Lines Matching refs:P1
381 int N, M, P1, P2; in nv50_clk_calc() local
400 freq = calc_div(core, vdec, &P1); in nv50_clk_calc()
413 divsv |= P1 << 8; in nv50_clk_calc()
434 calc_div(freq, dom6, &P1); in nv50_clk_calc()
437 divsv |= P1; in nv50_clk_calc()
460 freq = calc_pll(clk, 0x4028, core, &N, &M, &P1); in nv50_clk_calc()
465 0x80000000 | (P1 << 19) | (P1 << 16)); in nv50_clk_calc()
474 if (P1-- && shader == (core << 1)) { in nv50_clk_calc()
475 clk_mask(hwsq, spll[0], 0xc03f0100, (P1 << 19) | (P1 << 16)); in nv50_clk_calc()
478 freq = calc_pll(clk, 0x4020, shader, &N, &M, &P1); in nv50_clk_calc()
483 0x80000000 | (P1 << 19) | (P1 << 16)); in nv50_clk_calc()