Lines Matching refs:section
66 | | - 128 byte-sized section
74 | | - code section
80 The first section of this module is the "Call-out" section. This section
81 is NOT INCLUDED in fpsp.sa (an example "Call-out" section is provided at
82 the end of the file fskeleton.s). The purpose of this section is to allow
84 by the host operating system. This section MUST be exactly 128 bytes in
89 of the "call-out" section. The "Call-out" section must sit adjacent to the
92 The second section, the "Entry-point" section, is used by external routines
94 no symbol names, this section contains function entry points that are fixed
96 are listed in section "68060 FPSP entry points" below. A calling routine
105 (_060FPSP_TOP is the starting address of the "Call-out" section; the "Call-out"
106 section is 128 bytes long; and the F-Line FPSP handler entry point is located
107 48 bytes from the top of the "Entry-point" section.)
109 The third section is the code section. After entering through an "Entry-point",
110 the entry code jumps to the appropriate emulation code within the code section.