Lines Matching full:vc4
259 /* Time in jiffies when the BO was put in vc4->bo_cache. */
292 /* vc4 seqno for signaled() test */
306 struct vc4_dev *vc4; member
314 struct vc4_dev *vc4; member
622 readl(vc4->v3d->regs + (offset)); \
628 writel(val, vc4->v3d->regs + (offset)); \
677 /* Pointers for our position in vc4->job_list */
780 vc4_first_bin_job(struct vc4_dev *vc4) in vc4_first_bin_job() argument
782 return list_first_entry_or_null(&vc4->bin_job_list, in vc4_first_bin_job()
787 vc4_first_render_job(struct vc4_dev *vc4) in vc4_first_render_job() argument
789 return list_first_entry_or_null(&vc4->render_job_list, in vc4_first_render_job()
794 vc4_last_render_job(struct vc4_dev *vc4) in vc4_last_render_job() argument
796 if (list_empty(&vc4->render_job_list)) in vc4_last_render_job()
798 return list_last_entry(&vc4->render_job_list, in vc4_last_render_job()
813 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
980 void vc4_job_handle_completed(struct vc4_dev *vc4);
1005 struct vc4_hvs *__vc4_hvs_alloc(struct vc4_dev *vc4, struct platform_device *pdev);
1035 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
1036 int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used);
1037 void vc4_v3d_bin_bo_put(struct vc4_dev *vc4);
1038 int vc4_v3d_pm_get(struct vc4_dev *vc4);
1039 void vc4_v3d_pm_put(struct vc4_dev *vc4);
1069 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
1070 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,