Lines Matching +full:clip +full:- +full:y +full:- +full:low

1 <?xml version="1.0" encoding="UTF-8"?>
3 xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
4 xsi:schemaLocation="https://gitlab.freedesktop.org/freedreno/ rules-fd.xsd">
32 <value value="0x37" name="RB5_R10G10B10A2_UNORM"/> <!-- GL_RGB10_A2 -->
33 <value value="0x3a" name="RB5_R10G10B10A2_UINT"/> <!-- GL_RGB10_A2UI -->
34 <value value="0x42" name="RB5_R11G11B10_FLOAT"/> <!-- GL_R11F_G11F_B10F -->
251 <value value="8" name="BLIT_ZS"/> <!-- depth or combined depth+stencil -->
252 <value value="9" name="BLIT_S"/> <!-- separate stencil -->
255 <!-- see comment in a4xx.xml about script to extract countables from test-perf output -->
851 <!-- CP Interrupt bits -->
861 <!-- CP registers -->
943 <!-- RBBM registers -->
948 <!--
953 -->
1336 <bitfield high="31" low="31" name="GPU_BUSY_IGN_AHB" />
1337 <bitfield high="30" low="30" name="GPU_BUSY_IGN_AHB_CP" />
1338 <bitfield high="29" low="29" name="HLSQ_BUSY" />
1339 <bitfield high="28" low="28" name="VSC_BUSY" />
1340 <bitfield high="27" low="27" name="TPL1_BUSY" />
1341 <bitfield high="26" low="26" name="SP_BUSY" />
1342 <bitfield high="25" low="25" name="UCHE_BUSY" />
1343 <bitfield high="24" low="24" name="VPC_BUSY" />
1344 <bitfield high="23" low="23" name="VFDP_BUSY" />
1345 <bitfield high="22" low="22" name="VFD_BUSY" />
1346 <bitfield high="21" low="21" name="TESS_BUSY" />
1347 <bitfield high="20" low="20" name="PC_VSD_BUSY" />
1348 <bitfield high="19" low="19" name="PC_DCALL_BUSY" />
1349 <bitfield high="18" low="18" name="GPMU_SLAVE_BUSY" />
1350 <bitfield high="17" low="17" name="DCOM_BUSY" />
1351 <bitfield high="16" low="16" name="COM_BUSY" />
1352 <bitfield high="15" low="15" name="LRZ_BUZY" />
1353 <bitfield high="14" low="14" name="A2D_DSP_BUSY" />
1354 <bitfield high="13" low="13" name="CCUFCHE_BUSY" />
1355 <bitfield high="12" low="12" name="RB_BUSY" />
1356 <bitfield high="11" low="11" name="RAS_BUSY" />
1357 <bitfield high="10" low="10" name="TSE_BUSY" />
1358 <bitfield high="9" low="9" name="VBIF_BUSY" />
1359 <bitfield high="8" low="8" name="GPU_BUSY_IGN_AHB_HYST" />
1360 <bitfield high="7" low="7" name="CP_BUSY_IGN_HYST" />
1361 <bitfield high="6" low="6" name="CP_BUSY" />
1362 <bitfield high="5" low="5" name="GPMU_MASTER_BUSY" />
1363 <bitfield high="4" low="4" name="CP_CRASH_BUSY" />
1364 <bitfield high="3" low="3" name="CP_ETS_BUSY" />
1365 <bitfield high="2" low="2" name="CP_PFP_BUSY" />
1366 <bitfield high="1" low="1" name="CP_ME_BUSY" />
1367 <bitfield high="0" low="0" name="HI_BUSY" />
1415 <!-- VSC registers -->
1417 <bitfield name="WIDTH" low="0" high="7" shr="5" type="uint"/>
1418 <bitfield name="HEIGHT" low="9" high="16" shr="5" type="uint"/>
1419 <!-- b17 maybe BYPASS like RB_CNTL, but reg not written for bypass -->
1423 <reg32 offset="0x0bc5" name="UNKNOWN_0BC5"/> <!-- always 00000000? -->
1424 <reg32 offset="0x0bc6" name="UNKNOWN_0BC6"/> <!-- always 00000000? -->
1429 bin, X/Y specify the bin index in the horiz/vert
1435 <bitfield name="X" low="0" high="9" type="uint"/>
1436 <bitfield name="Y" low="10" high="19" type="uint"/>
1437 <bitfield name="W" low="20" high="23" type="uint"/>
1438 <bitfield name="H" low="24" high="27" type="uint"/>
1451 <!-- used for some blits?? -->
1454 <!-- GRAS registers -->
1469 <reg32 offset="0x0cc4" name="RB_DBG_ECO_CNTL"/> <!-- always 00100000? -->
1471 <reg32 offset="0x0cc6" name="RB_MODE_CNTL"/> <!-- always 00000044? -->
1472 <reg32 offset="0x0cc7" name="RB_CCU_CNTL"/> <!-- always b0056080 or 10000000? -->
1500 <reg32 offset="0x0d02" name="PC_MODE_CNTL"/> <!-- always 0000001f? -->
1520 <reg32 offset="0x0e06" name="HLSQ_MODE_CNTL"/> <!-- always 00000001? -->
1534 <reg32 offset="0x0e42" name="VFD_MODE_CNTL"/> <!-- always 00000000? -->
1591 <reg32 offset="0x0ec2" name="SP_MODE_CNTL"/> <!-- always 0000001e? -->
1610 <reg32 offset="0x0f02" name="TPL1_MODE_CNTL"/> <!-- always 00000544? -->
1626 <!--
1629 -->
1637 <!--
1640 -->
1643 <!--
1646 -->
1649 <!--
1652 -->
1655 <!--
1658 -->
1693 <!--
1701 -->
1820 <bitfield name="CLIP_MASK" low="0" high="7"/>
1821 <bitfield name="CULL_MASK" low="8" high="15"/>
1824 <reg32 offset="0xe004" name="UNKNOWN_E004"/> <!-- always 00000000? -->
1826 <!-- see also RB_RENDER_CONTROL0 -->
1833 <bitfield name="COORD_MASK" low="6" high="9" type="hex"/>
1836 <bitfield name="HORZ" low="0" high="9" type="uint"/>
1837 <bitfield name="VERT" low="10" high="19" type="uint"/>
1849 <bitfield name="LINEHALFWIDTH" low="3" high="10" radix="2" type="fixed"/>
1852 <!-- probably LINEHALFWIDTH is the same as a4xx.. -->
1855 <bitfield name="MIN" low="0" high="15" type="ufixed" radix="4"/>
1856 <bitfield name="MAX" low="16" high="31" type="ufixed" radix="4"/>
1867 <!-- duplicates RB_DEPTH_INFO0: -->
1869 <bitfield name="DEPTH_FORMAT" low="0" high="2" type="a5xx_depth_format"/>
1871 <reg32 offset="0xe099" name="GRAS_SU_CONSERVATIVE_RAS_CNTL"/> <!-- always 00000000? -->
1872 <!--
1875 -->
1880 <!-- note, 0x4 for binning pass when frag writes z?? -->
1881 <reg32 offset="0xe0a1" name="GRAS_SC_BIN_CNTL"/> <!-- always 00000000? -->
1883 <bitfield name="SAMPLES" low="0" high="1" type="a3xx_msaa_samples"/>
1886 <bitfield name="SAMPLES" low="0" high="1" type="a3xx_msaa_samples"/>
1889 <reg32 offset="0xe0a4" name="GRAS_SC_SCREEN_SCISSOR_CNTL"/> <!-- always 00000000? -->
1898 LRZ: (Low Resolution Z ??)
1899 ----
1903 a depth-prepass, used during the GMEM draws to discard primitives that
1921 <!--
1924 -->
1928 <!--
1930 -->
1940 <bitfield name="WIDTH" low="0" high="7" shr="5" type="uint"/>
1941 <bitfield name="HEIGHT" low="9" high="16" shr="5" type="uint"/>
1945 <!--
1949 see mrt-fbo-* zs=2)
1950 -->
1954 <!-- why everything twice?? maybe read vs write? -->
1955 <!-- UBWC flag buffer enabled for depth/stencil: -->
1958 <!-- bitmask of MRTs using UBWC flag buffer: -->
1959 <bitfield name="FLAG_MRTS" low="16" high="23"/>
1960 <bitfield name="FLAG_MRTS2" low="24" high="31"/>
1963 <bitfield name="SAMPLES" low="0" high="1" type="a3xx_msaa_samples"/>
1966 <bitfield name="SAMPLES" low="0" high="1" type="a3xx_msaa_samples"/>
1969 <!--
1972 -->
1974 <!-- see also GRAS_CNTL -->
1981 <bitfield name="COORD_MASK" low="6" high="9" type="hex"/>
1989 <!-- bit0 set except for binning pass.. -->
1990 <bitfield name="MRT" low="0" high="3" type="uint"/>
1994 <bitfield name="RT0" low="0" high="3"/>
1995 <bitfield name="RT1" low="4" high="7"/>
1996 <bitfield name="RT2" low="8" high="11"/>
1997 <bitfield name="RT3" low="12" high="15"/>
1998 <bitfield name="RT4" low="16" high="19"/>
1999 <bitfield name="RT5" low="20" high="23"/>
2000 <bitfield name="RT6" low="24" high="27"/>
2001 <bitfield name="RT7" low="28" high="31"/>
2008 <bitfield name="ROP_CODE" low="3" high="6" type="a3xx_rop_code"/>
2009 <bitfield name="COMPONENT_ENABLE" low="7" high="10" type="hex"/>
2012 <bitfield name="RGB_SRC_FACTOR" low="0" high="4" type="adreno_rb_blend_factor"/>
2013 <bitfield name="RGB_BLEND_OPCODE" low="5" high="7" type="a3xx_rb_blend_opcode"/>
2014 <bitfield name="RGB_DEST_FACTOR" low="8" high="12" type="adreno_rb_blend_factor"/>
2015 <bitfield name="ALPHA_SRC_FACTOR" low="16" high="20" type="adreno_rb_blend_factor"/>
2016 <bitfield name="ALPHA_BLEND_OPCODE" low="21" high="23" type="a3xx_rb_blend_opcode"/>
2017 <bitfield name="ALPHA_DEST_FACTOR" low="24" high="28" type="adreno_rb_blend_factor"/>
2020 <!--
2025 -->
2026 <bitfield name="COLOR_FORMAT" low="0" high="7" type="a5xx_color_fmt"/>
2027 <bitfield name="COLOR_TILE_MODE" low="8" high="9" type="a5xx_tile_mode"/>
2028 <bitfield name="DITHER_MODE" low="11" high="12" type="adreno_rb_dither_mode"/>
2029 <bitfield name="COLOR_SWAP" low="13" high="14" type="a3xx_color_swap"/>
2032 <!--
2035 -->
2042 <bitfield name="UINT" low="0" high="7" type="hex"/>
2043 <bitfield name="SINT" low="8" high="15" type="hex"/>
2044 <bitfield name="FLOAT" low="16" high="31" type="float"/>
2048 <bitfield name="UINT" low="0" high="7" type="hex"/>
2049 <bitfield name="SINT" low="8" high="15" type="hex"/>
2050 <bitfield name="FLOAT" low="16" high="31" type="float"/>
2054 <bitfield name="UINT" low="0" high="7" type="hex"/>
2055 <bitfield name="SINT" low="8" high="15" type="hex"/>
2056 <bitfield name="FLOAT" low="16" high="31" type="float"/>
2060 <bitfield name="UINT" low="0" high="7" type="hex"/>
2061 <bitfield name="SINT" low="8" high="15" type="hex"/>
2062 <bitfield name="FLOAT" low="16" high="31" type="float"/>
2066 <bitfield name="ALPHA_REF" low="0" high="7" type="hex"/>
2068 <bitfield name="ALPHA_TEST_FUNC" low="9" high="11" type="adreno_compare_func"/>
2071 <!-- per-mrt enable bit -->
2072 <bitfield name="ENABLE_BLEND" low="0" high="7"/>
2075 <!-- a guess? -->
2076 <bitfield name="SAMPLE_MASK" low="16" high="31"/>
2085 <bitfield name="ZFUNC" low="2" high="4" type="adreno_compare_func"/>
2090 <bitfield name="DEPTH_FORMAT" low="0" high="2" type="a5xx_depth_format"/>
2103 <!--
2108 -->
2110 <bitfield name="FUNC" low="8" high="10" type="adreno_compare_func"/>
2111 <bitfield name="FAIL" low="11" high="13" type="adreno_stencil_op"/>
2112 <bitfield name="ZPASS" low="14" high="16" type="adreno_stencil_op"/>
2113 <bitfield name="ZFAIL" low="17" high="19" type="adreno_stencil_op"/>
2114 <bitfield name="FUNC_BF" low="20" high="22" type="adreno_compare_func"/>
2115 <bitfield name="FAIL_BF" low="23" high="25" type="adreno_stencil_op"/>
2116 <bitfield name="ZPASS_BF" low="26" high="28" type="adreno_stencil_op"/>
2117 <bitfield name="ZFAIL_BF" low="29" high="31" type="adreno_stencil_op"/>
2135 ------
2141 For gmem->mem blob uses RB_BLIT_CNTL.BUF to specify src of
2145 For mem->gmem blob uses just MRT0 or ZS and RB_BLIT_DST_LO/HI
2150 <bitfield name="BUF" low="0" high="3" type="a5xx_blit_buf"/>
2155 <!-- if b0 set, output is in TILE5_3 format -->
2157 <!--
2159 0x0 mem->gmem
2160 0xf gmem->mem with flag buffer (color)
2161 0x4 gmem->mem without flag buffer (color)
2163 also for gmem->mem preserving tiling
2164 -->
2169 <!-- array-pitch is size of layer -->
2180 1 - depth
2181 2 - stencil
2182 3 - depth+stencil
2186 <bitfield name="MASK" low="4" high="7"/>
2191 -------------------------------
2203 …https://android.googlesource.com/platform/hardware/qcom/display/+/android-6.0.1_r40/msm8994/libgra…
2212 0 c073a000 c0732000 - level 0 flags is address
2225 so 0xc08c3000 - 0xc0732000 = 0x00191000 (1642496); each level
2232 { ARRAY_PITCH = 1642496 | 0x18800000 } - NOTE c2dc always has 0x18800000 but
2246 <!-- array-pitch is size of layer -->
2252 <!-- array-pitch is size of layer -->
2261 plus # of transform-feedback (streamout) varyings if using the
2264 <bitfield name="STRIDE_IN_VPC" low="0" high="6" type="uint"/>
2276 <!-- one bit per varying component: -->
2281 <bitfield name="CLIP_MASK" low="0" high="7" type="uint"/>
2282 <!-- there can be up to 8 total clip/cull distance outputs,
2285 -->
2286 <bitfield name="CLIP_DIST_03_LOC" low="8" high="15" type="uint"/>
2287 <bitfield name="CLIP_DIST_47_LOC" low="16" high="23" type="uint"/>
2291 <bitfield name="NUMNONPOSVAR" low="0" high="7" type="uint"/>
2292 <!--
2294 be the max-OUTLOC position, but it is only set when VS writes psize
2296 -->
2297 <bitfield name="PSIZELOC" low="8" high="15" type="uint"/>
2302 Stream-Out:
2303 -----------
2311 components of stream-out output. Order matches up to OUTLOC,
2315 SP_VS_OUT[0x1].REG: { A_REGID = r1.w | A_COMPMASK = 0x3 | B_REGID = r2.y | B_COMPMASK = 0xf }
2348 <!-- always 0x10000 when SO enabled.. -->
2352 <bitfield name="A_BUF" low="0" high="1" type="uint"/>
2353 <bitfield name="A_OFF" low="2" high="10" shr="2" type="uint"/>
2355 <bitfield name="B_BUF" low="12" high="13" type="uint"/>
2356 <bitfield name="B_OFF" low="14" high="22" shr="2" type="uint"/>
2363 <reg32 offset="3" name="NCOMP"/> <!-- component count -->
2370 <!-- # of varyings plus four for gl_Position (plus one if gl_PointSize) -->
2371 <bitfield name="STRIDE_IN_VPC" low="0" high="6" type="uint"/>
2373 …ield name="COUNT_PRIMITIVES" pos="9" type="boolean"/><!-- enabled when gl_PrimitiveIDIn is used -->
2380 <bitfield name="POLYMODE_FRONT_PTYPE" low="0" high="2" type="adreno_pa_su_sc_draw"/>
2381 <bitfield name="POLYMODE_BACK_PTYPE" low="3" high="5" type="adreno_pa_su_sc_draw"/>
2385 <bitfield name="CLIP_MASK" low="0" high="7"/>
2390 <bitfield name="MAX_VERTICES" low="0" high="9" type="uint"/><!-- vertices - 1 -->
2391 <bitfield name="INVOCATIONS" low="11" high="15" type="uint"/><!-- invoc - 1 -->
2392 <bitfield name="PRIMTYPE" low="23" high="24" type="adreno_pa_su_sc_draw"/>
2395 <bitfield name="VERTICES_OUT" low="0" high="5" type="uint"/>
2396 <bitfield name="SPACING" low="21" high="22" type="a4xx_tess_spacing"/>
2403 <bitfield name="VTXCNT" low="0" high="5" type="uint"/>
2406 <bitfield name="REGID4VTX" low="0" high="7" type="a3xx_regid"/>
2407 <bitfield name="REGID4INST" low="8" high="15" type="a3xx_regid"/>
2408 <bitfield name="REGID4PRIMID" low="16" high="23" type="a3xx_regid"/>
2411 …<bitfield name="REGID_PATCHID" low="0" high="7" type="a3xx_regid"/><!-- same as VFD_CONTROL_3.REGI…
2414 <bitfield name="REGID_PATCHID" low="8" high="15" type="a3xx_regid"/>
2415 <bitfield name="REGID_TESSX" low="16" high="23" type="a3xx_regid"/>
2416 <bitfield name="REGID_TESSY" low="24" high="31" type="a3xx_regid"/>
2421 <!-- b0 set if gl_PrimitiveID used in fs ?? -->
2433 <!-- IDX appears to index into VFD_FETCH[] -->
2434 <bitfield name="IDX" low="0" high="4" type="uint"/>
2436 <bitfield name="FORMAT" low="20" high="27" type="a5xx_vtx_fmt"/>
2437 <bitfield name="SWAP" low="28" high="29" type="a3xx_color_swap"/>
2441 <reg32 offset="0x1" name="STEP_RATE"/> <!-- ??? -->
2445 <bitfield name="WRITEMASK" low="0" high="3" type="hex"/>
2446 <bitfield name="REGID" low="4" high="11" type="a3xx_regid"/>
2451 <!-- 0x0 for compute, 0x10 for 3d? -->
2456 <bitfield name="CONSTOBJECTOFFSET" low="1" high="7" type="uint"/>
2457 <bitfield name="SHADEROBJOFFSET" low="8" high="14" type="uint"/>
2461 <!--
2462 no idea high bit.. could be this is amount of on-chip memory used
2464 -->
2465 <bitfield name="INSTRLEN" low="1" high="31" type="uint"/>
2468 <!-- bit1 almost always set -->
2469 <!-- set for "buffer mode" (ie. shader small enough to fit internally) -->
2471 <!-- 24 or more (full size) GPRS and blob uses TWO_QUADS instead of FOUR_QUADS -->
2473 <bitfield name="HALFREGFOOTPRINT" low="4" high="9" type="uint"/>
2474 <bitfield name="FULLREGFOOTPRINT" low="10" high="15" type="uint"/>
2477 <!-- seems to be nesting level for flow control:.. -->
2478 <bitfield name="BRANCHSTACK" low="25" high="31" type="uint"/>
2480 <!-- assuming things appear in same relative order as a4xx: -->
2481 <!-- duplicated exactly w/ corresponding HLSQ_ regs starting at 0xe78b.. -->
2492 <!-- # of VS outputs including pos/psize -->
2493 <bitfield name="VSOUT" low="0" high="4" type="uint"/>
2497 <bitfield name="A_REGID" low="0" high="7" type="a3xx_regid"/>
2498 <bitfield name="A_COMPMASK" low="8" high="11" type="hex"/>
2499 <bitfield name="B_REGID" low="16" high="23" type="a3xx_regid"/>
2500 <bitfield name="B_COMPMASK" low="24" high="27" type="hex"/>
2503 <!--
2509 -->
2512 <bitfield name="OUTLOC0" low="0" high="7" type="uint"/>
2513 <bitfield name="OUTLOC1" low="8" high="15" type="uint"/>
2514 <bitfield name="OUTLOC2" low="16" high="23" type="uint"/>
2515 <bitfield name="OUTLOC3" low="24" high="31" type="uint"/>
2523 <bitfield name="MEMSIZEPERITEM" low="0" high="7" shr="9">
2526 <bitfield name="HWSTACKOFFSET" low="8" high="23" shr="11" type="uint"/>
2527 <bitfield name="HWSTACKSIZEPERTHREAD" low="24" high="31">
2533 <bitfield name="TOTALPVTMEMSIZE" low="0" high="17" shr="12"/>
2547 <!-- per-mrt enable bit -->
2548 <bitfield name="ENABLE_BLEND" low="0" high="7"/>
2553 <bitfield name="MRT" low="0" high="3" type="uint"/>
2554 <bitfield name="DEPTH_REGID" low="5" high="12" type="a3xx_regid"/>
2555 <bitfield name="SAMPLEMASK_REGID" low="13" high="20" type="a3xx_regid"/>
2560 <bitfield name="REGID" low="0" high="7" type="a3xx_regid"/>
2566 <bitfield name="COLOR_FORMAT" low="0" high="7" type="a5xx_color_fmt"/>
2572 <!--
2576 -->
2586 <!-- e5f9 something compute related.. seems to change when HLSQ_CS_CNTL_1 changes -->
2611 <bitfield name="SAMPLES" low="0" high="1" type="a3xx_msaa_samples"/>
2614 <bitfield name="SAMPLES" low="0" high="1" type="a3xx_msaa_samples"/>
2617 <!-- either blob is doing it wrong, or this is not per-stage anymore: -->
2621 <!--
2625 -->
2664 <!-- 24 or more (full size) GPRS and blob uses TWO_QUADS instead of FOUR_QUADS -->
2669 <!-- I guess.. not set exactly same as a4xx, but similar: -->
2670 <bitfield name="PRIMALLOCTHRESHOLD" low="0" high="5" type="uint"/>
2673 <bitfield name="FACEREGID" low="0" high="7" type="a3xx_regid"/>
2674 <!-- SAMPLEID is loaded into a half-precision register: -->
2675 <bitfield name="SAMPLEID" low="8" high="15" type="a3xx_regid"/>
2676 <bitfield name="SAMPLEMASK" low="16" high="23" type="a3xx_regid"/>
2677 <bitfield name="CENTERRHW" low="24" high="31" type="a3xx_regid"/>
2680 <!-- register loaded with position (bary.f) -->
2681 <bitfield name="IJ_PERSP_PIXEL" low="0" high="7" type="a3xx_regid"/>
2682 <bitfield name="IJ_LINEAR_PIXEL" low="8" high="15" type="a3xx_regid"/>
2683 <bitfield name="IJ_PERSP_CENTROID" low="16" high="23" type="a3xx_regid"/>
2684 <bitfield name="IJ_LINEAR_CENTROID" low="24" high="31" type="a3xx_regid"/>
2687 <bitfield name="IJ_PERSP_SAMPLE" low="0" high="7" type="a3xx_regid"/>
2688 <bitfield name="IJ_LINEAR_SAMPLE" low="8" high="15" type="a3xx_regid"/>
2689 <bitfield name="XYCOORDREGID" low="16" high="23" type="a3xx_regid"/>
2690 <bitfield name="ZWCOORDREGID" low="24" high="31" type="a3xx_regid"/>
2692 <!--
2696 -->
2714 <bitfield name="KERNELDIM" low="0" high="1" type="uint"/>
2715 <!-- localsize is value minus one: -->
2716 <bitfield name="LOCALSIZEX" low="2" high="11" type="uint"/>
2717 <bitfield name="LOCALSIZEY" low="12" high="21" type="uint"/>
2718 <bitfield name="LOCALSIZEZ" low="22" high="31" type="uint"/>
2721 <bitfield name="GLOBALSIZE_X" low="0" high="31" type="uint"/>
2724 <bitfield name="GLOBALOFF_X" low="0" high="31" type="uint"/>
2727 <bitfield name="GLOBALSIZE_Y" low="0" high="31" type="uint"/>
2730 <bitfield name="GLOBALOFF_Y" low="0" high="31" type="uint"/>
2733 <bitfield name="GLOBALSIZE_Z" low="0" high="31" type="uint"/>
2736 <bitfield name="GLOBALOFF_Z" low="0" high="31" type="uint"/>
2739 <bitfield name="WGIDCONSTID" low="0" high="7" type="a3xx_regid"/>
2740 <!-- possibly one of these is KERNELDIMCONSTID? -->
2741 <!--
2747 -->
2748 <bitfield name="UNK0" low="8" high="15" type="a3xx_regid"/>
2749 <bitfield name="UNK1" low="16" high="23" type="a3xx_regid"/>
2750 <bitfield name="LOCALIDREGID" low="24" high="31" type="a3xx_regid"/>
2772 <!--
2775 in render-mode 0x5..
2779 cubemap-0003 (40x40) vs cubemap-0004 (256x256).
2781 see cube-0000, cubemap-(1..3 but not 4+), quad-textured-10..17
2790 regs 0x2000 to 0x2004 (plus all-zero regs 0x2005-0x2009) look
2795 -->
2796 <reg32 offset="0x2100" name="RB_2D_BLIT_CNTL"/> <!-- same as 0x2180 -->
2803 <bitfield name="COLOR_FORMAT" low="0" high="7" type="a5xx_color_fmt"/>
2804 <bitfield name="TILE_MODE" low="8" high="9" type="a5xx_tile_mode"/>
2805 <bitfield name="COLOR_SWAP" low="10" high="11" type="a3xx_color_swap"/>
2806 <!-- b12 seems to be set when UBWC "FLAGS" buffer enabled -->
2815 <bitfield name="PITCH" low="0" high="15" shr="6" type="uint"/>
2816 <bitfield name="ARRAY_PITCH" low="16" high="31" shr="6" type="uint"/>
2823 <bitfield name="PITCH" low="0" high="15" shr="6" type="uint"/>
2824 <bitfield name="ARRAY_PITCH" low="16" high="31" shr="6" type="uint"/>
2832 <reg32 offset="0x2180" name="GRAS_2D_BLIT_CNTL"/> <!-- same as 0x2100 -->
2833 <!-- looks same as 0x2107: -->
2835 <!-- looks same as 0x2110: -->
2837 <!--
2842 -->
2848 <enum name="a5xx_tex_filter"> <!-- same as a4xx? -->
2853 <enum name="a5xx_tex_clamp"> <!-- same as a4xx? -->
2860 <enum name="a5xx_tex_aniso"> <!-- same as a4xx? -->
2869 <bitfield name="XY_MAG" low="1" high="2" type="a5xx_tex_filter"/>
2870 <bitfield name="XY_MIN" low="3" high="4" type="a5xx_tex_filter"/>
2871 <bitfield name="WRAP_S" low="5" high="7" type="a5xx_tex_clamp"/>
2872 <bitfield name="WRAP_T" low="8" high="10" type="a5xx_tex_clamp"/>
2873 <bitfield name="WRAP_R" low="11" high="13" type="a5xx_tex_clamp"/>
2874 <bitfield name="ANISO" low="14" high="16" type="a5xx_tex_aniso"/>
2875 …<bitfield name="LOD_BIAS" low="19" high="31" type="fixed" radix="8"/><!-- no idea how many bits fo…
2878 <bitfield name="COMPARE_FUNC" low="1" high="3" type="adreno_compare_func"/>
2882 <bitfield name="MAX_LOD" low="8" high="19" type="ufixed" radix="8"/>
2883 <bitfield name="MIN_LOD" low="20" high="31" type="ufixed" radix="8"/>
2886 <!--
2887 offset into border-color buffer? Blob always uses 0x80 for FS state
2888 if both VS and FS have border-color.
2891 different border-color states per texture.. Looks something like:
2900 -->
2901 <bitfield name="BCOLOR_OFFSET" low="7" high="31"/>
2908 <enum name="a5xx_tex_swiz"> <!-- same as a4xx? -->
2916 <enum name="a5xx_tex_type"> <!-- same as a4xx? -->
2924 <bitfield name="TILE_MODE" low="0" high="1" type="a5xx_tile_mode"/>
2926 <bitfield name="SWIZ_X" low="4" high="6" type="a5xx_tex_swiz"/>
2927 <bitfield name="SWIZ_Y" low="7" high="9" type="a5xx_tex_swiz"/>
2928 <bitfield name="SWIZ_Z" low="10" high="12" type="a5xx_tex_swiz"/>
2929 <bitfield name="SWIZ_W" low="13" high="15" type="a5xx_tex_swiz"/>
2930 <bitfield name="MIPLVLS" low="16" high="19" type="uint"/>
2931 <bitfield name="SAMPLES" low="20" high="21" type="a3xx_msaa_samples"/>
2932 <bitfield name="FMT" low="22" high="29" type="a5xx_tex_fmt"/>
2933 <bitfield name="SWAP" low="30" high="31" type="a3xx_color_swap"/>
2936 <bitfield name="WIDTH" low="0" high="14" type="uint"/>
2937 <bitfield name="HEIGHT" low="15" high="29" type="uint"/>
2940 <!--
2941 b4 and b31 set for buffer/ssbo case, in which case low 15 bits
2945 …behavior of texture in dEQP-GLES31.functional.texture.texture_buffer.render.as_fragment_texture.bu…
2946 -->
2948 <!-- minimum pitch (for mipmap levels): log2(pitchalign / 64) -->
2949 <bitfield name="PITCHALIGN" low="0" high="3" type="uint"/>
2951 <bitfield name="PITCH" low="7" high="28" type="uint"/>
2952 <bitfield name="TYPE" low="29" high="31" type="a5xx_tex_type"/>
2955 <!--
2960 -->
2961 <bitfield name="ARRAY_PITCH" low="0" high="13" shr="12" type="uint"/>
2962 <bitfield name="MIN_LAYERSZ" low="23" high="26" shr="12"/>
2963 <!--
2967 -->
2972 <bitfield name="BASE_LO" low="5" high="31" shr="5"/>
2975 <bitfield name="BASE_HI" low="0" high="16"/>
2976 <bitfield name="DEPTH" low="17" high="29" type="uint"/>
2986 <!--
2990 -->
2993 <bitfield name="BASE_LO" low="5" high="31" shr="5"/>
2996 <!-- no BASE_HI here? Maybe this is only used for 32b mode? -->
2998 <bitfield name="PITCH" low="0" high="21" type="uint"/>
3001 <bitfield name="ARRAY_PITCH" low="12" high="25" shr="12" type="uint"/>
3004 <!-- bytes per pixel: -->
3005 <bitfield name="CPP" low="0" high="5" type="uint"/>
3011 <bitfield name="FMT" low="8" high="15" type="a5xx_tex_fmt"/>
3012 <bitfield name="WIDTH" low="16" high="31" type="uint"/>
3015 <bitfield name="HEIGHT" low="0" high="15" type="uint"/>
3016 <bitfield name="DEPTH" low="16" high="31" type="uint"/>
3022 <bitfield name="BASE_LO" low="0" high="31"/>
3025 <bitfield name="BASE_HI" low="0" high="31"/>
3031 <bitfield name="BASE_LO" low="0" high="31"/>
3034 <bitfield name="BASE_HI" low="0" high="16"/>
3035 <!-- size probably in high bits -->