Lines Matching refs:SHADER
192 #define SHADER(_type, _size) \ macro
200 SHADER(A6XX_TP0_TMO_DATA, 0x200),
201 SHADER(A6XX_TP0_SMO_DATA, 0x80),
202 SHADER(A6XX_TP0_MIPMAP_BASE_DATA, 0x3c0),
203 SHADER(A6XX_TP1_TMO_DATA, 0x200),
204 SHADER(A6XX_TP1_SMO_DATA, 0x80),
205 SHADER(A6XX_TP1_MIPMAP_BASE_DATA, 0x3c0),
206 SHADER(A6XX_SP_INST_DATA, 0x800),
207 SHADER(A6XX_SP_LB_0_DATA, 0x800),
208 SHADER(A6XX_SP_LB_1_DATA, 0x800),
209 SHADER(A6XX_SP_LB_2_DATA, 0x800),
210 SHADER(A6XX_SP_LB_3_DATA, 0x800),
211 SHADER(A6XX_SP_LB_4_DATA, 0x800),
212 SHADER(A6XX_SP_LB_5_DATA, 0x200),
213 SHADER(A6XX_SP_CB_BINDLESS_DATA, 0x800),
214 SHADER(A6XX_SP_CB_LEGACY_DATA, 0x280),
215 SHADER(A6XX_SP_UAV_DATA, 0x80),
216 SHADER(A6XX_SP_INST_TAG, 0x80),
217 SHADER(A6XX_SP_CB_BINDLESS_TAG, 0x80),
218 SHADER(A6XX_SP_TMO_UMO_TAG, 0x80),
219 SHADER(A6XX_SP_SMO_TAG, 0x80),
220 SHADER(A6XX_SP_STATE_DATA, 0x3f),
221 SHADER(A6XX_HLSQ_CHUNK_CVS_RAM, 0x1c0),
222 SHADER(A6XX_HLSQ_CHUNK_CPS_RAM, 0x280),
223 SHADER(A6XX_HLSQ_CHUNK_CVS_RAM_TAG, 0x40),
224 SHADER(A6XX_HLSQ_CHUNK_CPS_RAM_TAG, 0x40),
225 SHADER(A6XX_HLSQ_ICB_CVS_CB_BASE_TAG, 0x4),
226 SHADER(A6XX_HLSQ_ICB_CPS_CB_BASE_TAG, 0x4),
227 SHADER(A6XX_HLSQ_CVS_MISC_RAM, 0x1c0),
228 SHADER(A6XX_HLSQ_CPS_MISC_RAM, 0x580),
229 SHADER(A6XX_HLSQ_INST_RAM, 0x800),
230 SHADER(A6XX_HLSQ_GFX_CVS_CONST_RAM, 0x800),
231 SHADER(A6XX_HLSQ_GFX_CPS_CONST_RAM, 0x800),
232 SHADER(A6XX_HLSQ_CVS_MISC_RAM_TAG, 0x8),
233 SHADER(A6XX_HLSQ_CPS_MISC_RAM_TAG, 0x4),
234 SHADER(A6XX_HLSQ_INST_RAM_TAG, 0x80),
235 SHADER(A6XX_HLSQ_GFX_CVS_CONST_RAM_TAG, 0xc),
236 SHADER(A6XX_HLSQ_GFX_CPS_CONST_RAM_TAG, 0x10),
237 SHADER(A6XX_HLSQ_PWR_REST_RAM, 0x28),
238 SHADER(A6XX_HLSQ_PWR_REST_TAG, 0x14),
239 SHADER(A6XX_HLSQ_DATAPATH_META, 0x40),
240 SHADER(A6XX_HLSQ_FRONTEND_META, 0x40),
241 SHADER(A6XX_HLSQ_INDIRECT_META, 0x40),
242 SHADER(A6XX_SP_LB_6_DATA, 0x200),
243 SHADER(A6XX_SP_LB_7_DATA, 0x200),
244 SHADER(A6XX_HLSQ_INST_RAM_1, 0x200),