Lines Matching +full:suspend +full:- +full:in +full:- +full:wait
9 rounded to whole seconds times three, in order to avoid allowing
10 misbehaving applications causing total rendering failure in unrelated
31 On runtime suspend, as we suspend the device, we have to revoke
35 that complements the runtime-pm autosuspend and provides a lower
46 check the health of the GPU and undertake regular house-keeping of
59 How long to wait (in milliseconds) for a preemption event to occur
69 The compiled in default may get overridden at driver probe time on
70 certain platforms and certain engines which will be reflected in the
77 How long to wait (in milliseconds) for a preemption event to occur
88 The compiled in default may get overridden at driver probe time on
89 certain platforms and certain engines which will be reflected in the
98 take a non-negligible time to setup, we do a short spin first to
99 check if the request will complete in the time it would have taken
105 May be 0 to disable the initial spin. In practice, we estimate
110 int "How long to wait for an engine to quiesce gracefully before reset (ms)"
116 damage as the system is reset in order to recover. The corollary is
129 all users. This is necessary in some cases where there may be
131 concurrent execution in order for them to proceed, e.g. they