = 10 },
1569 { .instr = CMD_3DSTATE_BINDING_TABLE_POINTERS_GS, .num_dw = 2 },
1570 { .instr = CMD_3DSTATE_SAMPLER_STATE_POINTERS_GS, .num_dw = 2 },
1571 { .instr = CMD_3DSTATE_URB_ALLOC_GS, .num_dw = 3 },
1572 { .instr = CMD_3DSTATE_MESH_CONTROL, .num_dw = 3 },
1573 { .instr = CMD_3DSTATE_MESH_SHADER_DATA, .num_dw = 10 },
1574 { .instr = CMD_3DSTATE_URB_ALLOC_MESH, .num_dw = 3 },
1575 { .instr = CMD_3DSTATE_MESH_SHADER, .num_dw = 8 },
1576 { .instr = CMD_3DSTATE_DRAWING_RECTANGLE, .num_dw = 4 },
1618 u32 instr = state_table[i].instr; in xe_lrc_emit_hwe_state_instructions() local
1620 bool is_single_dw = ((instr & GFXPIPE_PIPELINE) == PIPELINE_SINGLE_DW); in xe_lrc_emit_hwe_state_instructions()
1622 xe_gt_assert(gt, (instr & XE_INSTR_CMD_TYPE) == XE_INSTR_GFXPIPE); in xe_lrc_emit_hwe_state_instructions()
1634 instr == CMD_3DSTATE_DRAWING_RECTANGLE) in xe_lrc_emit_hwe_state_instructions()
1635 instr = CMD_3DSTATE_DRAWING_RECTANGLE_FAST; in xe_lrc_emit_hwe_state_instructions()
1637 bb->cs[bb->len] = instr; in xe_lrc_emit_hwe_state_instructions()