Lines Matching full:tiles

102       - 64x32 tiles
111 - 16x16 tiles
125 - 4x4 tiles
146 - 4x4 tiles
153 - 16x32 / 16x16 tiles tiled low bits
160 - 16x32 / 16x16 tiles raster low bits
324 pixels in 2D 16x16 tiles, and stores tiles linearly in memory.
329 pixels in 2D 64x32 tiles, and stores 2x2 groups of tiles in
333 If the vertical resolution is an odd number of tiles, the last row of
334 tiles is stored in linear order. The layouts of the luma and chroma
351 Example V4L2_PIX_FMT_NV12MT memory layout of tiles
353 ``V4L2_PIX_FMT_NV12_4L4`` stores pixels in 4x4 tiles, and stores
354 tiles linearly in memory. The line stride and image height must be
358 ``V4L2_PIX_FMT_NV12_16L16`` stores pixels in 16x16 tiles, and stores
359 tiles linearly in memory. The line stride and image height must be
363 ``V4L2_PIX_FMT_NV12_32L32`` stores pixels in 32x32 tiles, and stores
364 tiles linearly in memory. The line stride and image height must be
369 pixels in 2D 8x128 tiles, and stores tiles linearly in memory.
376 ``V4L2_PIX_FMT_MM21`` store luma pixel in 16x32 tiles, and chroma pixels
377 in 16x16 tiles. The line stride must be aligned to a multiple of 16 and the
379 tiles are identical, even though the tile size differ. The image is formed of
398 10 bits pixels in 2D 8x128 tiles, and stores tiles linearly in memory.
403 it means that the low bits and high bits of one pixel may be in different tiles.
418 composed of 16x32 luma tiles, and 16x16 chroma tiles. Each tiles is 640 bytes
432 bits of the column of for pixel matching the same index. The chroma tiles
849 ``V4L2_PIX_FMT_P010_4L4`` stores pixels in 4x4 tiles, and stores tiles linearly