Lines Matching refs:shader_slot
780 uint32 shader_slot, in vmw_view_bindings_add() argument
805 binding.shader_slot = shader_slot; in vmw_view_bindings_add()
808 shader_slot, binding.slot); in vmw_view_bindings_add()
2054 binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN; in vmw_cmd_set_shader()
2055 vmw_binding_add(ctx_info->staged, &binding.bi, binding.shader_slot, 0); in vmw_cmd_set_shader()
2148 binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN; in vmw_cmd_dx_set_single_constant_buffer()
2153 vmw_binding_add(ctx_node->staged, &binding.bi, binding.shader_slot, in vmw_cmd_dx_set_single_constant_buffer()
2175 u32 shader_slot; in vmw_cmd_dx_set_constant_buffer_offset() local
2190 shader_slot = cmd->header.id - SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET; in vmw_cmd_dx_set_constant_buffer_offset()
2191 vmw_binding_cb_offset_update(ctx_node->staged, shader_slot, in vmw_cmd_dx_set_constant_buffer_offset()
2274 binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN; in vmw_cmd_dx_set_shader()
2276 vmw_binding_add(ctx_node->staged, &binding.bi, binding.shader_slot, 0); in vmw_cmd_dx_set_shader()