Lines Matching +full:16 +full:mb

51  16            0x111    0x182    0x114    0x18A
66 16 0x117 0x192 0x11A 0x19A 0x11E
94 architectures there are some glitches for 24bpp videomodes. 8, 16 and 32bpp
128 memory usable for on-screen display (i.e. max. 8 MB).
165 - 0 -> 2x128Kx32 chips, 2MB onboard, probably sgram
166 - 1 -> 2x128Kx32 chips, 4MB onboard, probably sgram
167 - 2 -> 2x256Kx32 chips, 4MB onboard, probably sgram
168 - 3 -> 2x256Kx32 chips, 8MB onboard, probably sgram
169 - 4 -> 2x512Kx16 chips, 8/16MB onboard, probably sdram only
171 - 6 -> 4x128Kx32 chips, 4MB onboard, probably sgram
172 - 7 -> 4x128Kx32 chips, 8MB onboard, probably sgram
174 - 0 -> 2x512Kx16 SDRAM, 16/32MB
175 - 2x512Kx32 SGRAM, 16/32MB
176 - 1 -> 2x256Kx32 SGRAM, 8/16MB
177 - 2 -> 4x128Kx32 SGRAM, 8/16MB
178 - 3 -> 4x512Kx32 SDRAM, 32MB
179 - 4 -> 4x256Kx32 SGRAM, 16/32MB
180 - 5 -> 2x1Mx32 SDRAM, 32MB
223 cross4MB enables that pixel line can cross 4MB boundary. It is default for
225 nocross4MB pixel line must not cross 4MB boundary. It is default for
285 depth:X Bits per pixel: 0=text, 4,8,15,16,24 or 32. Default depends on
354 - selection between 1:5:5:5 and 5:6:5 16bpp videomode is done by -rgba
355 option of fbset: "fbset -depth 16 -rgba 5,5,5" selects 1:5:5:5, anything
358 instead of one of 16M colors). It is due to hardware limitation of
366 (for 32bpp it is about 3GB of data (exactly 3000 MB); for 8x16 font in
367 16 seconds, i.e. 187 MBps).
376 16bpp 21.00 15.70 19.11 15.02
384 16bpp 9.13 7.78 16.16 7.78 30.00 21.01
392 16bpp 9.54 9.12 8.76 6.17 17.52 14.01
408 if you have 32MB of videoram, but if you have only 16MB, you may have
411 + due to hardware limitation, secondary head can use only 16 and 32bpp
429 if you have 32MB of videoram, but if you have only 16MB, you may have
431 + due to hardware limitation, secondary head can use only 16 and 32bpp