Lines Matching refs:max_index
269 uint32_t max_index = *(uint32_t *)(untrusted + 9); in validate_indexed_prim_list() local
280 if (max_index > shader_state->max_index) in validate_indexed_prim_list()
281 shader_state->max_index = max_index; in validate_indexed_prim_list()
307 uint32_t max_index; in validate_gl_array_primitive() local
321 max_index = length + base_index - 1; in validate_gl_array_primitive()
323 if (max_index > shader_state->max_index) in validate_gl_array_primitive()
324 shader_state->max_index = max_index; in validate_gl_array_primitive()
340 exec->shader_state[i].max_index = 0; in validate_gl_shader_state()
905 uint32_t max_index; in validate_gl_shader_rec() local
921 max_index = ((vbo->base.size - offset - attr_size) / in validate_gl_shader_rec()
923 if (state->max_index > max_index) { in validate_gl_shader_rec()
926 state->max_index, max_index); in validate_gl_shader_rec()